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the dark deal deck period

    Deck ID: 17869

    Author: jake "nueralinhibi" jones

    Title: the dark deal deck period

    Side: Dark

    Date Published: 2001-07-27

    Description:
    say goodbye to all you ever knew about dark deal. this deck uses radical new strategies to kick but. period.

    Rating:
    4.5

    Cards:

    'locations 11

    death star (starting)

    detention block corridor

    docking bay 327

    bespincloud city

    cloud city interrogation room

    carbonite chamber

    security tower

    dining room

    port town district

    east platform (docking bay)

    jabbas palace dungeon


    effects 10

    visage of the emperor

    bounty x2

    all wrapped up

    carbon freezing x3

    dark deal

    reactor terminal

    the emperor’s prize


    interrupts 4

    we have a prisoner

    vader’s obsession

    tentacle

    twi’lek advisor


    starships 4

    stinger

    obsidian 8

    obsidian 7

    virago


    weapons and devices 10

    mara jade’s lightsaber

    feltipern trevagg’s stun rifle

    intruder missle x7

    carbonite chamber console


    characters 21

    sergeant merril

    ugnaught x3

    boba fett (cc)

    kitik keed’kak

    danz borin

    bossk with mortar gun

    os-72-10

    feltipern trevagg

    admiral piett

    guri

    arica

    it-0

    djas puhr

    dengar with blaster carbine

    ig-88 with riot gun

    4-lom with concussion rifle

    bane malar

    darth vader dark lord of the sith

    dr. evazen and ponda boba '

    Strategy: '

    during the first few turns, all you want to do is draw force. only deploy non- battleground sites so that your opponent cannot force drain you or prevent you from accomplishing dark deal. be extremely cautious about deploying any cloud city site until you can either hold the site or accomplish dark deal. as high destinies are important to this deck, try and get a reactor terminal as quickly as you can. if you don’t get the dark deal in your first had then I would use the twi’lek advisor to get it out. If you already have the dark deal the use it to get the reactor terminal out. once you accomplish dark deal, then continue cycling the high destinies back into your deck. if your opponent is stupid enough to deploy to cloud city then carbon freeze them (you have 3 so that’s 24 force - a major loss) use the all wrapped up to capture all the forfeited characters. if your opponent deploys a luke then use the emperor’s prize to cut their deck in half.

    if you think that this deck is weak in space then cosider this. if you have obsidian 2 and virago piloted by ds 72 10 at bespin, cloud city. that means your deploy is 7 , power is 11 and you draw 2 battle destinies. that means that if you draw 2 7’s, then your power is 25


    '

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