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Hmmm

    Deck ID: 17872

    Author: Nathan "Xavier Six" Cardamone

    Title: Hmmm

    Side: Dark

    Date Published: 2001-07-28

    Description:
    Oh....

    Rating:
    4.5

    Cards:

    'Starting (6)


    Ralltir Operations/In the Hands of the Empire

    Ralltir

    Prepared Defences

    You Cannot Hide Forever

    Imperial Arrest Order

    Fanfare



    Locations (7)


    Rendili

    Forest

    Spaceport Docking Bay

    Spaceport Prefect’s Office

    Spaceport Street

    Swamp

    Death Star II Docking Bay


    Characters (18)

    Darth Maul

    Mara Jade, The Emperor’s Hand x2

    Darth Vader With Lightsaber x2

    Sim Aloo

    Grand Admiral Thrawn

    Janus Greejatus

    Grand Moff Tarkin

    Commander Igar

    DS-61-3

    Royal Guard x5

    Emperor Palpatine x2


    Vehicles (1)

    Tempest 1


    Starships (6)

    Chimaera

    Accuser

    Dengar In Punishing One

    Boba Fett in Slave I

    IG-88 in IG-2000

    Zuckuss in Mist Hunter


    Interrupts (9)

    Force Field

    Force Lightning

    Dark Jedi Presence x2

    It’s Worse

    Trample

    Signal x3


    Effects (11)

    Early Warning Network

    Expand The Empire

    Imperial Decree

    Mobilization Points

    Presence Of The Force x2

    Secret Plans

    Security Precautions

    There Is No Try & Oppresive Enforcement

    Lateral Damage

    Mostly Armless


    Weapons (2)

    Mara Jade’s Lightsaber

    Maul’s Lightsaber '

    Strategy: '

    Before Strat I want to point something out to my fellow decktechers. I review decks alot... and I mean alot and I also read every review on every deck I review. It helps me figure what the mindset of players these days are...

    You guys are nuts... and mean too. I’ve seen 20 decks given horrible reviews and insulted because they started Mobilization Points... cause Don’t Do That Again... Why are you nuts? As said I review lots of decks and read almost all of them and let me tell you that in the last 48 hours all but two lightside decks submitted haven’t played DDTA at all (and one of them now says they don’t). Hell you guys don’t just not start it... you plain don’t use it. Figuring out who’s using it isn’t that hard either. If their racing... no. If they start a planet (... no. If they need key effects (EBO and MBO)... no. Profit... maybe check the Han they deploy if General probably not. Agents... possible check the agent if their using an actual agent then probably not. Rescue Leia... not unless their nuts that deck is hard enough without wasting a starter. HB... no... your kidding they give battleground systems. Good in Him... good chance especially if they play scout luke. Training... normal no but maybe. Non-objective... most no but any that start Slave Quarters is trouble. And if your still worried play Your Insight and pull it when you see they don’t have it.


    Ahh... that was long. Anyway that said I usually start Mob. not Fanfare(the dark side of DDTA ironically). I posted different to show you can.


    First off flipping isn’t the big point of this deck, it is a perk if they stop you it’s okay. Your there to battle and drain big.


    Second stress on getting as much force generation out as possible use Presense on Ralltir itself. If possible deploy Early Warning to DB... this is huge because most your ship deploy free when they go to Ralltir as Reacts.


    Third... use fanfare to pull mostly armless when you need it.


    Signal For What you Need.


    Battle and Drain... use Force Field and Lighting used only to protect your Sith and hammer Jedi. Expanded either the forest for immunity or the Prefect office for power and forfeit +3.


    Your have three Dark Jedi and lots of Imperials, use your two DP’s only when your sure it’s devastating.


    On the occasions when your objective is flipped use it’s bonus’s to their fullest.



    '

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