Deck ID: 17907
Author: Jason "azreal6" Herrin
Title: Hidden Base / Jedi Pile
Side: Light
Date Published: 2001-07-29
Description:
Hidden Base with lots of ground muscle and sticks for added drain.
Rating:
4.5
Cards:
'Locations (7)
Yavin 4
Kashyyyk
Sullust
Tatooine
Kessel
Dagobah
Yoda’s Hut
Characters (14)
Luke Jedi Knight
Luke Rebel Scout
Obi-Wan Kenobi X2
Yoda
Qui-Gon Ginn X2
TK-422
Boushh
Jar Jar Binks X2
Threepio With His Parts Showing X2
Gen. Blissex
Weapons (6)
Qui-Gon’s Saber
Obi-Wan’s Saber
Luke’s Saber
Anakin’s Saber
Bionic Hand X2
Starships (12)
Tantive IV
Spiral
Liberty
Independence
Nebulon-B Frigate X2
A-Wing X6
Effects (3)
Disarmed
Honor Of The Jedi
Traffic Control
Interrupts (13)
Sense & Recoil In Fear X3
You’ll Find I’m Full Of Surprises X2
A Jedi’s Resilience X2
Gift Of The Mentor X2
It Could Be Worse X2
Blaster Deflection
All Wings Report In
Starting (5)
Hidden Bese...
Rendezvous Point
HB Indicator
The Signal
Haven '
Strategy: '
Turn 1 Pull Dagobah and Yodas Hut or another system if you drew them or theyre in your force pile. Deploy any A-Wings you had in your draw to RP for free and move them out. Also save spiral for reacting later, although its okay to play the Tantive first turn for one. Take control of space quickly. If you show enough aggresion here your opponent might hold back from deploying to your systems and later finding your hidden base. Draw up if any left.
Turn 2 Deploy another system, but while you do so keep tabs on whats still in your reserve deck and whats in your force pile. If opponent is showing Hunt Down or ISB try to locate your undercover spies and put them to work. Keep in mind that if your opponent has HuntDown and deploys power of the hutt to start expect to see Ehpont Mon at the holotheater. He thinks you cant drop spies anymore, hes right. But Jar Jar isnt a spy. So use him to gain access to the theater, hopefully with another character, and battle Mon away, usually using Jar Jars game text. Back up whoever you have there next turn. Drop more a-wings and ships and move them out to your systems. Shore up your defense quickly.
Turn 3 Your activation is now enough to drop a couple of jedi a turn. Gift for thier sabers and put them on the ground. Also get Blissex to a capitol ship to use his text. A-wings that surround him are much nicer to battle TIEs with. Start to really get your drains going now. With jedi on the ground and your fleet in space you should be set very well.
Turn 4 Deploy another system and again find out whats where. By this time you should have a threepio and traffic control on the table. If you have all wings use it to go get more a-wings and drop them to RP. Start to really pay attention to stacking your destinies by now. At this time your opponent should have enough forces marshalled to begin an offensive.
Turn 5 Deploy a system. Force drain. Hold your sense cards for your opponents attacks. He wouldnt attack if he didnt think he could win. Is opponent running lots of aliens, maybe a good metagame choice in your area is A Jedis Focus. If not, then stick with A Jedis Resilience.
Special Notes
If running up against HD and you battle and have to lose a character against Vader, lose Luke or Obi-Wan. They cant duel you. Also, duel Vader out of play as fast as you can. Itll handicap thier deck badly. Just stack your destinies and you should never have a problem dueling or using Jar Jar.
Match-ups
Ralitiir Ops- Use your systems for activation early on and get jedi down fast. Deal with thier biker scouts or elite stoorm troopers quickly to keep from letting him flip. Then concentrate on controlling the system itself.
Hunt Down- Well I seem to have a lot of notes on this already.
Court Decks- Attack quickly and painfully if you choose to set foot on the ground at all. If not just go ahead and lose 1 every turn while they lose considerably more in space. If they cant flip they dont tend to get much retrieval.
Agents Of Black Sun- Caution is the word that is best used when playing this deck. Let them make initial moves of attack and then interrupt to upset thier plans. Qui-Gon is great for holding down imperial sqaure or city. Utilize your undercover spies to upset thier strategy.
SYCFA/TIES (flip)- It becomes a drain race to start and finishes as a free for all. If they play many sites to the death star try to control a key one in his firing sequence. This should stall this system hungry monster down long enough to drain in space. Get your systems out and flip. Protect yourself well against thier TIEs. Hope they dont have a dreadnaught with a sqaudron and play all power to weapons on you. Juditious use of sense and it could be worse will go a long way to beating this deck.
Podracing- It could be worse protected with sense.
TDIGWATT (Dark Deal)- Similar to playing against HD but with a shift in your focus. Just sit on one of his sites with as many jedi as you can. Let him come to you and battle. Remember to interrupt to upset his strategy.
There are more match-ups but I havent played agaist them yet. So Ill update as I play these decks. Let me know what you think. Be kind Im no expert and I dont have access to all the cards out there. Thanks. '