DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
The Most Dangerous Game Hunting Jedis

    Deck ID: 17908

    Author: Alan "Palpadude" Sutton

    Title: The Most Dangerous Game Hunting Jedis

    Side: Dark

    Date Published: 2001-07-29

    Description:
    Hunt Down with podracing. This is the only deck I’ve made that hasnt lost in a tournament.

    Rating:
    4.5

    Cards:

    'STARTING (10)

    Hunt Down And Destroy The Jedi

    Epic Duel

    Boonta Eve Podrace

    Executor Holotheatre

    Executor Meditation Chamber

    Tatooine Podrace Arena

    Start Your Engines

    Sebulba’s Podracer

    Visage Of The Emperor

    Watto’s Box


    LOCATIONS (5)

    Sullust

    Cloud City East Platform

    Executor Docking Bay

    Hoth Echo Command Center (War Room)

    Tatooine Docking Bay 94


    CHARACTERS (13)

    Emperor Palpatine x2

    Darth Vader With Lightsaber x4

    Darth Maul

    Mara Jade, The Emperor’s Hand

    Grand Admiral Thrawn

    Janus Greejatus

    Captain Gilad Pellaeon

    Myn Kyneugh

    Prince Xizor


    STARSHIPS (6)

    Chimaera

    Boba Fett In Slave 1

    Bossk In Hound’s Tooth

    Dengar In Punishing One

    IG-88 In IG-2000

    Zuckuss In Mist Hunter


    EFFECTS (7)

    Imperial Arrest Order

    Much Anger In Him

    No Escape

    Reactor Terminal

    Responsibility Of Command

    Visage Of The Emperor

    You Cannont Hide Forever


    INTERRUPTS (19)

    Twi-lek Advisor x2

    Imperial Barrier

    Masterful Move

    Oo-ta Goo-ta Solo?

    Force Lightning

    HoloNet Transmission x2

    Monnok

    Omni Box & It’s Worse

    Podracer Collision x3

    Put All Sections On Alert

    Counter Assault

    Focused Attack

    The Circle Is Now Complete

    Vader’s Obsession x2

    '

    Strategy: '

    UPDATE Take out Oo-ta Goo-ta, Solo? and Captain Gilad Pellaeon. It was brought to my attention that Oo-Ta is useless with IAO, though it still helps against WYS (to cancel Kessel Run), its not needed. Replace those 2 with another Echo Command Center and Twi-lek Advisor to help get the ROC/MAIH combo gonig.




    IÂ’m assuming everyone reading this knows the strategy of Responsibility Of Command, Much Anger In Him, and the Echo Command Center. I put in an Oo-ta Goo-ta Solo? in case they tried using Nabrun Leids to get there.


    The reason I have 4 Darth Vader With Lightsabers (instead of other versions) is because with dueling I will always want him to have a lightsaber, its a lot easier than drawing Vader and his lightsaber. And it cant be stolen. And since I have 4, usually it wont matter if one is killed, I can always deploy another.


    The effect I start with using Start Your Engines is obviously WattoÂ’s Box. With 3 Podracer Collisions its safe to assume IÂ’m going to win the podrace, especially with the high destiny of this deck.


    Mara Jade and Prince Xizor are just in there for support. Myn Kyneugh, too, but heÂ’s also in because he has good destiny.


    I have 2 TwiÂ’lek Advisors because theres a lot of effects I need to get out. I dont think HoloNet Transmission needs any explanation in a Hunt Down deck. Put All Sections On Alert helps me defend the Holotheatre.


    IÂ’m using Sullust as my only system because it gives me good Force and a good Force drain. With my ships I think I can easily maintain control of it.


    I dont need There Is No Try because everyone I play against uses Do Or Do Not. So I also dont need Senses and Alters.


    You Cannont Hide Forever defeats numbers decks and also helps me hit opponents Jedis, making them defense value -1. '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.