DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
Quiet Gambling Colony

    Deck ID: 17940

    Author: Alan "Palpadude" Sutton

    Title: Quiet Gambling Colony

    Side: Light

    Date Published: 2001-07-30

    Description:
    This deck is a Quiet Mininig Colony deck with sabacc.

    Rating:
    4.5

    Cards:

    'STARTING (7)

    Quiet Mining Colony

    Bespin

    Cloud City Casino

    Heading For The Medical Frigate

    Do Or Do Not & Wise Advise

    Keeping The Empire Out Forever

    Your Insight Serves You Well


    LOCATIONS (4)

    Cloud City North Corridor

    Cloud City Platform 327

    Cloud City Upper Plaza Corridor

    Cloud City West Gallery


    CHARACTERS (14)

    Gui-Gon Jinn

    Luke Skywalker, Jedi Knight x2

    Obi-Wan With Lightsaber

    Captain Han Solo

    Leia With Blaster Rifle

    Chewie With Blaster Rifle

    Wedge Antilles, Red Squadron Leader

    Corran Horn

    Derrek "Hobbie" Klivian

    Dash Rendar

    Lando Calrissian x2

    Pucumir Thryss


    WEAPONS (2)

    Luke’s Lightsaber

    X-wing Laser Cannon


    STARSHIPS/VEHICLES (9)

    Spiral

    Millennium Falcon

    Outrider

    Red Squadron 1

    Red Squadron 4

    Artoo-Detoo In Red 5

    Lift Tube x3


    EFFECTS/PODRACERS (5)

    Anakin’s Podracer

    Cloud City Celebration x2

    Reactor Terminal

    Squadron Assignments


    INTERRUPTS (19)

    Changing The Odds

    Cloud City Sabacc x4

    Lift Tube Escape x2

    The Bith Shuffle & Desperate Reach

    Trooper Sabacc x4

    Out Of Commission & Transmission Terminated

    Sense & Recoil In Fear

    Neck And Neck

    Off The Edge x2

    Path Of Least Resistance x2


    '

    Strategy: '

    The strategy to this isnt very complicated. Theres 2 Landos so you can get him out quickly and put him at the Casino. Then use sabacc as much as you can.


    I use Captain Han instead of Han With Gun because he’s a lot better on the Falcon.


    I use Hobbie and Red Squadron 4 and X-wing Laser Cannons to protect against bounty hunter ships. The best way to defeat them is to hit them. RS4 fires it cheap, and with the destiny of this deck, any BH ship should be hit and lost.


    I use Lift Tubes, Lift Tube Escapes, and Path Of Least Resistance to avoid battle if I’m overwhelmed. And if I dont need the Lift Tube, I can use Lift Tube Escape to put it back in my Used Pile, to get another destiny 6 circulating.


    I need Do Or Do Not because my deck relies on interrupts.


    The Bith Shuffle & Desperate Reach is to prevent tracking. I use Sense & Recoil In Fear in case the dark side plays an interrupt I absolutely have to cancel. Neck And Neck is for podracing. Even though I’m not using Boonta Eve Podrace, lots of my opponents do, and this really helps. One extra card slot isnt too much of a waste. And the other part of it can come in handy sometimes, too.


    When using Off The Edge, target Leia or Chewie if possible. They are the least important of everyone that has a destiny of 1.


    The reason I start with Your Insight instead of Squadron Assignments is in case they use a numbers deck. If they dont, I can easily get SA with it.

    '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.