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Court of the Vile Who Owns Tatooine

    Deck ID: 17947

    Author: Kyle "Psyokid" Ishimaru

    Title: Court of the Vile Who Owns Tatooine

    Side: Dark

    Date Published: 2001-07-30

    Description:
    Court I played at Comic-Con has done well for me with control and direct damage.

    Rating:
    4.0

    Cards:

    'Starting(8)

    Court of the Vile/Flipping Sucks

    Audience Chamber

    Pit of Carkoon

    Dungeon

    Prepared

    Crush

    There is no Try/Opressive

    Mobil Points


    Sites(3)

    Ice Plains

    Carida

    Tat Dbay


    Characters(15)

    Dvader with Lsaber x2

    Dlots

    Emperor x2

    Maul x2

    Mara x2

    Ponda Dr E

    4-Lom with Conc

    Mighty Jabba

    Boba with Gun

    Thrawn

    Chinerau


    Ships(4)

    Chimera x2

    Zuckuss

    Bossk


    Weapons(2)

    Mauls Stick

    Maras Stick


    Effects(11)

    Search and Destroy

    Bad Feeling

    First Strike

    Blast Door Controls

    You cannot Hide forever

    No escape

    Lateral

    Sec Precautions

    Serect Plans

    Battle Order

    Grabber


    Interrupt(16)

    Elis Helrot x2

    I have you Now x2

    Weapon Lev

    Barrier

    Operational as planned

    Look Sir Droids

    You Are Beaten

    Force Lightning

    Sniper/D strike

    Projective Tele

    Command

    Ommni Box/Its Worse

    Evader/Monnok

    Twillik


    Sebulbas Pod '

    Strategy: '

    This is the deck i played at Comic-Con and it went 3-1 which i was happy with. Its only lost to a BoomRace deck where i couldnt get any guys into the Bunker.


    It may not be the Strongest deck out there but they have to come to you or lose a force every turn. If they dont come to you Elis your guys over for beatdown.


    The deck has alot of beatdown. With a few characters you can kill alot. Using You are beaten, Ponda Baba Dr e and D Strike you can create a beatdown.


    Why off Court I play this off court because of the Direct Damage and being able to pull your Independent Ships. Pulling the Ships helps out alot and the direct damage helps if theyre plaing space. + you can pull docking bays which gives you the Elis Option that you wouldnt have with IAO.


    Mobil Points It sucks when they cancel it with Dont do that again but it only slows you down.


    Card Explanations


    Look Sir Droids You can Kill of a main driod like Threepio with Parts, Bantha Droid, Artoo Threepio.. any of these you can take out which can help alot.


    Ice Plains Anti EBO and extra force if you draw it. Oh well for the floating 0 if you can kill EBO.


    Blast Door Controls Kills Barrier and Narrow which is quite annoying.


    Deck Matchups


    WYS Control the Cantina as soon as you can. Try not to get killed off Tatooine. Try to set up beatdown against some of their smugglers and try and knock them off kessel. If you play it right you should win.


    EBO Get your Ice Plains out somehow and set up search and destroy. Drain of the Ground and try to kill their main drain site(kiffex) or something like that. With Direct Damage and drains you should win.


    RST This is hard matchup. I think you can ping them away for enough in the end. Most of them Dont play space so you can easily control Endor and drop down Battle order. They 8 force loss will hurt. Try not to let them get into the bunker but if they do dont worry about it.


    RST Racing This is a hard matchup. Use Sebulba to stall them out and make them use Interrupt Cards. Get Serect plans out to stop them from retrieving. Try to grab OOC if they play it. Control Endor with Battle Plan and try to hit them for lots of damage after they blow up the Bunker.


    Racing Play Sebulba to stall them out and playing Interrupts. Serect Plans the Race and you should be ok. Thats the only reason i play Him. If he gets damaged unless you have a chance of winning dont lose the force.


    Thanks for reading. If you have any advice or questions d-mail me and ill get back to you as soon as i can. later.. '

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