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Post-Coruscant SYC Racing Jizz

    Deck ID: 17964

    Author: Philip "WorldChamp" Marschall

    Title: Post-Coruscant SYC Racing Jizz

    Side: Dark

    Date Published: 2001-07-31

    Description:
    This deck uses Brangus to win the Podrace w/Podracer collisions, and then use Gardulla to get everything back. It also uses Maul, Vader, Mara, and Palpy to drain and battle. Manipulation screws the opponent so he can’t do anything.

    Rating:
    4.5

    Cards:

    'Starting (9)

    SYCFA/TUPITU

    Death Star

    DS DB

    Alderaan

    Podrace Arena

    Boonta Eve Podrace

    Sebulba’s Podracer

    Watto’s Box

    Start Your Engines


    Locations (4)

    DS DB x2

    Echo War Room

    Lars Farm


    Characters (17)

    Lord Vader x2

    Vader w/Stick (for Suicide Runs)

    Maul (tat)

    Maul, Young Apprentice

    Mara x2

    Brangus x3

    Onith x2

    Palpy

    Sim

    Janus

    Gardulla the Hutt x2


    Weapons (3)

    Vader’s Stick

    Maul’s Stick

    Mara’s Stick


    Effects (6)

    Meteor Impact x2

    Destroyed Homestead

    Responsibility of Command

    A Disturbance in the Force

    Crush the Rebellion


    Interrupts (21)

    Alter x3

    Sense x2

    Control x2

    Defensive Fire/Hutt Smooch x2

    Podracer Collision x3

    I Have You Now x2

    Shocking Revelation

    Put All Sections on Alert

    Limited Resources

    Counter Assault

    You Are Beaten

    Imbalance

    Force Lightning

    '

    Strategy: '

    This is a deck I just made up and wanted to post I am gonna make it after I get my box of Coruscant and hopefully start winnning some tourneys.


    Card Choices


    Fear/Limited Resources I found that four force randomly can be quite a shock, and Fear helps me get their hand down to 2 cards or less.


    Meteor Impact/Destroyed Homestead I found that this can be one of the deadliest combos there is. Target Luke w/Destroyed Homestead and Meteor Impact on one end of the Tatooine sites and the other. Sit Palpy, Janus, and Sim w/a force lighting and I have u now at the impact site and drain and watch them lose a force each turn and Luke can’t draw destiny.


    Early Game Start racing and get the Brangus/Podracer collision engine w/Gardulla retrieving the DB each turn combo set up early, and get a draining character or two to a drain site early to start draining. Start Onithing the pepl from his hand to keep your pepl safe.


    Mid-Game You should have won the race by now and you should be ready to hold out for the win. Start setting up your drains and combos. They should be low on characters because of Onith, and you should be strong on life force.


    End-Game Be ready for some big attacks because they are in a hole. You should have gotten Crush out by now and get an I Have You Now and also get you are beaten. If you can hold of any big damage from attacks, you should coast along to the win.


    This deck might have trouble vs. ebo or hb because of the drains that you cannot stop, but the 11 retrieval from the podrace and one every turn from Gardulla who is set up by Sim, should be enough to keep you going on to a very close win. Profit Podracing might give you fits, but keep the damage steady and Onith keeping their beatdown characters away early so you can set up your drains.


    Hope you enjoyed reading this deck and I hope you enjoy playing it when Coruscant comes out.


    The future world champ, Phil '

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