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Doogers EBO v2 0

    Deck ID: 17978

    Author: Ryan "Dooger511" Fugett

    Title: Doogers EBO v2 0

    Side: Light

    Date Published: 2001-07-31

    Description:
    A revision to my old deck. A lot better and is fun to play with.

    Rating:
    4.5

    Cards:

    'Starting (4)

    Hoth Main Power Generators

    Hoth North Ridge

    The Signal

    A New Secret Base


    Locations (6)

    Hoth Echo Docking Bay

    Hoth Echo Corridor

    Hoth Echo Command Center (War Room)

    Hoth

    Kiffex

    Kashyyyk


    Characters (8)

    Obi-Wan With Lightsaber

    Luke With Lightsaber

    Commander Wedge Antilles

    Zev Senesca

    Arcona

    Figrin Dan

    Boushh

    TK-422


    Starships (14)

    Home One

    Spiral

    Lando In Millenium Falcon

    X-wing x11


    Effects (11)

    Echo Base Operations

    Echo Base Garrison

    Incom Corporation x2

    Rebel Fleet

    Do, Or Do Not & Wise Advice

    Legendary Starfighter

    Ice Storm

    Yarna dal Gargan

    Projections Of A Skywalker x2


    Interupts (15)

    Organized Attack x3

    All Wings Report In x2

    The Signal x2

    Out of Commission & Transmission Terminated x2

    Out Of Nowhere

    Rebel Barrier

    Power Pivot

    Losing Track

    On The Edge

    Houjix & Out Of Nowhere


    Weapons (2)

    X-wing Laser Cannon x2

    '

    Strategy: '

    This is a solid EBO deck that uses ANSB and EBG to set up EBO fast. One this is set up I hit the opponent with huge drains and I have many wasy to cancle their drains via Rebel Fleet, Boushh, TK-422, and Projection.


    Strategy is really easy, get EBO set up and just drain your opponent to death. If they try and invade Hoth, Luke, Obi-Wan, Rebel Barrier, and Icestorm are great protection against the darkside. Once EBO is rolling it won*t really matter if they come to Hoth or not. It will take your opponent 5+ turns just to cancle EBO, by then the drains in space will have become to much for them. Nobody has ever cancled EBO on me and it wouldn*t concern me too much if they do.


    Incom Corp is great. It lets me set up space faster and easier. Once space is set up this deck has many ways of defending itself like, Organized Attack, Out Of Nowhere, and Houjix for that one battle. This deck is very powerful in space and has a few ways of retrieving. Here is a basic rundown of how I play this deck.


    Early Game

    Pull 2 Echo sites before I activate so I know that I have them. If I have EBG in hand deploy that and get Zev or Wedge. I usually pick up or deploy a scrub to one of the Echo sites. Next turn grab a site and EBG if not in hand or on table, if it is a grab EBO. Once EBO is set up, got to space.


    Mid Game

    Start hitting them with major drains and cancle theirs with the spies, Projection, and Rebel Fleet. Send Luke and Obi-Wan out to kill any annoying guys at a site. Stick Arcona out at the 4th Marker to drain and satisfy Battle Order or S&D if out on table, but maker sure you have a Houjix incase they sense your react.


    Late Game

    Continue draining and canceling their drains. When the game gets close to an end retrieve force with All Wings and On The Edge. Should just be a drain race until you win. -)


    I like playing this deck more then any of my other light decks. Its fun to play with and it has more wins then loses for me.


    Thanks for reading.


    Ryan '

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