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Train Madine

    Deck ID: 17985

    Author: Matthew "Master^Matt" Twaddle

    Title: Train Madine

    Side: Light

    Date Published: 2001-08-01

    Description:
    train madine and beatdown and stop drains in there tracks.

    Rating:
    4.5

    Cards:

    'Starting

    MWYHL/SYIC

    Dagobah

    Heading For The Medical

    Wise Advice

    Battle Plan

    Strike Planning


    Locations

    Dagobah Yoda’s Hut

    Dagobah Swamp

    Dagobah Jungle

    Dagobah Training Area

    Tatooine City Outskirts x2

    Tatooine Cantina

    Tatooine Tosche Station


    Characters

    Yoda

    Luke Skywalker, Rebel Scout

    Luke with lightsaber

    Obi-Wan with lightsaber x2

    Lando with Blaster Pistol

    Dos

    General Crix Madine

    Qui-Gon Jinn

    Chewbacca, Protector

    General Solo

    Padm’e Naberrie

    Lieutenant Blount

    Cracken


    Interrupts

    Glancing Blow

    Weapon Levitation

    Sense & Recoil In Fear

    The Bith Suffle & Desperate Reach

    Out of Commission & Transmission Terminated x2

    Transmission Terminated x2

    On the Edge x2

    The Signal x2

    A Jedi’s Resilience x2


    Effects

    Projection Of A Skywalker x2

    Stone Pile x2

    Undercover x2

    I hope She’s All Right

    Yoda’s Hope

    Traffic Cntrol

    The Way Of Things


    Jedi Tests

    1 to 5


    Weapons

    Luke’s Skywalker

    Qui-Gon Jinn Lightsaber

    Ewok Catapult '

    Strategy: '

    Okay this is a good OLD Dagobah Deck im Training Crix other than

    luke or leia as they are much better beating down with.

    My starting effects i choose Battle Plan well to slow there

    drains down while i wait for a site or something to beatdown with.

    Striking planning is so i can start traing grab my crix.

    Wise advice is so i add one to desting draws for training.


    My starting plan is to grab training area deploy yoda and yoda’s

    hope there and pull test one and if enough force play crix as well.

    by the second turn i have the test one on table and ready for desting

    draw next turn. im also pulling test every turn with training area.

    And complete test after test to test 5. if you ask why train crix

    well because i can pull my two scouts cracken and blount and play

    undercover on them. Which will either kill a huntdown or stop a drain

    for good. Stone piles are a great card i have pulled some gun crads

    with this and also cut out mara or vader from the game if they dont

    play mutilpiles. Projections are to stop big drains or even eliminate

    big drains.The signal grabs my effects. A jedi’s resilience major kick

    arse card. Text of card that i like cancel a duel by losing 1 force and

    if you just lost a character with a lightsaber take him into hand.

    Not bad Not bad at all. Weapon levitation steal weapon or grab weapon

    for say Qui-Gon at the city outskirts or cantina.I know 4 transmission

    terminated is pushing but huntdown is a big deck in my section of play,

    and with hoonet tranmission i could have some trouble.

    On the edge is main retriving card. sense well cancel a interrupt.

    Bith suffle combo is mainly to stop imperial barrier which i dont need

    played when i beatdown with luke with lightsaber

    and obi with saber. Glancing blow well basically win a duel or make

    vader power zero. My location selection is a tosche station i cant

    actviate heaps of force and pay to drain. Cantina nice drain site.

    City outskirts is too pull jedi probably luke or qui-gon i also play

    two so i can get it early hopefully.

    The way of things is a card to get before test 2 complete or just

    when its complete so i can complete test 3 straight away.

    I hope she’s alright is in there if i play a full space deck i can

    play that and lose for for not having a character at a battleground site.

    Traffic control well put cards you dont want. and ewok catapult for test 5.


    Against other decks.


    Hunt down

    well i cancel visage so i cant just beatdown on there @#$%.

    blount or ckacken will stop the reappear or visage or if

    they keep on playing holonet tranmission.


    Court

    well beat it like a @#$% just breakdown there drains and beatdown.


    isb

    bonusues cancelled i would just have to watch for sandwhirls.

    or walkers.


    Black sun

    Never played it before i would just see how they were playing it.

    i guess try and get rid or xzior.


    Space

    i get them to lose from i hope she’s all right for not having a ground force and it would just be a drain race.


    Ral ops

    i would have to go there and beatdown with epps-)



    well i think thats it i cant think of any other decks at the moment.

    i hope you like and i would like to thank luca for the help.


    Thanks .Master^Matt.



    '

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