DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
Vul Tazaene- Super Pimp

    Deck ID: 17987

    Author: Ghost "Ghetto 6" Face

    Title: Vul Tazaene- Super Pimp

    Side: Light

    Date Published: 2001-08-01

    Description:
    Who says the +4 screws over SAC, not when you got ability 10.

    Rating:
    4.0

    Cards:

    'Mind What You Have Learned/Save You It Can


    Locations (12)

    Dagobah

    Dagobah Bog Clearing

    Dagobah Jungle

    Dagobah Swamp

    Dagobah Training Area

    Dagobah Yoda’s Hut

    Home OneDocking Bay

    Kashyyyk

    Kessel

    Kiffex x2

    Tatooine



    Characters (12)

    Boushh

    Captain Han Solo

    Dash Rendar

    Elyhek Rue

    Luke Skywalker

    Luke Skywalker, Jedi Knight

    Vul Tazaene x4

    Wedge Antilles, Red Squadron Leader

    Yoda


    Starships (9)

    Artoo-Deeto in Red 5

    Home One x2

    Millennium Falcon x2

    Outrider x2

    Red 7

    Red Squadron 1


    Interrupts (11)

    Heading For The Medical Frigate

    Out of Commision/Transmission Terminated x2

    Sense/Recoil In Fear x2

    Alter/Whatever x2

    Smoke Screen x2

    Nabrun Lieds x2


    Effects (6)

    At Peace

    Insurrection

    Squadron Assignments

    The Way Of Things

    Wise Advice

    Yoda’s Hope



    Weapons (3)

    Jedi Lightsaber

    Luke’s Lightsaber

    X-wing Laser Cannon


    Devices (1)

    Luke’s Backpack


    Jedi Tests (5)

    A Jedi’s Strength

    Domain Of Evil

    Great Warrior

    It Is The Future You See

    Size Matters Not



    '

    Strategy: '

    Ok, start The Way of things, Insurrection and Wise Advice.


    Get the Home OneDbay out right away as it will be vital later on.


    Start the training, with all the bonuses, it won’t be entirely tough. When it comes time to complete test 4, use the Objective to pull At Peace for a +3 to your training, unless you’ve already tracked a 5.


    After you complete test 5, drop a ship to the bog clearing and have Vul take off in it, dock with the Home One and move to the docking bay. Now, since most every dark deck is running docking bays, Give vul the Jedi lightsaber and get 2 ships to Kiffex to double Vul. Vul is now Power 6, Ability 10, Immune less than 8(10 if you add the 2 from yoda) and he has a lightsaber he can use for free. Combine him with Jedi Luke on the ground and you have yourself an unstoppable Duo.


    If you want, you can drop a card for a Klor Slug, give yourself an extra 6 power before destiny is drawn, and have it doubled. Suddenly, Vul becomes 18 power, 4 ability and still immune less than 10. Or you could jsut smoke screen for 10.


    '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.