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SAD BUT TRUE

    Deck ID: 18030

    Author: Michael "choker" Sorrell

    Title: SAD BUT TRUE

    Side: Dark

    Date Published: 2001-08-02

    Description:
    It’s sad that a deck this cheesy can be effective, but it’s true. Flat out...this deck simply wins.

    Rating:
    4.5

    Cards:

    'START

    Tatooine JP

    Tatooine Desert Landing Site

    Combat Readiness


    CHARACTERS

    Maul x3

    DLOTS x3

    Emperor Palpatine x4

    Janus Greejatus x2

    Mara Jade

    IG-88 w/ Gun

    Dengar w/ Gun

    Guri

    Thrawn

    Admiral Chiraneau


    LOCATIONS

    JP Audience Chamber

    JP Lower Passage

    Hoth War Room x2


    GREEN

    Maul’s Saber

    Mara’s Saber

    Vader’s Saber


    RED

    Grabber

    Blast Door Controls

    Search and Destroy

    No Escape

    Something Special Planned For Them

    Much Anger in Him

    Responsibility of Command x2

    Sense x5

    Alter x2

    Force Lightening x2

    Sniper & Dark Strike

    Twi’lek x3

    Imperial Command x3

    Force Field x2

    Weapon Levitation x2

    Omni Box & It’s Worse x2


    BLUE

    Chimaera x2 '

    Strategy: '

    (PRE-CORUSCANT)

    I’m not going to write much cause the decklist is pretty self-explanatory. Get the JP sites out using the Audience Chamber and play Mara w/ her saber to the Chamber first turn for a solid drain of 2. With the other characters just go to the opponent sites and beat him off them. That simple. If they play an interrupt you sense it. If they play an effect you alter it. Get the jedi with their matching sabers using weapon lev., combine this with dark strike, and smack the opponent around. If they are depending on barriers like most WYS decks or QMCs stick out Blast Door Controls and execute the beat down.


    The cheesy part comes in with Responsibility of Command. Twi’lek for the Much Anger in Him and the ROC and get the war room out. Target one of the characters and block their drain (and make them lose 4) at a site for the rest of the game. Cheesy but extremely effective. Use Omni Box and Force Lightening to recirculate to guarantee high weapon destiny draws. Once you’ve got the ROC combo in action Twi’lek for all the nice helper effects. No Escape is great cause it will let you retrive a good battling card like Sniper & Dark Strike or even a saber.


    This deck has no problem with activation cause you get an automatic 9 force on your own by turn three plus what the opponent provides. If you are playing Haye’s Brilliant Pile you shouldn’t have much problem because Force Field (the God card) lets you cancel their weapon targetings, and you’ll win every SAC war, considering most of these decks only play with three senses.


    Between your force drains and the ROC combo you should have more than enough damage to overwhelm the opponent. What also helps this deck is that it’s not card intensive like WYS decks and other popular LS decks. If you play WYS and they cancel your SAC...so what. Play your game w/ Responsibility and you win. Stick Maul in space to negate their presence. Use your Imperial Commands to get your admirals and either draw three destiny or limit the opponent to one destiny. Better yet, stick Guri in the Chimaera against WYS and you will have space control of location of your choice (i.e. Kessel).


    Have fun and enjoy the power of cheese. This deck’s success is SAD but TRUE


    Michael ”the Spider Monkey” Sorrell '

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