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Power Of The Sith

    Deck ID: 18040

    Author: Jason "azreal6" Herrin

    Title: Power Of The Sith

    Side: Dark

    Date Published: 2001-08-03

    Description:
    The new Hunt Down.

    Rating:
    4.0

    Cards:

    'Locations (3)

    Executor Docking Bay

    Docking Bay 94

    EndorLanding Platform


    Characters (16)

    Lord Vader X2

    Darth Vader,DarkLordOfThe Sith

    Darth Vader

    Darth Vader WithLightsaberX2

    Darth Maul X2

    Darth Maul, Young Apprentice X2

    Emperor Palpatine X2

    Mara Jade, The Emperor’s Hand X2

    Sith Probe Droid X2


    Weapons (4)

    Vader’s Lightsaber

    Maul’s Lightsaber

    Mara’s Lightsaber

    Maul’s Electrobinoculars


    Starships (5)

    Boba Fett In Slave I

    Bossk In Hounds Tooth

    Dengar In Punishing One

    Zuckuss In Mist Hunter

    IG-88 In IG-2000


    Effects (1)

    The Phantom Menace


    Interrupts (21)

    Vader’s Obsession

    The Circle Is Now Complete

    Maul Strikes X4

    Force Field X3

    You Are Beaten X3

    Dioxis X2

    Force Lightning

    Sniper & Dark Strike X2

    Sense & Uncertain Is The Future X2

    Alter & Collaterl Damage X2


    Epic Events (1)

    If The Trace Was Correct


    Starting (9)

    Hunt Down

    Epic Duel

    Visage

    Holotheater

    Meditation Chamber

    Prepared Defenses

    IAO & Secret Plans

    They Will Be No Match For You

    I Will Find Them Quickly, Master '

    Strategy: '

    Here’s the bad news first, the destiny draws in here are not great, but you can use maul to stack and overcome this.


    Zero- 4

    One- 21 Very bad

    Two- 2

    Three- 10 A little better

    Four- 5

    Five- 5

    Six- 4

    Seven- 1


    Over half of your deck (after the setup) is pretty low destiny, so stacking is very important as soon as you can.Other than that its sheer power should win games for you.


    Before you draw your hand pull If The Trace Was Correct from your draw deck.


    Turn 1- Deploy endor landing Platform from deck. Protect visage as soon as you can. If you can drop a dark jedi this turn (vader) then flip.


    Turn 2- Activate, drain, and play maul strikes to go get the matching lightsaber for the dark jedi you deployed first turn or the one your about to deploy this turn. Fortify and wait, they will have to come to you in some way to stop the drains.


    Additional notes- Against dedicated space decks like Hidden Base just lose extra cards from hand to satisfy drains. Keep draining on the ground. After a few turns of draining and drawing you’ll have your bounty hunter ships. Drop them all at one system and hit them hard. They probly spread out their forces when they thought you didn’t have any ships so now they get to pay for that mistake. It’ll take your opponent a couple of turns to fortify so take advantage and clear another system or two, but don’t split up your forces and make the mistake they did. Try not to lose any sites you’ve gained control of. Early pressure is key to this decks winning games. Also jedi are now much easier to deal with. And it’s safe to say you’ll see more of them than ever before. Mara drops maul into the jedi councel chamber and you have maul strikes in hand. You use it and windu is gone. You play dioxis and now two more jedi suck. Plo koon looks mad so you hand him his butt with you are beaten. You target and draw but barely manage to miss, or do you? Not with dark strike you don’t then yoda steps up to bat with a jedi lightsaber. He swings and FORCE FIELD a miss Mara smiles and targets the runt jedi master, swing and its outta here Yoda’s head is out the park As you all can tell, I’m looking forward to this deck a lot. '

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