Deck ID: 18040
Author: Jason "azreal6" Herrin
Title: Power Of The Sith
Side: Dark
Date Published: 2001-08-03
Description:
The new Hunt Down.
Rating:
4.0
Cards:
'Locations (3)
Executor Docking Bay
Docking Bay 94
EndorLanding Platform
Characters (16)
Lord Vader X2
Darth Vader,DarkLordOfThe Sith
Darth Vader
Darth Vader WithLightsaberX2
Darth Maul X2
Darth Maul, Young Apprentice X2
Emperor Palpatine X2
Mara Jade, The Emperor’s Hand X2
Sith Probe Droid X2
Weapons (4)
Vader’s Lightsaber
Maul’s Lightsaber
Mara’s Lightsaber
Maul’s Electrobinoculars
Starships (5)
Boba Fett In Slave I
Bossk In Hounds Tooth
Dengar In Punishing One
Zuckuss In Mist Hunter
IG-88 In IG-2000
Effects (1)
The Phantom Menace
Interrupts (21)
Vader’s Obsession
The Circle Is Now Complete
Maul Strikes X4
Force Field X3
You Are Beaten X3
Dioxis X2
Force Lightning
Sniper & Dark Strike X2
Sense & Uncertain Is The Future X2
Alter & Collaterl Damage X2
Epic Events (1)
If The Trace Was Correct
Starting (9)
Hunt Down
Epic Duel
Visage
Holotheater
Meditation Chamber
Prepared Defenses
IAO & Secret Plans
They Will Be No Match For You
I Will Find Them Quickly, Master '
Strategy: '
Heres the bad news first, the destiny draws in here are not great, but you can use maul to stack and overcome this.
Zero- 4
One- 21 Very bad
Two- 2
Three- 10 A little better
Four- 5
Five- 5
Six- 4
Seven- 1
Over half of your deck (after the setup) is pretty low destiny, so stacking is very important as soon as you can.Other than that its sheer power should win games for you.
Before you draw your hand pull If The Trace Was Correct from your draw deck.
Turn 1- Deploy endor landing Platform from deck. Protect visage as soon as you can. If you can drop a dark jedi this turn (vader) then flip.
Turn 2- Activate, drain, and play maul strikes to go get the matching lightsaber for the dark jedi you deployed first turn or the one your about to deploy this turn. Fortify and wait, they will have to come to you in some way to stop the drains.
Additional notes- Against dedicated space decks like Hidden Base just lose extra cards from hand to satisfy drains. Keep draining on the ground. After a few turns of draining and drawing youll have your bounty hunter ships. Drop them all at one system and hit them hard. They probly spread out their forces when they thought you didnt have any ships so now they get to pay for that mistake. Itll take your opponent a couple of turns to fortify so take advantage and clear another system or two, but dont split up your forces and make the mistake they did. Try not to lose any sites youve gained control of. Early pressure is key to this decks winning games. Also jedi are now much easier to deal with. And its safe to say youll see more of them than ever before. Mara drops maul into the jedi councel chamber and you have maul strikes in hand. You use it and windu is gone. You play dioxis and now two more jedi suck. Plo koon looks mad so you hand him his butt with you are beaten. You target and draw but barely manage to miss, or do you? Not with dark strike you dont then yoda steps up to bat with a jedi lightsaber. He swings and FORCE FIELD a miss Mara smiles and targets the runt jedi master, swing and its outta here Yodas head is out the park As you all can tell, Im looking forward to this deck a lot. '