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Triste Mais Vrai Deux

    Deck ID: 18041

    Author: Michael "choker" Sorrell

    Title: Triste Mais Vrai Deux

    Side: Dark

    Date Published: 2001-08-03

    Description:
    Like the French, this deck is incredibly cheesy and a modified version of its first counterpart. (Title=Sad but True II

    Rating:
    4.5

    Cards:

    'START

    Tatooine JP

    Tatooine Desert Landing Site

    Combat Readiness


    CHARACTERS

    Maul x3

    DLOTS x3

    Emperor Palpatine x4

    Janus Greejatus x2

    Mara Jade

    IG-88 w/ Gun

    Dengar w/ Gun

    Guri

    Thrawn

    Admiral Chiraneau


    LOCATIONS

    JP Audience Chamber

    JP Lower Passage

    Hoth War Room x2


    GREEN

    Maul’s Saber

    Mara’s Saber

    Vader’s Saber


    RED

    Grabber

    Blast Door Controls

    Search and Destroy

    No Escape

    Something Special Planned For Them

    Much Anger in Him x2

    Responsibility of Command x2

    Sense x5

    Alter x2

    Force Lightening x2

    Sniper & Dark Strike

    Twi’lek x2

    Imperial Command x3

    Force Field x2

    Weapon Levitation x2

    Omni Box & It’s Worse

    Set For Stun


    BLUE

    Chimaera x2

    '

    Strategy: '

    I made some strong changes from the first version of this deck. After playtesting, I found it really annoying to keep having to use three force w/ Twi’lek to get Much Anger in Him, so I just dropped a Twi’lek for another copy of the card. It’s well worth it when you consider the screw-your-opponent-over capabilities of this card when combined with Responsibility of Command. I also found that Set for Stun (non-combo version) really had a home in this deck. To date I’ve beat down so many WYS decks in space and on the ground with a simple Set for Stun. For example, in my last tournament the LS deployed a palace raider in patrol craft with a RFC, expecting to get three destiny draws against my emperor. Instead, I Set for Stunned the palace raider, leaving only a lone RFC to battle my Emperor. I draw a destiny of five, while the LS gets no destiny. I clear the site and get to drain there next turn. I’ve done the same think with Captain Han in the Falcon. If you can track a high destiny than Set For Stun is well worth the card slot. I go with the no combo version cause it’s a destiny 2 as oppossed to a 1 (every little bit can help), and it only costs two force to play the card. I wouold never use this card for the Control text anyway, so it’s not worth the combo.


    BACK TO THE START

    I’m not going to write much cause the decklist is pretty self-explanatory. Get the JP sites out using the Audience Chamber and play Mara w/ her saber to the Chamber first turn for a solid drain of 2. With the other characters just go to the opponent sites and beat him off them. That simple. If they play an interrupt you sense it. If they play an effect you alter it. Get the jedi with their matching sabers using weapon lev., combine this with dark strike, and smack the opponent around. If they are depending on barriers like most WYS decks or QMCs stick out Blast Door Controls and execute the beat down.


    The cheesy part comes in with Responsibility of Command. Twi’lek for the Much Anger in Him and the ROC and get the war room out. Target one of the characters and block their drain (and make them lose 4) at a site for the rest of the game. Cheesy but extremely effective. Use Omni Box and Force Lightening to recirculate to guarantee high weapon destiny draws. Once you’ve got the ROC combo in action Twi’lek for all the nice helper effects. No Escape is great cause it will let you retrive a good battling card like Sniper & Dark Strike or even a saber.


    This deck has no problem with activation cause you get an automatic 9 force on your own by turn three plus what the opponent provides. If you are playing Haye’s Brilliant Pile you shouldn’t have much problem because Force Field (the God card) lets you cancel their weapon targetings, and you’ll win every SAC war, considering most of these decks only play with three senses.


    Between your force drains and the ROC combo you should have more than enough damage to overwhelm the opponent. What also helps this deck is that it’s not card intensive like WYS decks and other popular LS decks. If you play WYS and they cancel your SAC...so what. Play your game w/ Responsibility and you win. Stick Maul in space to negate their presence. Use your Imperial Commands to get your admirals and either draw three destiny or limit the opponent to one destiny. Better yet, stick Guri in the Chimaera against WYS and you will have space control of location of your choice (i.e. Kessel).


    Have fun and enjoy the power of cheese. This deck’s success is SAD but TRUE And totally off topic...I hate the French That’s pretty bad considering I am French.


    Michael ”the Spider Monkey”Sorrell

    '

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