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What you don t know can hurt you

    Deck ID: 1806

    Author: Mike "Iceman" Fitzgerald

    Title: What you don t know can hurt you

    Side: Dark

    Date Published: 1999-12-22

    Description:
    Ominous Rumors deck that takes its timedoing the little steps to victory.

    Rating:
    4.5

    Cards:

    'Start ( 5 )
    Endor Ops
    Endor
    Bunker
    DBay ( Foil Baby )
    Twi'lek Advisor

    Locations ( 8 )
    Coruscant
    Death Star
    Carida
    Kiffex
    Nal Hutta
    Corulag
    Kashyyyk
    Kessel

    Creatures ( 1 )
    Bubo

    Characters ( 14 )
    Ozzel
    Igar
    Darth Vader
    Choke Vader
    GMTarkin x2
    DS-61-2
    DS-61-4
    Lt. Arnet
    Lt. Cabbel
    Lt. Grond
    Officer Evax
    Sergeant Barich
    Warrent Officer M'kae

    Blue ( 11 )
    Tempest 1
    Blizzard 2
    Avenger
    Bubble Boy ( Fett in S1 )
    Bus
    Rocket Man ( Dengar in PO )
    Devastator
    Vengeance
    Dreadnaught x2
    Vader's Shuttle

    Effects ( 13 )
    Broken Concentration
    Reactor Terminal
    Hell2Pay
    ABC2theUniverse
    Empire's New Order
    First Strike
    Lateral Damage
    Oppressive Enforcement
    Secret Plans
    Battle Order
    Imperial Arrest Order
    Ominous Rumors
    Security Precautions

    Interrupts ( 8 )
    IJASKAW x2
    Gravity Shadow
    Imperial Barrier
    Twi'lek x2
    Torture x2 '

    Strategy: '

    I decided to throw in my version of Ominous Rumors. Basic stuff is to deploy and drain but it hardly ever turns out that way. Usually the Red will give you a chance to put the game away in a hurry ( IJASKAW is tough on non-interaction decks ).

    Specs

    vs. Ops This is the game where you get out of your little groove and start doing some changing here. You wanna Start Battle Order versus them. You wanna send Vader and other big boys like Igar over to harass them. Empire's New Order is HUGE against Ops for the retrieval. I don't think Imperial Decree is possible to pull off versus quick Ops so I use ABC. The neat thing is that you can defend ABC and it isn't a battleground system so Battle Order keeps on them. Don't deploy to a battleground system UNTIL you have an IJASKAW , DON'T DEPLOY TO THEIR SYSTEM ( otherwise they land when you IJASKAW ) You IJASKAW and then when they whistle and try to run away you pound them. First Strike , Imperial Barrier , Gravity Shadow , AND Lateral Damage make quick work of the usually small amount of space that Ops have. Bubo and Secret Plans should
    put a little heat on them. Remember that Fett can't be clawed so he can stay at his own system.
    Once you bounce the Claw and destroy the crap out of their ship ( hold First Strike til Claw bounces ) you should beat them. Empire's New Order makes it so this is possible. You have to be patient this game to work it correctly. This is one of the few games you go off schedule.

    vs. HB Start Security Precautions or Imperial Arrest Order. Basically they are screwed from the beginning. Dengar and the Grappler in conjunction with the nasty Interrupts and Effects ( Lat Damage , Gravity Shadow , etc. ) really put the sting on this deck.

    v. MWYHL Start Broken Concentration and try to get the drains rolling ASAP. As always be careful about the Scrub getting nailed in the Bunker. Note IJASKAW is good here , If they drop Spy you bounce the Main or Undercover and apply beatdown.

    v. Mains Basically just load your Walkers and stuff at the Docking Bay and make sure their weapons and junk don't hurt. This deck has a lot of forfeit and I feel destiny adding decks are on the downfall.

    v. ECC Objective There is a lot of ships here that can cause problems in the clouds as will Vader and Walkers if they dare step out side.

    anything else First Strike should keep you safe from Destiny adding junk as does IAOrder. This deck is pretty solid. If destiny adders come back into style you can 'tech' this deck to add Crush the Rebellion or Biker scouts and Establish Secret Base to flip the objective.

    Mike Fitzgerald / D'akturak '

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