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Non-flipping Agents

    Deck ID: 18062

    Author: Mike "YaggleGakkle" Camp

    Title: Non-flipping Agents

    Side: Light

    Date Published: 2001-08-04

    Description:
    Palace Raiders wreck even outside WYS.

    Rating:
    4.5

    Cards:

    'Objective

    Agents in the Court/ Barely Ever See This Side


    Characters (17)

    Qui-Gon x2

    EPP Luke

    Lando w/AX x2

    Owen&Beru x2

    Jar Jar Binks

    Harc Seff

    Tessek

    Naked 3PO

    Palace Raider x6


    Vehicles (6)

    Patrol Craft x6


    Weapon (1)

    Qui-Gon’s


    Interrupts (17)

    Harvest x4

    OOC/TT x2

    Nar Shadaa Chimes x2

    Ke Chu Ke Kukuta? x2

    Changing the odds x2

    You Will Take Me To Jabba Now x2

    Signal x2

    Heading FTMF


    Effects (12)

    Yarna

    Your Insight SYW

    The Camp

    Uh-Oh

    Ounee Ta

    Dont Do That Again

    Underworld Contacts

    Seeking An Audience

    Bargaining Table

    A Gift

    I Hope She’s Alright

    Do Or Do Not/ WA


    Locations (6)

    Hutt Trade Route

    Jabba’s Palace

    Audience Chamber

    Antechamber

    Lars Moisture Farm x2




    '

    Strategy: '

    This deck is meant to dominate Tatooine and drain, but it can go other places if you need to. Every game, start the Hutt Trade Route and Audience Chamber. Reveal Jar Jar, Tessek, or Harc Seff as your Rep. Start Yarna if you suspect Monnok. Otherwise, leave a 6 in your deck. Use the 2 Signals to get Seeking An Audience, which will get 3Po, who gives you a new card each turn. The game will unfold from there. His Name Is Anakin does nothing. If the opponent wants to waste a slot with that and make the raiders deploy +2, let them. I generate more than enough anyway.


    Card Choices


    Jar Jar

    Kill Jerjerrod in a Build D*2 deck, kill Ephant Mon in a Court or MKOS deck, cancel Visage in a Huntdown deck, bomb that pesky Guri. Very useful.


    Harc Seff

    If the opponent manages to hold a Tatooine site and is draining for lots, just save some force and make the drain zero.


    Ke Chu Ke Kukata?

    When the opponent sends Vader & such to kill Tessek, send him back to their hand.


    You Will Take Me to Jabba Now

    One Tessek is enough, especially when you can pull him. Destiny 5.


    A Gift

    Messes up Court, MKOS, any deck with Mara, Aurra, etc.


    Changing the Odds

    Turn a 1 into a 0, cancelling attrition against you, put Imperial Commands, Force Lightnings, dueling cards out of play.


    Matchups


    Huntdown DBays

    Start Uh-Oh, DDTA, and YISYW if you suspect odds, Camp if you dont. Jar Jar & TT cancel Visage. Qui-Gon is hard to duel, since he redraws stuff. If you can hold a couple sites and drain for lots, or OOC Vader, you win.


    Huntdown Racing

    Harvest back the losses of the race. Add in Anakin’s if this is popular in your area. Otherwise, same as above.


    ISB

    Start DDTA and whatever else seems appropriate. Take the fight to their DBays. Most space decks are weak on ground, so use that to your advantage and eliminate their ground forces. They may be draining for more, but you’re Harvesting.


    Court

    Start The Camp. Use everything you’ve got to take the chamber & hold it. Try to OOC Gailid or Jabba or strong bounty hunters. If you can get the chamber, you win. Qui-Gon helps enormously.


    MKOS (flip)

    If you play against this, be happy, since you win. You can flip your objective, since no MKOS decks play non-Tatooine locations. The Camp kills, Qui-Gon kills. A Gift kills. Jar-jar bombs the Rep. Win.


    RalOps

    Start Ounee Ta. With it out, each Raider/Craft combo costs 1 to deploy to Ralltir. Get those and Qui-Gon to Ralltir, and they will never flip. Lars Harvest back the little damage you would take.


    BHBM

    Start Ounee Ta and DDTA, YISYW if you suspect Odds, or DODN/WA if you suspect SAC. The only reason a Luke is in here. Try to get Vader or Emp OOC, and game over. Drain on Tatooine while Palace Raiders and Lando rack up attrition.


    TIES

    This matchup is up in the air (no pun intended). You retrieve, they retrieve, you drain, they drain, it all depends on who gets set up faster. With Tessek, a Palace Raider at each site, and Qui-Gon and saber out, you drain for 11. I Hope She’s Alright adds another 1 every turn. Good chance of winning.


    Garrison

    Ice Storm doesnt affect Crafts, so take those to Hoth and battle. Pretty hard matchup. Use attrition to take out walkers.


    Pile (Combat Readiness for Maul’s place and Jabba’s Palace, etc.)

    Start Uh-Oh and OOC left and right. Not hard to beat.


    Capture the Queen

    Throw everything you’ve got at Maul and OOC. Similar to above. Drain in the Palace.


    Build DS2

    Drain for 10 or so on Tatooine, and set up I Hope She’s Alright. Harvest back losses. If Qui-Gon follows Jar-jar into Jerjerrod’s pad on turn 2, that’s game.


    Dark Deal

    Invade Cloud City early game and keep the opponent off of it. Fight for the Bespin system. You retrieve, they don’t. Shouldn’t be too hard.


    Thanks for reading and reviewing the deck.




    '

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