DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
Show the Rebel Fleet No Mercy

    Deck ID: 18066

    Author: Darth Vader "The Dark" Lord of The Sith

    Title: Show the Rebel Fleet No Mercy

    Side: Dark

    Date Published: 2001-08-04

    Description:
    This deck is a deck I created about a year ago and have been tinkering wit it until today, I submit it for your review. It’s based on Combat Responses, which lets you pull matching pilots and starfighters down.

    Rating:
    4.0

    Cards:

    'Characters (13)

    Darth Vader

    Admiral Ozzel

    Baron Soontir Fel

    Admiral Piett

    OS-72-10

    DS-61-3

    DS-61-4

    CC Boba Fett

    Bossk

    IG-88

    Captain Yorr

    Major Turr Phennir

    DS-181-4


    Starships (23)


    Flagship Executor

    Saber 1

    Saber 2

    Saber 4

    Onyx 2

    Black 4

    Black 3

    Obsidian 10

    IG-2000

    Hound’s Tooth

    Vengeance

    Slave 1

    Conquest

    Accuser

    Imperial-Class Star Destroyer x2

    Victory-Class Star Destroyer x2

    TIE Interceptor x6


    Locations (11)

    Kessel - STARTING

    Dantooine

    Bespin

    Tatooine

    Ord Mantell

    Fondor

    Kuat

    Coruscant

    Endor

    Hoth

    Yavin 4



    Interrupts (6)

    Prepared Defenses - STARTING

    all Power to the Weapons

    Heavy Fire Zone

    They’ve Shut Down The Main Reactor

    TIE Sentry Ships

    Tallon Roll


    Effects (5)


    Something Special Planned For Them - STARTING

    Mobilization Points - STARTING

    Combat Response - STARTING

    Reactor Terminal

    Death Squadron

    Kuat Drive Yards


    Weapons (1)


    Heavy Turbolaser Battery

    '

    Strategy: '

    This deck is my Imperial Fleet deck that has a record of 30 wins - 2 loses. It is based on the DSII card that seemingly most new space decks are based arround that lets you pull matching pilots or ships and put them down.


    A couple points of my deck that are important



    Of course, Combat Response


    Accuser + Something Special Planned for them = You initiate a battle and put down Accuser for -3 as a ”react”, now the remains of their fleet has to use =2 Forc or be destroyed by the Fleet. The effect puts Death Star Plans decks basically useless and other cards that retrieve Force, like Nar Shadda Wind Chimes.


    Mobilization Points = Pulls out Executor


    Ord Mantell + Bossk, Boba Fett, or IG-88 = they deploy -2.


    Vengeance + Obsiian 10, Black 3, or Black 4 = Forfeit +2 to the TIE’s


    DS-181-4 = Pulls out the rest of Saber Squadron, Saber 1, you pull out Baron...


    Baron Soontir Fel = Come on, he’s probably one of the best pilots out there, especially with his ship, adds one battle destiny and if with your Saber Squadron being pulled out with DS-181-4, the Baron adds 1 to total destiny.


    Ozzel + Piett on the Executor = Executor is Power 17, and your captials delpoy -2 to same system.


    Darth Vader + Vader’s Custom TIE = Power of 6, Manuever 6.



    Thank you. '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.