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Oh hell no

    Deck ID: 18159

    Author: Bill "TacoBill" Kafer

    Title: Oh hell no

    Side: Dark

    Date Published: 2001-08-08

    Description:
    Everything that is wrong with the game today

    Rating:
    4.5

    Cards:

    'Starting

    Start Your Engines

    Tatooine Podrace Arena

    Sebulba’s Podracer

    Boonta Eve Podrace

    Watto’s Box

    Insignificant Rebellion

    Your Destiny

    Death Star 2 Throne Room

    Bring Him Beofre Me/Take Your Father’s Place


    Characters

    Darth Vader

    Darth Vader with Lightsaber x2

    Emperor Palpatine

    Tech Mo’r x2


    Starships

    Boba Fett In Slave 1

    Bossk In Hound’s Tooth

    Dengar in Punishing One

    Dreadnaught-Class Heavy Cruiser x2

    TIE Interceptor x7


    Weapons

    SFS L-s9.3 Laser Cannons x3


    Effects

    3,720 to 1 x3

    First Strike

    Imperial Arrest Order

    Mobilization Points

    Secret Plans

    Sienar Fleet Systems x2


    Interrupts

    All Power To Weapons x3

    Force Lightning

    Hit Racer x2

    Masterful Move x2

    Ommni Box & It’s Worse

    Podracer Collision x3

    Short Range Fighters

    Twi’lek Advisor x3


    Locations

    Cloud City East Platform (Docking Bay)

    Death Star 2 Docking Bay

    Endor

    Sullust

    Wakeelmui '

    Strategy: '

    Changes- Switch Darth Vader for Lord Vader, switch IAO and Secret Plans to the combo card and Security Precations, switch 1 Masterful Move to the new combo.


    The deck almost plays itself. Your first objective

    is to win the race. This is done with the help of

    Sebulba (who always wins), 2x Hit Racer, and 3x

    Podracer Collision. This deck has never lost a race,

    especially because 33 of the cards are destiny 3 or

    higher (after starting the game). You win the race in

    4-5 turns usually, and retrieve your lost pile. The next

    thing to do, is to set up nubmers. Palpy and Tech Mo’r

    go to the throne room, while Vader (EPP usually) goes

    and kills all your opponents high-destiny characters.

    Insight is no problem, because the deck can win without

    using numbers. The TIEs are huge especially against EBO,

    Hidden Base, and Watch Your Step. Against any non-space

    deck (Harvest Mains, RST) and Quiet Mining Colony, you

    own space. Plus, in those decks especially, most of the

    characters you see are mains. Tht means low destiny for

    the race, and a low total for numbers. Also, this is not

    a flipping deck, BHBM is just a platofrm. This is why there

    are EPP Vaders and not Lord Vader and DVDLOTS.


    Match-ups


    Watch Your Step You own space. All Power to Weapons, 4

    Interceptors, cannon = win for you. Most of these start

    Insight, so EPP Vader does suicide runs in key spots, and

    Emperor and Tech Mo’r give you a recycleable 5 in Force

    Lightning.

    Rebel Strike Team (non racing) Rebel Strike Team has very

    little space, so you can take that pretty easily. A well

    timed EPP Vader beatdown in the Bunker is key, especially

    if they’re about to blow up the Bunker. Numbers will work

    here because General Solo, Crix, and Blount gives them a

    total of 4 to your 12. Lose 8 please.

    Any racing deck This is your toughest match-up. They will

    give you a run for your money, but most likely you will come

    out on top. Depending on the objective they use, you may need

    to ditch Watto’s Box for Imperial Arrest Order. If it is WYS

    racing, then you must do this. Your interrupts are very

    valuable yo you during the race, as well as Sebulba’s cheating

    ability. After teh race make sure you play smart, especilly if

    you lost it (which shouldn’t happen).

    Quiet Mining Colony This is a decent mtch-up. Alot of these

    decks start Insight as well, but alot of people will ditch it

    for Battle Plan, Menace Fades, or Honor of the Jedi. This is

    when you strike with odds. Also, in space, and early presence

    at Bespin can be game-altering. If you can get Bossk and/or

    Dengar there with some TIEs by 2nd turn, you should be good.


    Thats about it, if you have any questions, please D-MAIL me

    BEFORE reviewing the deck so I can clear stuff up. Thanks. '

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