DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
RANCOURT

    Deck ID: 18174

    Author: michael "Deck" Gemme

    Title: RANCOURT

    Side: Dark

    Date Published: 2001-08-09

    Description:
    Rancor Deck. Tourney worthy. eat guys.

    Rating:
    4.5

    Cards:

    'Court of the vile ganagster/ i will enjoy watching your smugglers get eaten by my rancor.


    Start

    Audience Chamber

    Pit of Carkoon

    Dungeon

    Prepared Defenses

    All Wrapped Up

    Power of the Hut

    No Bargain


    Locations (5)

    Jabbas Palace x2

    Rancor Pit

    Lower Passages

    Docking bay


    Characters (20)

    SPED Jabba

    Mighty Jabba

    4lom x2

    Guri x2

    Xizor

    Mara

    Snoova

    Jodo KasH

    Boba Fett x2

    Dengar w/ gun

    Aurra Sing

    Gaylid

    IG w/ Gun

    Boelo

    Ephant Mon

    Chall Bekan

    DR E / Ponda B


    Creatures (1)


    RANCOR



    Starships (6)

    IG

    Stinger

    Virago

    Zuckuss

    Bossk

    Dengar


    Interrupts (12)

    Trap Door x3

    Elis Helrot

    Omni Box/its worse

    Twilek Advisor

    Control/Set For Stun

    None Shall Pass x2

    Imperial Barrier

    Hidden Weapons x2


    Effects (8)

    Something Special Planned

    Scum and Villany x2

    There is no Try

    Secret Plans

    Blast Door Controls

    Hutt Influence

    First Strike


    Weapons (2)

    Vibrator axe

    mara’s lightsword

    '

    Strategy: '

    Before i begin, i named this deck after my first year philosophy teacher, brother rancourt. he hated me. but the name fits. today i get my schedule.. apparently my ethics class had a teacher as TBA... that teacher... brother rancourt.. god help me


    First of all. Coruscant aint legal yet. this deck is still viable. So say coruscant will kill this (even though it wont, only the senate will), but then f yourself. thanks.


    So this runs like a normal court deck. Do your thing in the palace and then play the game like it needs to be played. Find scum ASAP. dont do anything without scum its not worth it. Also, always know where the rancor is, and try to get the pit too, you dont wanna lose those. i never do, but it takes practice


    Major problem with my deck is that i wasnt playing bosssk last weekend and i only didnt realize it til now. there is a wide array of ships that a person playing this deck must utilize, this deck can handle space.. easily.


    To set up, its important to use the spaceport dbay where mos espa would be. you can put the dbay behind the palace, that way you dont have to walk all the way from the cantina. its kinda simpler ya know? i dunno.. it just works.


    Hayes Hunter asked me why i played so many ships when i can pull them. i think thats the exact reason i play so many ships.. i can pull them. if i get guri and zuckuss in my opening hand, i can pull the stinger, and drop them both for 6 force after i get scum out. which is pretty rediculous. Then if i can get the virago and xizor, its kinda over in space.


    One thing i have been doing is wait for them to deploy, and then go after them. Against WYS i think its important to hold the cantina because then they will definitely come after you. Ive tried to think of ways to do this faster, but youd have to play dbays and mob points to have uber activation, that wont work. cantina is important, but its not a problem to invade with chall and snoova and like 3 other guys for cheap and do that.


    Eating dudes with the rancor is not important, but it is huge. it presents such a high force swing, that its stupid not to try. whenever i have a droid, ill give whoever i capture to that droid and start towards the palace. Eating guys is easy, it takes a while, but late game, it saves you big time. You can easily do huhge damage wiht First Strike/scum. retreiving 3 and doing one damage is big. also, if the play draw their fire, its obviously ten times better.


    I made this deck (well steve made it) to combat wys and mains and profit after we saw some scrub kick the shiznit out of this kid stinky at a local. he ate quigon and jedi luke.. and toasted him. the kid was rated like 1130. Basically, it eats up (haha) hayes’ pile type stuff becuase they come ot you, at the palace.


    Against the pile, set up guys to drain at the palace, they will come to you b/c they dont have battlegrounds. then you capture, eat and whatever. you are at an advantage in the palace obviously because of trap door, no bargain and none shall pass.


    WYS is tricky because they have huge drains quick. setting up is more important, you need scum out and you need stuff going on in the palace so you can play the rest of your game. this is a tough mathcup, but when you eat chewie, or luke or han or talon card or wedge (preferably wedge or chewie, and ive eaten them all, so i know) there is no way they can do anything, you take all their guys out of the game. and its a cakewalk... becuase now you have the big drains.


    If there’s anything else, i can obviosuly update the strategy. its early and im hung over a little and i could be forgetting stuff. but i wanted to post this b/c A ppl asked and B its a fun deck that actually wins. Track your destinies


    steebo made this


    deck

    '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.