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Just Another Black Sun Deck

    Deck ID: 18177

    Author: Reuben "Norite" Ternes

    Title: Just Another Black Sun Deck

    Side: Dark

    Date Published: 2001-08-09

    Description:
    Uses Podracing and Much Anger In Him to cause some massive damage.

    Rating:
    4.0

    Cards:

    'Agents Of Black Sun



    Starting (7)


    AOBS

    Imperial City

    Coruscant

    Star Your Engines

    Tatooine Podrace Arena

    Boonta Eve Podrace

    Subulba’s Pod Racer



    Locations (6)


    Hoth War Room x 2

    Death Star II War room

    Throne Room

    Wampa Cave

    Space Port Docking Bay



    Characters (18)


    Snoova

    4-lom w/gun

    Guri

    Palpy x 3

    Xixor x 2

    Aurara Sing

    P-59

    P-60

    Bane Malar

    Fett w/ gun

    Zuckus w/gun

    I-G w/gun

    Dengar w/gun

    Dans Borenz

    Jodo Kast



    Star Ships (5)


    Dengar in Punishing one

    Zuckus in Mist Hunter

    Bossk in Hound’s Tooth

    Fett in Slave One

    I-G in I-G 2000



    Vehicles (2)


    AT-AT x 2



    Effects (11)


    Opp reinforcement/there is not try

    Bad Feeling Have I

    Something Special Planned for them

    Crush The Rebellion

    Much Anger In Him x 2

    Responsibility of Command x 2

    Presence of the Force x 2



    Interrupts (11)


    Imbalance

    Twillek Advisor

    Control/set for stun x 2

    Force Lightning x 2

    Pod Racer Collision x 2

    Hit Racer

    Imperial Barrier

    Omni box/its worse

    '

    Strategy: '

    The Strat here is really basic, but it works.


    First off, with all your sites, you will be attempting to force choke your opponent. RST, WYS, HB, and just about anything you will have a force advantage. You might not choke some decks, like HB, but the early stages in the game you will have the upper hand, and sometimes that is all you need.


    I also made two mistakes when posting, you will need to add at least one more Twillek and take out crush the rebellion for no escape. The presence of the Force and your dockin g bay are the only two ways to flip in this deck. With an additional Twillek, you should have POTF or docking bay, or a twillek in your starting hand. Odds are about 5/6 hands you will have one of those. Also, if the spaceport docking bay doens’t deploy at coruscant, put in the coruscant docking bay. . . these things I just do not remember.


    Anyway, after you flip, get your palpy out, do some racing, and everything should be grand. This deck does not force drain for a lot, but that is a good thing.


    Use your Anger/response combos to inflict some massive damage. 4 per turn is a lot, coupled with another 2 per turn from the objective, and whatever you might be force draining for. It wont be much, but there is simply no way to stop it. The pod race is another big swing, allowing you to retrieve force as well as dish out some damage. You should be able to win that one.


    Other than that, just try to stop their force drains by sheer battle power. You have some at-ats to cause havoc with a lot of weapons and the ability of the objective to look through a lot of your cards.


    This deck is pretty solid, and does not really have a weakness against a certain type of deck, but it might not have the force differential that some people would like. However, it does win. The destiny is very good, making the podracing easier.


    Omni box/ it is worse is your best friend. shuffle their deck when they are tracking destiny or if they play it could be worse on the pod race, make them lose some force instead. '

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