Deck ID: 18199
Author: Joshua "Tarkin" Huffman
Title: A Machiavellian Scheme
Side: Dark
Date Published: 2001-08-09
Description:
This AOBS deck uses docking bays and mob points to set up a lot of force activation and force drain locations. Able to beat the crap out of many popular light side decks.
Rating:
4.0
Cards:
'Starting (8)
AOBS
Coruscant
Imperial City
Prince Xizor
Imperial Arrest Order/Secret Plans
Crush the Rebellion
You Can not hide forever/Mob Points
Prepared Defenses
Characters (21)
Emperor Palpatine x4
Guri x2
Prince Xizor x2
4-Lom w/ gun x2
Boba w/ gun x2
Dengar w/ gun x2
Ig-88 w/ gun
Jodo Kast
Snoova
Vigo x2
P-60
P-59
Starships (5)
Bossk In Hounds Tooth
Zuckuss In Mist Hunter x2
Stinger
Virago
Locations (5)
Death Star Docking Bay
Endor Docking Bay
Coruscant Docking Bay
Cloud City Docking Bay
Rendili
Weapons (1)
Vibro-Ax
Effects (5)
Presence of the Force x2
Reactor Terminal
Security Precautions
Allegations of Corruption
Interrupts (15)
Evader & Monnok
Force Lightning x2
Sense x3
Projective Telepathy x2
Jabbas Through With You x3
Hidden Weapons x3
Theyre Still Coming Through
'
Strategy: '
Quite a fun deck to play.
On your first turn before you activate, grab Evader/Monnok. During deploy grab a docking bay from deck. If you have Guri in your hand and enough force to deploy her set her down with the Prince. Guri is very important to this deck as she keeps the Prince safe (in case you didnt know). Note if Guri is in your force pile. In any case, move prince to docking bay and try to draw Guri if you didnt have her. From here, grab docking bays, activate mad force, and defeat your opponent where ever he may be. Get your objective flipped as soon as you can and protect the prince. Try to get you opponent to Endor so it becomes very expensive for him to run away. The deck is light on space so choose your battles carefully and make sure you have a significant force before attacking.
Card Choices
One must remember the wisdom of Machiavelli, By arming your subjects, you make their arms your own from The Prince. Nine of the character cards in this deck have build in weapons, one can get an axe, three can use hidden weapons, and four use lightning. It is always wise to go into battle armed.
3 Princes? I find three necessary to keep the objective flipped. Fallen portal, weapons, Jar Jar, and other evil tactics cause tremendous trouble.
Destroyer droids- Most likely some of the best characters in Coruscant. Use the objective to set up the hits and make you opponent lose one or two force each time.
Hidden Weapons- This card is great fun. If your objective is flipped you can easily capture a character or better yet, cause them to be immediately lost. Tracking isn’t that hard either if Luke is at a battleground. A good amount of threes and twos in the deck. I find two Bobas and a Jodos are needed to maximize the use of this card.
Projective Telepathy- It has saved me many times. The opponent drops an early spy + a character w/ a weapon against the prince, but usually will not have enough force to continue the battle. Bonus- also cancels Anger, Fear, Aggression.
Secret Plans- Many people use this card, but against podracing, I like to hold this card in my hand until they are about to win the podrace. Seldom do people save 6 force to retrieve.
Theyre Still Coming Through- Fallen portal is bad, really, really bad. Use this once and you opponent will think twice about playing it again. Also cancels smoke screen, nasty with all the new Jedi. Recycles if you cant play it.
Presence of the Force- In my opinion, one of the best cards in the card. The ability to create battlegrounds is huge, and adds to both force drains and activation. Best of all, crush stops Clash from canceling Presence.
Emperor Palpatine- Everyone loves the emperor, but getting more than four is difficult
without a wad of cash.
Give this deck a try. You too can see the power of the mighty prince. '