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Huntdown Podracing

    Deck ID: 18206

    Author: Steve "DRIFFTER" Skilton

    Title: Huntdown Podracing

    Side: Dark

    Date Published: 2001-08-09

    Description:
    Finally hunt down workd the way decipher intended and it duels just as well as it races.

    Rating:
    4.5

    Cards:

    'Start(9)

    Hunt down/ their fire

    epic duel

    Executor Meditation Chamber

    Executor holotheatre

    Visage of the Emperor

    Tatooine Podrace Arena

    Boonta Eve Podrace

    Wattos box

    Sebulbas Podracer


    Characters(9)

    Emperor Palpatine

    Darth Maul x2

    DVDLotS x2

    Lord Vader x2

    Mara Jade x2


    Weapons (3)

    Vaders Saber

    Maras Saber

    Mauls Saber


    Locations (1)

    Imperial Holotable


    Starships(1)

    Mauls Sith Infiltrator


    Effects(7)

    another Visage

    Wipe them out, All of Them

    No Escape

    Allogations of Corruption

    The Phantom Menace

    The will be No Match For You

    Imperial Arrest Order & Secret Plans


    Interrupts(31)

    Start Your Engines

    unexpected interuption x2

    We must Accelerate Our Plans x2

    Hit Racer x3

    Podracer Collision x2

    Maul Strikes x3

    the Circle is Now Complete x2

    Vaders Obsession x2

    Vaders Anger

    Focused Attack

    I Have You Now

    Masterful Move

    Masterful Move/Endor Occupation

    Oota Goota Solo

    Omni Box & Its Worse x2

    Holonet Transmission x2

    Weapon Levitation

    This is Some Rescue

    counter Assault

    '

    Strategy: '

    General Stategy

    Pull out the Holotable and put the Phantom Menace there while keeping a holonet transmission to cancel any TT. When Podracing youll want to pull out your grabber effect with well have to accelerate our plans.Use no escape to pull a podrace interrups like the collision back into your hand and the maul strikes can help you get out vader with his saber soon. youll be force choking your opponent so theyll have to slow down which hurts as visage and drains at the holotable continue.


    Against space mauls infiltrator should cause the opponent to not even have any ability at all with mauls text and if the do sit at kessel with maul and cloak him. the counter assault will also hurt and swarm decks. the arena will turn into a battleground after the race so put vader there.


    Senate the senate wont be too good at podracing so that will hurt, alsovader can still choke people there and if they want to play yoda at the council chamber maul would probable love to duel him and drain for 3 or 4.


    Overall its played the same as before coruscant with a few little additions. '

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