Deck ID: 18300
Author: Patrick "Pappy" Napier
Title: Desert Landing Site Mains - Marilyn Maul and the Spooky Kids
Side: Dark
Date Published: 2001-08-13
Description:
A soild Dark Side mains deck that went undefeated at the last local tournament I attended.
Rating:
4.5
Cards:
'STARTING ( 3 )
Tatooine Desert Landing Site
Tatooine Jabbas Palace
Combat Readiness
LOCATIONS ( 2 )
Jabbas Palace Audience Chamber
Jabbas Palace Lower Passages
CHARACTERS ( 21 )
2 x Darth Maul
Darth Maul, Young Apprentice
Darth Vader
Darth Vader, Dark Lord Of The Sith
Emperor Palpatine
Grand Moff Tarkin
Janus Greejatus
Lord Vader
2 x Mara Jade, The Emperors Hand
Sim Aloo
Aurra Sing
Dengar With Blaster Carbine
Dr. Evazan & Ponda Baba
Gailid
Mighty Jabba
Prince Xizor
4-LOM With Concussion Rifle
Guri
IG-88 With Riot Gun
WEAPONS ( 3 )
Darth Vaders Lightsaber
Mara Jades Lightsaber
Mauls Lightsaber
DEVICES ( 1 )
Restraining Bolt
PODRACER ( 1 )
Sebulba’s Podracer
EFFECTS ( 6 )
Bad Feeling Have I
Blast Door Controls
First Strike
Presence Of The Force
Secret Plans
You Cannot Hide Forever
INTERRUPTS ( 23 )
2 x Alter & Collateral Damage
Elis Helrot
Force Lightning
I Have You Now
3 x Imperial Barrier
Masterful Move & Endor Occupation
Maul Strikes
Ommni Box & Its Worse
Podracer Collision
3 x Sense
Sniper & Dark Strike
The Circle Is Now Complete
3 x Twilek Advisor
Vaders Obsession
Weapon Levitation
You Are Beaten
'
Strategy: '
FIRST, A DISCLAIMER This deck is not running space because Light Side space decks are relatively rare in my local area. That would be changed out for larger events. The most popluar decks in my area right now are RST ( with or without racing ) Profit ( with or without racing ) and QMC. This deck also beat an EBO deck at a recent local, so even in risky games it still has the potential to win.
I also wanted to keep card slots free for loads of high destiny cards to help in weapon and battle destinies, non-Epic Dueling and in Podracing.
EARLY GAME
Start with the Desert Landing Site and use Combat Readiness to pull Tatooine Jabbas Palace. This will allow you to pull the rest of the sites out of the deck by turn two and activate 9 Force on your own. Sebulbas Podracer pulls up to the starting line if they are foolish enough to Podrace.
MID GAME
Deploy key characters to Jabbas Palace to set up a decent drain. Then Use remaining characters to go to your opponent and battle. Remember, deploy smart, battle smart, and don’t get yourself killed. Elis can be key at this point to move a mighty squad of the Spooky Kids to battle at lightly defended locations.
LATE GAME
Clear out their locations and keep your locations free of any meddling Light Side interference, and drain their Force away.
MATCHUPS
Again, this deck is designed to counter local strategies.
PROFIT Deploy Mara Jade and Prince Xizor to their Audience Chamber, then promptly convert it. Play Bad Feeling Have I and Imperial Barrier to slow down their deployment to save poor little Han Solo. You will kill them before they kill you.
QMC Set up your Force activation qiuclky and go to them. Sense their evasive interrupts, spread out on Cloud City so there is no where to run, and you will eventually kill them.
RST Same as against QMC, but deploy strong to the bunker to keep them from flipping, and use surgical strike teams to chase down their scouts on Endor. Your drains will usually go uncontested.
If any decks are Podracing, the destinies in this deck will usually win you the race. So far this deck wins the race at least two out of three times.
Again, this deck does not have any cards for space because space based decks are not used very often in my local tournament scene. I would like some feedback on how to make this deck better for the upcoming Tacticon events. Your help is greatly appreciated.
'