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Desert Landing Site Mains - Marilyn Maul and the Spooky Kids

    Deck ID: 18300

    Author: Patrick "Pappy" Napier

    Title: Desert Landing Site Mains - Marilyn Maul and the Spooky Kids

    Side: Dark

    Date Published: 2001-08-13

    Description:
    A soild Dark Side mains deck that went undefeated at the last local tournament I attended.

    Rating:
    4.5

    Cards:

    'STARTING ( 3 )


    Tatooine Desert Landing Site

    Tatooine Jabbas Palace

    Combat Readiness


    LOCATIONS ( 2 )


    Jabbas Palace Audience Chamber

    Jabbas Palace Lower Passages


    CHARACTERS ( 21 )


    2 x Darth Maul

    Darth Maul, Young Apprentice

    Darth Vader

    Darth Vader, Dark Lord Of The Sith

    Emperor Palpatine

    Grand Moff Tarkin

    Janus Greejatus

    Lord Vader

    2 x Mara Jade, The Emperors Hand

    Sim Aloo

    Aurra Sing

    Dengar With Blaster Carbine

    Dr. Evazan & Ponda Baba

    Gailid

    Mighty Jabba

    Prince Xizor

    4-LOM With Concussion Rifle

    Guri

    IG-88 With Riot Gun


    WEAPONS ( 3 )


    Darth Vaders Lightsaber

    Mara Jades Lightsaber

    Mauls Lightsaber


    DEVICES ( 1 )


    Restraining Bolt


    PODRACER ( 1 )


    Sebulba’s Podracer


    EFFECTS ( 6 )


    Bad Feeling Have I

    Blast Door Controls

    First Strike

    Presence Of The Force

    Secret Plans

    You Cannot Hide Forever


    INTERRUPTS ( 23 )


    2 x Alter & Collateral Damage

    Elis Helrot

    Force Lightning

    I Have You Now

    3 x Imperial Barrier

    Masterful Move & Endor Occupation

    Maul Strikes

    Ommni Box & Its Worse

    Podracer Collision

    3 x Sense

    Sniper & Dark Strike

    The Circle Is Now Complete

    3 x Twilek Advisor

    Vaders Obsession

    Weapon Levitation

    You Are Beaten



    '

    Strategy: '

    FIRST, A DISCLAIMER This deck is not running space because Light Side space decks are relatively rare in my local area. That would be changed out for larger events. The most popluar decks in my area right now are RST ( with or without racing ) Profit ( with or without racing ) and QMC. This deck also beat an EBO deck at a recent local, so even in risky games it still has the potential to win.

    I also wanted to keep card slots free for loads of high destiny cards to help in weapon and battle destinies, non-Epic Dueling and in Podracing.


    EARLY GAME


    Start with the Desert Landing Site and use Combat Readiness to pull Tatooine Jabbas Palace. This will allow you to pull the rest of the sites out of the deck by turn two and activate 9 Force on your own. Sebulbas Podracer pulls up to the starting line if they are foolish enough to Podrace.


    MID GAME


    Deploy key characters to Jabbas Palace to set up a decent drain. Then Use remaining characters to go to your opponent and battle. Remember, deploy smart, battle smart, and don’t get yourself killed. Elis can be key at this point to move a mighty squad of the Spooky Kids to battle at lightly defended locations.


    LATE GAME


    Clear out their locations and keep your locations free of any meddling Light Side interference, and drain their Force away.


    MATCHUPS


    Again, this deck is designed to counter local strategies.


    PROFIT Deploy Mara Jade and Prince Xizor to their Audience Chamber, then promptly convert it. Play Bad Feeling Have I and Imperial Barrier to slow down their deployment to save poor little Han Solo. You will kill them before they kill you.


    QMC Set up your Force activation qiuclky and go to them. Sense their evasive interrupts, spread out on Cloud City so there is no where to run, and you will eventually kill them.


    RST Same as against QMC, but deploy strong to the bunker to keep them from flipping, and use surgical strike teams to chase down their scouts on Endor. Your drains will usually go uncontested.


    If any decks are Podracing, the destinies in this deck will usually win you the race. So far this deck wins the race at least two out of three times.


    Again, this deck does not have any cards for space because space based decks are not used very often in my local tournament scene. I would like some feedback on how to make this deck better for the upcoming Tacticon events. Your help is greatly appreciated.







    '

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