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Fighter Cover

    Deck ID: 18339

    Author: Mason "Palleon" Johnson

    Title: Fighter Cover

    Side: Dark

    Date Published: 2001-08-14

    Description:
    Massive Dark Deal Mains and Drains,Covered by Saber and Scythe Squadron.

    Rating:
    4.5

    Cards:

    'Starting(7)

    TDIGWATT / PIDAIAF

    Cloud City Upper Walkway

    I’m Sorry

    Crush the Rebellion

    Combat Response

    IAO/Secret Plans

    Prepared Defenses


    Characters(19)

    Darth Vader, Dark Lord of the Sith x2

    Darth Maul x2

    Mara Jade, The Emperor’s Hand x2

    Emperor Palpatine

    Prince Xizor

    Grand Moff Tarkin

    Dr. Evazan & Ponda Baba

    Janus Greejatus

    Chokk

    IG-88 with Riot Gun

    Captain Bewil

    Baron Soontir Fel

    Major Turr Phennir

    Major Mianda

    Lieutenant Hebsly

    DS-181-4


    Starships(5)

    Saber 1

    Saber 2

    Saber 4

    Scythe 1

    Scythe 3


    Interrupts(13)

    Evader & Monnok

    I Have You Now x2

    I’d Just As Soon Kiss A Wookie x2

    Elis Helrot x2

    I Can’t Shake Him x2

    Relentless Pursuit

    You Are Beaten

    Sniper & Dark Strike

    Ghhhk & TRWEU


    Effects(4)

    Lateral Damage

    Battle Order & First Strike

    Cloud City Occupation

    Dark Deal


    Locations(5)

    Bespin

    Bespin Cloud City

    Cloud City Carbonite Chamber

    Cloud City West Gallery

    Cloud City Chasm Walkway


    Weapons(6)

    SFS L-s9.3 Laser Cannons x2

    Enhanced Tie Laser Cannon

    Vaders Lightsaber

    Mauls Lightsaber

    Maras Lightsaber


    Admirals Orders(1)

    Fighter Cover






    '

    Strategy: '

    Edit@@@@@ Cut out the two elises, and add two imperial supplies, because they help deal + Occ

    to get set up quick


    Any Suggestions are welcome, this deck is very

    new to me, and it is only in the first stages of

    playtesting, but I will try my best to convey the

    true power of this deck.


    Strategy


    The Cards


    Fighter Cover My ships are power +3 when they

    fire a weapon in battle, they can re-draw

    their starship weapon destinies, and you

    characters at related sites add one to each of

    their weapon destinies and their immunity to

    attrition is +2.


    I Cant Shake Him Add a destiny in battle or

    pull a starship weapon from your reserve deck

    great against QMC, you can give Ten Numb a run

    for his money.


    I have not play this deck very extensively, but I

    will give you the matchups I have played.


    Matchups


    QMC Use Bewil to stop path and smash them off

    cloud city in space and on the ground, don’t

    let them make a move, DD and CC occ should take

    care of it. No a very difficult matchup.


    Watch Your Step Shoot down the outrider, falcon,

    etc. Drain for tons, take over the cantina,

    but be careful, so tons of damage quick, if they

    win the podrace it dosen’t matter because your

    doing 10-15 damage a turn. Use elis to smack them

    around. Play smart, and you should win, but

    still a tough matchup.


    Slave Quarter Mains They wont touch you in space

    use battle order to slow them down, their destinys

    will be resticted by crush, use you use huge saber

    destinies to slice up mains. Firly tough matchup,

    just play smart.


    In the second version I will update the matchups

    and card selections


    Thanks for Reading and Reviewing

    '

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