Deck ID: 18339
Author: Mason "Palleon" Johnson
Title: Fighter Cover
Side: Dark
Date Published: 2001-08-14
Description:
Massive Dark Deal Mains and Drains,Covered by Saber and Scythe Squadron.
Rating:
4.5
Cards:
'Starting(7)
TDIGWATT / PIDAIAF
Cloud City Upper Walkway
I’m Sorry
Crush the Rebellion
Combat Response
IAO/Secret Plans
Prepared Defenses
Characters(19)
Darth Vader, Dark Lord of the Sith x2
Darth Maul x2
Mara Jade, The Emperor’s Hand x2
Emperor Palpatine
Prince Xizor
Grand Moff Tarkin
Dr. Evazan & Ponda Baba
Janus Greejatus
Chokk
IG-88 with Riot Gun
Captain Bewil
Baron Soontir Fel
Major Turr Phennir
Major Mianda
Lieutenant Hebsly
DS-181-4
Starships(5)
Saber 1
Saber 2
Saber 4
Scythe 1
Scythe 3
Interrupts(13)
Evader & Monnok
I Have You Now x2
I’d Just As Soon Kiss A Wookie x2
Elis Helrot x2
I Can’t Shake Him x2
Relentless Pursuit
You Are Beaten
Sniper & Dark Strike
Ghhhk & TRWEU
Effects(4)
Lateral Damage
Battle Order & First Strike
Cloud City Occupation
Dark Deal
Locations(5)
Bespin
Bespin Cloud City
Cloud City Carbonite Chamber
Cloud City West Gallery
Cloud City Chasm Walkway
Weapons(6)
SFS L-s9.3 Laser Cannons x2
Enhanced Tie Laser Cannon
Vaders Lightsaber
Mauls Lightsaber
Maras Lightsaber
Admirals Orders(1)
Fighter Cover
'
Strategy: '
Edit@@@@@ Cut out the two elises, and add two imperial supplies, because they help deal + Occ
to get set up quick
Any Suggestions are welcome, this deck is very
new to me, and it is only in the first stages of
playtesting, but I will try my best to convey the
true power of this deck.
Strategy
The Cards
Fighter Cover My ships are power +3 when they
fire a weapon in battle, they can re-draw
their starship weapon destinies, and you
characters at related sites add one to each of
their weapon destinies and their immunity to
attrition is +2.
I Cant Shake Him Add a destiny in battle or
pull a starship weapon from your reserve deck
great against QMC, you can give Ten Numb a run
for his money.
I have not play this deck very extensively, but I
will give you the matchups I have played.
Matchups
QMC Use Bewil to stop path and smash them off
cloud city in space and on the ground, dont
let them make a move, DD and CC occ should take
care of it. No a very difficult matchup.
Watch Your Step Shoot down the outrider, falcon,
etc. Drain for tons, take over the cantina,
but be careful, so tons of damage quick, if they
win the podrace it dosent matter because your
doing 10-15 damage a turn. Use elis to smack them
around. Play smart, and you should win, but
still a tough matchup.
Slave Quarter Mains They wont touch you in space
use battle order to slow them down, their destinys
will be resticted by crush, use you use huge saber
destinies to slice up mains. Firly tough matchup,
just play smart.
In the second version I will update the matchups
and card selections
Thanks for Reading and Reviewing
'