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A place for tech Falke`s Profit

    Deck ID: 18380

    Author: Martin "MylordMartin" Falke

    Title: A place for tech Falke`s Profit

    Side: Light

    Date Published: 2001-08-16

    Description:
    Let`s think about Don`t underestimate our chances...

    Rating:
    4.5

    Cards:

    'Objective 1

    Profit


    Locations 6

    Audience Chamber

    Jabba`s Palace

    Tattoine DB

    Mos Espa DB

    Home1 DB

    Hoth DB


    Effects 8

    Insurrection / Aim High (S)

    Order to engage

    Battle Plan / Draw their Fire (S)

    A Tragedy Has Occurred (S)

    The Camp

    Don`t do that again

    Seeking an Audience

    Underworld Contacts


    Characters 18

    Qui Gon Jim x2

    Ben Kenobi

    Obi with Saber x2

    Master Luke x2

    Jedi Luke x2

    Leia with Blaster

    Boush

    Han with Blaster

    Han Solo

    Chewie, Bodyguard

    Lando with Axe

    Corran Horn (x2)

    Neked Threepio


    Interrupts 23

    The Signal

    Heading for the frigate

    Tunnel Vision / Control (x2)

    Tripple Card x2

    Help me, Obi-wan Kenobi x2

    Dash

    Courage of a Skywalker

    Glancing Blow

    Gift of the Mentor (x2)

    I Know

    Someone who loves you

    Sorry / Blaster P.

    Narrow escape

    Run Luke, Run

    Incons. Barrier (x2)

    OOC / TT (x2)

    Bith Shuffle Combo


    Starships 2

    Artoo in Red 5

    Lando in M. Falke


    Green Cards 2

    Luke`s Saber

    Jim`s Saber

    '

    Strategy: '

    +++update+++ The Sac Protection (or better Sense Protection)is the new Stacker which is deployed with the starting interrupt. When I expect sense I save my tunnel/control for the sense.

    +++update end+++



    THIS IS A FUN DECK. I never have played this in tournament and I`m not going to do this. But it is a nice answer to the hit and run decks which are very common in these day.


    Imagine

    You are playing Mains N Mauls against profit. Your opponent releases Han and spreads out for more force draining and profit damage. Han and Ben without stick in the chamber.

    You track some 5`s, deploy Mara (or whatever) and Lightsaber. You initiate Battle He TRIPLES, reacts with Help me..., you sense it. He pays a force for the grabbler and stacks your sense. Then he plays ”Dash” (CCity interrupt) and Jedi Luke with saber joins the battle.

    You swing at Ben and he`s hit. Your Opponent plays Gift of the mentor and hits Mara, too.

    Now you`re facing Power 13 to your 4. He draws three average destinies and you draw a tracked 5.

    Any Questions? (Then play Ghhk and you`re lucky...)



    Have fun,


    Martin Falke


    '

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