Deck ID: 18417
Author: Jason "azreal6" Herrin
Title: The Flying Rat A K A Toydarian Two-step
Side: Dark
Date Published: 2001-08-17
Description:
No Deal with added irritations.
Rating:
4.0
Cards:
'Locations (8)
Tatooine (E1)
Podrace arena
Watto’s Junkyard
Mos Espa
Mos Espa Docking Bay
Tusken Canyon
Jawa Canyon
Desert
Characters (21)
Watto X3
Lord Vader
Darth Vader Dark Lord Of The Sith
Darth Vader
Darth Maul, Young Apprentice
Darth Maul X2
Tusken Raider X4
Jawa X4
Security Battle Droid X4
Weapon’s (8)
Darth Vader’s Lightsaber X2
Maul’s Lightsaber X2
Maul’s Electrobinoculars X2
Gaderffii Stick X2
Starships (5)
Bossk In Hound’s Tooth
IG-88 In IG-2000
Dengar In Punishing One
Zuckuss In Mist Hunter
Boba Fett In Slave I
Effects (6)
Watto’s Box
The Phantom Menace
Drop
Establish Control
Sandwhirl X2
Interrupts (9)
Start Your Engines
Neimoidian Advisor
Dioxis
Maul Strikes
Force Field X3
Elis Helrot X2
Podracers (1)
Sebulba’s Podracer
Epic Event (1)
Boonta Eve Podrace
Objective (1)
No Money, No Parts, No Deal
'
Strategy: '
First thing is first. To one of my reviewers I say this, you must not remember the power of some early decks in this game. Strategy was very simple. Drain and battle to victory. Now we have all these gimicks and tech. And I say cool. Bring on the new and different, I thrive on it. Well now human nature in turn dictates that change isn’t really in us. So what do we do, we bag on the things that are different to make ourselves seem more secure in our own minds; to maintain our own inner feelings of importance and superiority. Well, you just might have something with deck design, or you may not. But what you do have is quite obvious, a lack of decorum or shall we say social grace. I think in order to rate a deck one should try to have either built one, played one, or played against one like it. Don’t raise your hand and answer (you might make yourself look stupid) to any of those. Just think about what you say. Put forth some thought. A little goes a long way.
Thanks to all.
Heres the deck
Starting
No Deal
Boonta Race
Sebulbas Racer
Start Your Engines
Wattos Box
Mos Espa
Wattos JunkyardPodrace Arena
Turn 1
This is pretty simple. Start the race and pay the two to keep your opponent from drawing. If you have a Tusken Raider in hand then get him down at the arena to interfere with opponents destiny on later turns. Draw the rest into hand, dont play Watto until you can protect him.
Turn 2
Should be able to drop pretty impressive amounts of grunts and sandy stuff down. If you get advisor pull either Mos Espa DB or the desert to get a good whirl going on. Establish Control can make this deck rock hard. If opponent cant see it coming they will lose to it. If they anticipate the drain machine get ready for all sorts of crap at the DB. Dont forget your race. You should be pretty securely flipped by now.
Turn 3
Reinforce your troops on tatooine. Control it at all costs. set up for your drain engine and force him into fighting you. Make him play your deck and not his. Your dark jedi will rule Elis and Force Field all over the place. They wont want to leave anyone alone, no matter how burrly they are.
Card choice
Security Battle Droid- They have armor, they can control a site and drain, AND they inhibit opponents MOVEMENT
Elis Helrot- To put it plainly, its just not used enough around here. What a great card.
Drop- This card rules. Put force back into your deck AND a built in Monnokk. It should see a lot of tournament play.
The Phantom Menace- Maul defense +2, immune to attrition, and if you sack him to a battle you waged to cause some attrition then it cycles a 7 into your deck. Win win scenario if you ask me. Kill Maul.... Ill play more.
Bounty Hunter Ships- A pretty mean little space package for the cost (free if you have your opponent do most of the work for you). Ship per ship the light side has 3 that even hold a candle to them. Falcon, Outrider, and Home One.
Gaffy Stick- The average destiny of the deck is 3. You draw 2 of them with the stick. When you do, jedi dont get to use thier sticks. Works for me.
Jawas- So what if they save force to use for my objective. Ill play a few little jawas and screw them up. So they end up losing 2 anyway. Heh heh.
Tusken Raiders- Tusken Canyon with Gaffy Stick = drain +2. Plus the stick holsters a saber and a blaster. Awesome. Sos screwing with the opponents race.
Match-ups
WYS- Just make all their crap lost in the desert. Otherwise play really careful. Dont let them flip. If they do make sure your flipped and causing direct damage while gaining ground and space control one site at a time. The race and 2 every turn will hurt them in the long run. Strap in this could be a long game.
TIGIH/Scouts- Get Maul on tatooine with droids and mess with the scouts. Kill Madine fast to mess up the search engine. Have maul take care of Luke to get rid of that extra activation of his. Defend tatooine as well as you can with Vader and the Tusken horde and Jawa rat pack. The race will wrap it up for you.
Senate/Jedi- They have to take a lot of time to build up. Move very fast and set up faster. Race, drain, and kill whatever comes to tatooine. Hey youve got some sand whirls too
MWYHL- Very much the same as the above deck type.
Profit- Fight like hell to keep tatooine for yourself. Camp Vader and Maul at the Audience Chamber and sand whirl the crap out of them when they try to spread out for any direct damage from thier objective. Race to finish the kill.
Hyperdrive- Its gonna be a fight These decks were made to screw each other. Dont lose a fight. You dont want them to flip it. If you do you can kiss the game goodbye.
Rescue The Princess- Ha ha ha ha ha ha Race drain and damage them to death before they have a chance to flip that death trap. If they go space on you early drop your BHs on them and take out their forces. Theres only one imperial in the deck
Hidden Base- Drain a lot in the begining and race for maximum early damage. After they flip use your pack to probe the base but continue to cause direct damage.
It should go well for you. If this is very common sub in Lateral Damage for one of the Jawa’s. '