DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
the imperials control the audience

    Deck ID: 18419

    Author: Fax "Jackson Five" Pâque

    Title: the imperials control the audience

    Side: Dark

    Date Published: 2001-08-18

    Description:
    an imperial court deck post coruscant that can set up early drains and direct dommage with the objectif and the race.

    Rating:
    4.5

    Cards:

    'starting (9)

    court of the vile gagnster

    jp audience chamber

    jp dungeon

    tatoine great pit of carkoon

    tatoine podrace arena

    start your engines

    bounta eve podrace

    watttos box

    sebulbas podracer


    locations (3)

    tatoine jp

    jp lower passage

    spaceportdocking bay.


    characters (13)

    emperor paplpatine (2)

    darth maul (2)

    DLOTS (3)

    janus greejatus

    mara jade (2)

    IG-88 /w

    P-59

    gailid


    interrupts (23)

    this is some rescue

    alter (2)

    sense (2)

    masterful move / endor occupation

    imperrial barrier (2)

    operationnal as planned

    podracer collision (3)

    omni box / its worse

    force lighning

    we must accelerate ou plans

    sniper / dark strike

    weapon levitation

    i have you now (2)

    control / set for stun

    hit racer (2)

    neimodian advisor


    weapons (3)

    vader’s lightsaber

    maul’s lightsaber

    mara’s lightsaber


    effects (5)

    battle order / first strike

    allegations of corruptions

    do they have a code clearance

    blast door controls

    you cannot hide forever


    starships (4)

    maul’s sith infiltrator

    bosk in hounds tooth

    zuckuss in mist hunter

    fett in slave one

    '

    Strategy: '

    this deck is vry fun to play.

    first of all some of your opponents will be surprised by seing that you are playing imperials in a court deck.


    the stategy

    first turn start the race pull marajade to the audience except if you have it in hand. pull the docking bay. If you have enough forces you can deploy marajade from hand and pull gailid.


    second turn begin deplying your heavy personnae





    never forget the force every turn if your opponent doesn’t com to you.


    I always start watto’s box except against the watch your step/ podrace then i start allegations of corruption to stack tunnel vision.


    use your senses sparely because there are not too much in the deck oh yes i forgot these are old versions sense and alter.


    why i use some cards and not others.


    court of the vile gangster in place of MKOS i prefer the direct dammage version and with that i can pull my ships.


    p-59 destiny direct dommage immunity what more could you ask for.


    this is some rescue against OOC and its a 6


    masterful / occupation againt the celebrations and because mmantellian savrip.


    we must accelerate ou plans read it.


    control / set for stun to cancel a big drain or to sfs a character in a key moment.


    neimodian advisor because sometimes tatoine jp doesnt come out


    battle order and first strike against first strike.


    allegation of corruption its a five and it can be started.


    blast door controls because i have lost a big number of games with rebel barrier


    mauls sith infiltrator because it can be pulled with the objectif , it can hide from battles ant its a 6.


    THis deck went 2/1 in tournament the only loss was against a profit deck were i played like a dumb.

    '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.