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Dark Senate Destruction -- total control

    Deck ID: 18442

    Author: Brian "flashbender" Bender

    Title: Dark Senate Destruction -- total control

    Side: Dark

    Date Published: 2001-08-19

    Description:
    This deck uses the Dark Side senate objective to lock the opponent down and eliminate anything they deploy.

    Rating:
    4.5

    Cards:

    'Starting(7)

    My Lord, Is That Legal

    Blockade Flagship Bridge

    Coruscant Galatic Senate

    Prepared Defenses

    You Cannot Hide Forever / Mobilization Points

    There is No Try / Do, or Do Not

    Imperial Arrest Order / Secret Plans


    Locations(3)

    Naboo Theed Palace Docking Bay

    Coruscant Docking Bay

    Rendili


    Characters(35)

    Toonbuck Toora x3 [ambition]

    Coruscant Guard x2

    Edcel Bar Gane x2 [ambition]

    Orn Free Taa x2

    Baskol Yeesrim x2

    Tikkes x2

    Yeb Yeb Adem&þ x2

    Passel Argente x2 [ambition]

    Lott Dod x2 [ambition]

    Aks Moe x2 [ambition]

    Darth Maul, Young Apprentice

    Dr. Evazan x2

    Boba Fett with Blaster Rifle

    Darth Vader with Lightsaber x3

    Keder the Black

    IG-88 with Riot Gun

    Dengar With Blaster Carbine

    Prince Xizor

    4-L0M with Concussion Rifle

    Arica

    Emperor Palpatine


    Starships(5)

    Bossk in Hounds Tooth

    Boba Fett in Slave I

    Zuckuss in Mist Hunter

    Maul’s Sith Infiltrator

    Virago


    Interrupts(3)

    Squabbling Delegates x3


    Podracer(1)

    Sebulba’s Podracer


    Effects(6)

    This is Outrageous

    Accepting Trade Federation Control

    Our Blockade is Perfectly Legal

    Motion Supported

    Allegations of Corruption

    Come Here You Big Coward '

    Strategy: '

    **New Note Currently this deck is at 7-0, including beating decks that won the podrace and retrieved 10+**


    A very simple deck, and fun to play take over the senate with the many senators, and begin to play from there. If the opponent is using senators in their deck, it make take some effort to take over the senate, but Toonbuck Toora in a majority for 1 battle with give you control.


    1st turn, possibly deploy 2 senators, Rendili, and a docking bay.

    2nd turn, fortify senate, and draw.

    3rd turn, establish control of senate and prepare to attack.


    Once Flipped and controlling the senate, deploy out the 4 effects. This allows you game control. Also, deploy the 5 senators with ambition[listed in cardlist] to add 5 in attrition in each battle.


    In battle, use the senators to make their destiny -3, yours +3, to possibly inflict up to 14 attrition per battle. Cancel drains via effect, but don’t add 2 to a drain unless a strange drain race occurs. Retrieve lategame with Squabbling Delegates.


    The 5 ships should easily control space, as space decks average destiny is generally low. The Tatooine Maul is not used, as this deck’s battling capability is very great.


    The deck is currently 4-0, and is fun to play, but probably not as fun to play against. Against podracing, it may have trouble, but should pull through after the race[or possibly even win with some luck]. '

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