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Who likes Jedis they ain’t doing nothing but think

    Deck ID: 18449

    Author: Carl "Rei" Gravel

    Title: Who likes Jedis they ain’t doing nothing but think

    Side: Dark

    Date Published: 2001-08-19

    Description:
    This is your Average aquarium deck: Maul stalks the babe, Ugly old pals at the senate, oil machines on the grassfieldsand fearful looking gramps on the holoscreen

    Rating:
    4.5

    Cards:

    'Starting (7)

    My lord, is that legal? / I will make it legal.

    Coruscant Galactic Senate

    Tatooine Desert Landing Site

    Prepared Defense

    The Phantom Menace

    I will find them quickly master

    META CARD (see strategy)


    Epic Event (1)

    If the trace was correct


    Podracer (1)

    Sebulba’s Podracer (somebody is using a different??)


    Locations (4)

    Naboo Theed Palace Courtyard

    Naboo Theed Palace Throne Room

    Naboo Battle plains

    Blockade Flagship Bridge


    characters (28)

    Darth Maul x2

    Darth Maul, Young Apprentice x2

    Sith Probe Droid x3

    P-59

    P-60

    Destroyer Droid x6

    Nute Gunray x2

    Rune Haako

    Keder The Black

    Emperor Palpatine

    Darth Vader with lightsaber

    Lott Dod x2

    Tikkes

    Yeb Yeb Adem&þ

    Edcel Bar Gane

    Baskol Yeesrim

    Orn Free Taa


    Weapons (1)

    Maul’s lightsaber


    Starships (3)

    Zuckuss in mist hunter

    Dengar in punishing one

    Ig-88 in IG-2000


    Interrupts (13)

    We must accelerate our plans x2

    The point is conceded

    Squabbling Delegates x2

    This is outrageous

    Limited Ressources x3

    Nemoidian Advisor

    Maul Strikes x2

    Vote Now


    Effects (2)

    The Phantom Menace

    Forced Servitude '

    Strategy: '

    Before going into more deep strategy, let’s look at the basepoints of the decks and the card choice.


    About my location choices Locations are realy important as they are the ground where your forces

    fight, chose your terrain well ^.^


    Tatooine Desert landing site

    I decided that doing (well almost overthemed but still powerful) EP1-kind deck would be cool

    so here you have Maul hunting the queen (which can help great deal since Padme is so much used

    these days, I’ve even faced a Hyperdrive deck based almost solely on padme and her handmaiden

    in a local tourney, so this can turn to your advantage.

    So by starting with the desert landing site you have a twix location giving no icons to the

    lightside, one of the best start you can have since there is no other helper card to grab

    this site once the game has started. It can also be REALY helpful to do quick and damaging

    drains once you verified your opponent reserve deck and made sure he didn’t have any

    SANDWHRIL, LOST IN THE WILDERNESS and AMIDALA personna left.


    Blockade Flaship Bridge

    twix location that can be gotten using We must accelerate our plans. Also cool to have

    Nute Gunray here with some backup to have all your destroyer droids destiny +3 and power +1.


    Naboo Locations These are good overall locations and one of your senator does an Occupation

    like effect that can realy hurt your opponent (more on this strategy below). Also all of

    these locations can be downloaded with Nemoidian Advisor (killer card).


    Ok now after the locations, what do I do in a game?


    General Thoughts

    Having Maul running around protected by Phantom Menace is just lord, you can get

    your nemoidians (lott dod, nute gunray, rune haako), you can get the bridge,

    you get to have high destiny senators, high destiny destroyer droids, you are

    ready to fight and do some high damage.


    Hunt the queen

    Why bother going after amidala? well since I use maul anyway to do some beatdown, jedi

    suppression and lot of other useful stuff, why not use him for something else?

    It is great, not card intensive at all (starting effect, epic event and 3 probe droids)

    and These probe droids even have usefulness (forced servitude, crutial cards retrieval,

    forfeit fodder) and you can get em from your reserve deck. doing a forfeit loop

    with them is easy (lose 1, retrieve it by deploying another one, etc). And the

    ability to do a Beggar-like thing is HUGE, shuffling is cool too if you are not

    on tatooine and carrying the queen.


    Senate why the senate?

    Ok I’m not going to add all the details, beside playing limited ressources,

    anti-force drain political effect loops and lot of other goods (tunnel vision)

    but if you want to know why in deep, I suggest you go read my recent article

    about dark side politics


    http//decktech.net/swccg/articles/articledetail.php3?article=2735


    NAboo Occupation, why bother?

    This is an optionnal goodies, like I said naboo’s locations are great to generate

    forces, drain and play on (not lot of junk against the locations like sandwhril or

    whatever). You only bother to go control the site if you are in total control of

    the game situation (for example when playing against mwyhl) your destroyer droids

    are well able to hold the sites if you play carefully and evaluate your opponent’s

    beatdown forces. I chose to have these three locations but if you decide to build

    a variant much more deviated in the occupation genre you could also add the Theed

    Palace docking bay and play some Etablished Control for more damage. You don’t

    even have to fear HONOR OF THE JEDI since you have Power TIKKES in at the senate.


    Only 2 effects, Am I crazy?

    Not realy, sure there is lot of killer effects out there, but not much are

    THAT neccessary, I decided to play more characters than characters support.

    Your opponent will be exasperated to see your droids come over and over

    and Maul getting back to life. Another The phantom Menace because it is neccesary

    (I prefer having a second than putting an Endor Occupation & Masterful Move in

    since you can get it back with We must accelerate our plans and it is not crutial

    to have it on table AT ALL TIME. Forced Servitude Just plain rocks with all the

    droids you have, you might want to add in a second one if you wish.


    Only 3 Ships ??

    Right, I know my space is weak, but do I realy need to add more? these

    three ships are more than enought (you might also add in Boba Fett in ship

    if you are used to play against LS space) to act as a reactive forces since

    all your damage (drains, naboo damage, limited ressources) comes from

    ground, so you realy only need those to get rid of some annoying dash on

    kessel and the like or to probe an hidden base.


    4 Mauls?

    Yes I need him fast to have TPM working to get my nemoidians

    and also if you know your opponent don’t have amidala, have him drain

    mad on tatooine if you know it’s safe (see DESERT LANDING SITE).


    Emperor Palpatine? Destiny 6 and He helps hold your naboo sites, enought said.


    META CARDS


    Imperial Arrest Order & Secret plans

    Every deck should have Secret plans to stop the LS retrieval. This could easily be

    your 3rd Starting Interrupts. Even more if you chose to concentrate more on the

    Naboo Occupation by Getting the docking bay earlier to play etablished Control


    There is no try & Oppressive Enforcement

    If SAC is strong in your area, don’t hesitate to play this, you have lot of crucial

    interrupts out there (squabbling delegates, maul strikes, etc)


    You cannot hide forever

    Don’t waste your time with the combo, you realy just want this to kill more

    jedis and protect yourself against these damn annoying numbers. Since most

    ppl using numbers caught up quickly and start don’t do that again to suspend the

    combo (and since you don’t have any BG planets) it’ll be rendered useless and

    since you don’t need mob points at all, DON’T PLAY THE COMBO.


    61st cards


    Another Nemoidian Advisor


    Another Maul’s lightsaber


    Naboo Docking Bay + Etablished Control


    A second EPP Vader for some beatdown, character removal.


    Droid protections (Oh, Switch OFF and Self Destruct Mecanism) but these

    are too cards intensive I think.


    Well I sure am conscious that this deck is not perfect, but in my opinion is

    realy good because it is extremely well balanced and since lot of ppl

    underestimate the damage done by destroyer droids, it’s juste getting better.

    It doesn’t look like it but you can do some serious DIRECT DAMAGE early on


    limited ressources loop (thanks to your objective and sith probe droids)

    naboo occupation

    Destroyer droids hitting ppl (scouts or smuggler for that matter)

    Yeb Yeb removing cards

    And I’m not even talking about the draining here.


    Well that should be it, I won’t go into doing matchups since not two decks

    are made alike, just be sure to VERIFY your opponent deck whenever you get

    the chance to KNOW WHAT YOU ARE FIGHTING AGAINST, this help a GREAT GREAT

    DEAL. Also be cautious not to let him verify yours early on too for that

    matter.


    If you have any questions just D-EMAIL me, I’ll be glad to help you build

    your decks, answer your questions and debating some points. I also hope

    to receive some *CONSTRUCTIVE* reviews, Thanks a lot.


    Oh and Aquarium deck because you are playing fish and the red fish king ^.^ '

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