Deck ID: 18486
Author: anthony "yodap" payne
Title: Ewok and Turn him v2
Side: Light
Date Published: 2001-08-21
Description:
This deck uses there is good in him/i can save him o turn vader, with te help of ewoks
Rating:
4.5
Cards:
'Starting (6)
There Is Good In Him/I Can Save Him
Endor Chief Chirpa’s Hut
Endor Landing Platform (Docking Bay)
Luke Skywalker, Jedi Knight
Luke’s Lightsaber
I Feel The Conflict
Location (6)
Endor
Endor Back Door
Endor Chief Chirpa’s Hut
Endor Ewok Village
Endor Hidden Forest Trail
Endor Landing Platform (Docking Bay)
Characters (36)
Admiral Ackbar
Chewbacca of Kashyyyk
Daughter of Skywalker
Ewok Sentry x5
Ewok Spearman x10
Ewok Tribesman x10
General Calrissian
General Solo
Ithorian x3
Luke Skywalker, Jedi Knight
Obi-Wan With Lightsaber
Qui-Gon Jinn
Starships (8)
B-wing Bomber x5
Home One
Independence
Lando In Millennium Falcon
Interrupts (2)
Insertion Planning
You Have Failed Me For The Last Time
Effects (4)
Bargaining Table
Combined Fleet Action - Admiral’s Order
I Feel The Conflict
Wokling
Weapons (3)
Anakin’s Lightsaber
Luke’s Lightsaber
Qui-Gon Jinn’s Lightsaber
Objective (1)
There Is Good In Him/I Can Save Him
'
Strategy: '
Ok, this deck is partially an ewok deck, with a little twist. The objective is part if it to
First, you use the ewoks to battle your opponent a few times, increasing the cards stacked on i feel the conflict, thereby making it easier to turn vader.
Now, your opponant may not have vader in his/her deck. If so, then still try to get luke captured. Yeah, you wont have luke to battle anymore, but, it also makes them start losing force every turn, meanwhile, you just keep battling with the mighty furry guys, slowly killing them Don’t kill the guy with luke, that would be bad. Dont fire at him, they can use human shield against you, and you kill luke. Just make sure they capture luke, and then they are as good as dead.
I feel the conflict also helps in the sence that once something is put there, it is gone for the rest of the game It can’t be retrieved
Now, if they do have vader First of all, unless your opponant is stupud, they are not going to want you to flip, cause then they start losing 2 force every turn, unless they can get a vader down there. So you need to make them do it. Move luke to where you need to, so that they capture him. Now you flip, and they either lose 2 force every turn, or get vader out there. Once vader is there, you turn him. t this point in the game, you should already have 2-3 cards stacked on i feel the conflict. Thus giving you 6-9 added to your turning destiny.
If played right, this deck can be powerful. But omstly, it is fun to use '