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Ewok and Turn him v2

    Deck ID: 18486

    Author: anthony "yodap" payne

    Title: Ewok and Turn him v2

    Side: Light

    Date Published: 2001-08-21

    Description:
    This deck uses there is good in him/i can save him o turn vader, with te help of ewoks

    Rating:
    4.5

    Cards:

    'Starting (6)

    There Is Good In Him/I Can Save Him

    Endor Chief Chirpa’s Hut

    Endor Landing Platform (Docking Bay)

    Luke Skywalker, Jedi Knight

    Luke’s Lightsaber

    I Feel The Conflict


    Location (6)

    Endor

    Endor Back Door

    Endor Chief Chirpa’s Hut

    Endor Ewok Village

    Endor Hidden Forest Trail

    Endor Landing Platform (Docking Bay)


    Characters (36)

    Admiral Ackbar

    Chewbacca of Kashyyyk

    Daughter of Skywalker

    Ewok Sentry x5

    Ewok Spearman x10

    Ewok Tribesman x10

    General Calrissian

    General Solo

    Ithorian x3

    Luke Skywalker, Jedi Knight

    Obi-Wan With Lightsaber

    Qui-Gon Jinn


    Starships (8)

    B-wing Bomber x5

    Home One

    Independence

    Lando In Millennium Falcon


    Interrupts (2)

    Insertion Planning

    You Have Failed Me For The Last Time


    Effects (4)

    Bargaining Table

    Combined Fleet Action - Admiral’s Order

    I Feel The Conflict

    Wokling


    Weapons (3)

    Anakin’s Lightsaber

    Luke’s Lightsaber

    Qui-Gon Jinn’s Lightsaber


    Objective (1)

    There Is Good In Him/I Can Save Him

    '

    Strategy: '

    Ok, this deck is partially an ewok deck, with a little twist. The objective is part if it to


    First, you use the ewoks to battle your opponent a few times, increasing the cards stacked on i feel the conflict, thereby making it easier to turn vader.


    Now, your opponant may not have vader in his/her deck. If so, then still try to get luke captured. Yeah, you wont have luke to battle anymore, but, it also makes them start losing force every turn, meanwhile, you just keep battling with the mighty furry guys, slowly killing them Don’t kill the guy with luke, that would be bad. Dont fire at him, they can use human shield against you, and you kill luke. Just make sure they capture luke, and then they are as good as dead.


    I feel the conflict also helps in the sence that once something is put there, it is gone for the rest of the game It can’t be retrieved


    Now, if they do have vader First of all, unless your opponant is stupud, they are not going to want you to flip, cause then they start losing 2 force every turn, unless they can get a vader down there. So you need to make them do it. Move luke to where you need to, so that they capture him. Now you flip, and they either lose 2 force every turn, or get vader out there. Once vader is there, you turn him. t this point in the game, you should already have 2-3 cards stacked on i feel the conflict. Thus giving you 6-9 added to your turning destiny.


    If played right, this deck can be powerful. But omstly, it is fun to use '

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