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Hunt down rulz aka i need deck tech points

    Deck ID: 18556

    Author: Chris "Drake" Erwin

    Title: Hunt down rulz aka i need deck tech points

    Side: Dark

    Date Published: 2001-08-25

    Description:
    Its your classic HD beat down deck that goes around force restrictions.

    Rating:
    4.5

    Cards:

    'Start(8)


    Hunt Down obj.

    Holotheatre

    Med. Chamber

    Visage

    Prepared Def.

    Mob points

    IAO/secret plans

    No escape


    Characters(16)


    3xLord Vader

    2xGuri

    2xDarth Maul SA

    1xDarth Maul

    1xIG-88

    1xRune Haako

    1xPrince Xizor

    1xThrawn

    1xAdmiral Chiraneau

    1xEmperor Palpatine

    1xJanus G.

    1xDr. E and Ponda Baba


    Sites(5)


    1xImp holotable

    1xFlagship Bridge

    1xRendli

    1xDeath Star Dockin Bay

    1xExecutor Dockin Bay


    Weapons(4)


    2xVaders saber

    2xmaul Saber


    Effects(4)


    1xCrush the rebellion

    1xhook

    1xfirst strike

    1xPhantom Menace


    Interupts(20)


    1xOmni/its worse

    1xSniper Dark Strike

    1xMasterful

    1xMasterful/Endor Occ

    1xMaul Strikes

    1xPut all Sections

    2xWeapon Levatation

    2xTheyre Still coming through

    2xImp Barrier

    2xAccelerate our plans

    1xoperational as planned

    1ximp command

    1xevader

    1xI have you now

    1xCounter Assault

    1xyou are beaten


    Ships(3)


    1xZuckas

    1xMauls ship

    1xExecutor









    '

    Strategy: '


    Changes

    Thanks for the suggestions first of all. Change evader for the evader/monnok. Start crush, and put in p-60 for rune.

    If you want to... Add in an additional Maul Strikes for imp command, and p59 for Admiral C.







    Hey... Im kinda new at this Decktech thing so bear with me. Ok this is your classic pre Dont do that again Hunt down beat down that im sure most of you played. This deck has plenty of beat down believe it or not. Lets see.....These are the most common decks that I play against, and the strategy to use this deck to fight them.


    WYS


    This deck is huge all around. WYS combined with Dont do that again(in my opinion at least) were the things that killed HD for good. With the easy flip of WYS, and Dont do that again’s Mob pts Restrictions huntdown is slowed immensely. First, get executor and thrawn, and Guri out as fast as you can. From my experience, that combination just kills WYS space. Seems like a daunting task? Heres the thing. The holotable, and Bridge are there for force, and can be pulled by the two interrupts (Masterful move, and Accelerate our plans). The obvious stuff like Zuckas, and Maul Ship are also great tools to stall wys space. Like I mentioned before Maul, and his ship are amazing. Maul restricts presense, and can cloak it things get dicey. Did I forget to mention about force activation you can pull DB,get emperor, or just gladly take force from wys start, and Kessel.


    Shmi Hut mains


    This deck is rather tough sometimes because it has huge drawin power, and gives you less force and can utilize dont do that again. Shmi mains the way ive seen it really stresses the Jedis especially Luke and Qui gon. Get out advantage, and direct damage you to death. Get out the holo table, and bridge for extra activation. Visage is not a big factor. Get down your dbs rendli whatever. Just plain beat him on the ground. Lord and the new maul reek havic with these high destiny draws, crush, and destiny adders. Luke or qui gon shouldnt be a big problem. Afraid of cheese? Cheese such as barrier clash smoke screen or fallen portal. Well Crush works wonders to rid of clash, and theyre still coming through is just huge because of its recyclibility, and because it cancels barrier, and Fallen Portal. Dominating ground should be easy with your barriers, you are beaten, put all sections, and huge destinies. Revo? Just evader it.



    In conclusion, I know this is very brief, but I really wanted feedback, and suggestions. So PLEASE give the suggestions, they are very appreciated. I know there are LS that could destroy this deck. So suggestions would be very good to better my deck against these.


    Thanks for readin

    Drake '

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