Deck ID: 18556
Author: Chris "Drake" Erwin
Title: Hunt down rulz aka i need deck tech points
Side: Dark
Date Published: 2001-08-25
Description:
Its your classic HD beat down deck that goes around force restrictions.
Rating:
4.5
Cards:
'Start(8)
Hunt Down obj.
Holotheatre
Med. Chamber
Visage
Prepared Def.
Mob points
IAO/secret plans
No escape
Characters(16)
3xLord Vader
2xGuri
2xDarth Maul SA
1xDarth Maul
1xIG-88
1xRune Haako
1xPrince Xizor
1xThrawn
1xAdmiral Chiraneau
1xEmperor Palpatine
1xJanus G.
1xDr. E and Ponda Baba
Sites(5)
1xImp holotable
1xFlagship Bridge
1xRendli
1xDeath Star Dockin Bay
1xExecutor Dockin Bay
Weapons(4)
2xVaders saber
2xmaul Saber
Effects(4)
1xCrush the rebellion
1xhook
1xfirst strike
1xPhantom Menace
Interupts(20)
1xOmni/its worse
1xSniper Dark Strike
1xMasterful
1xMasterful/Endor Occ
1xMaul Strikes
1xPut all Sections
2xWeapon Levatation
2xTheyre Still coming through
2xImp Barrier
2xAccelerate our plans
1xoperational as planned
1ximp command
1xevader
1xI have you now
1xCounter Assault
1xyou are beaten
Ships(3)
1xZuckas
1xMauls ship
1xExecutor
'
Strategy: '
Changes
Thanks for the suggestions first of all. Change evader for the evader/monnok. Start crush, and put in p-60 for rune.
If you want to... Add in an additional Maul Strikes for imp command, and p59 for Admiral C.
Hey... Im kinda new at this Decktech thing so bear with me. Ok this is your classic pre Dont do that again Hunt down beat down that im sure most of you played. This deck has plenty of beat down believe it or not. Lets see.....These are the most common decks that I play against, and the strategy to use this deck to fight them.
WYS
This deck is huge all around. WYS combined with Dont do that again(in my opinion at least) were the things that killed HD for good. With the easy flip of WYS, and Dont do that again’s Mob pts Restrictions huntdown is slowed immensely. First, get executor and thrawn, and Guri out as fast as you can. From my experience, that combination just kills WYS space. Seems like a daunting task? Heres the thing. The holotable, and Bridge are there for force, and can be pulled by the two interrupts (Masterful move, and Accelerate our plans). The obvious stuff like Zuckas, and Maul Ship are also great tools to stall wys space. Like I mentioned before Maul, and his ship are amazing. Maul restricts presense, and can cloak it things get dicey. Did I forget to mention about force activation you can pull DB,get emperor, or just gladly take force from wys start, and Kessel.
Shmi Hut mains
This deck is rather tough sometimes because it has huge drawin power, and gives you less force and can utilize dont do that again. Shmi mains the way ive seen it really stresses the Jedis especially Luke and Qui gon. Get out advantage, and direct damage you to death. Get out the holo table, and bridge for extra activation. Visage is not a big factor. Get down your dbs rendli whatever. Just plain beat him on the ground. Lord and the new maul reek havic with these high destiny draws, crush, and destiny adders. Luke or qui gon shouldnt be a big problem. Afraid of cheese? Cheese such as barrier clash smoke screen or fallen portal. Well Crush works wonders to rid of clash, and theyre still coming through is just huge because of its recyclibility, and because it cancels barrier, and Fallen Portal. Dominating ground should be easy with your barriers, you are beaten, put all sections, and huge destinies. Revo? Just evader it.
In conclusion, I know this is very brief, but I really wanted feedback, and suggestions. So PLEASE give the suggestions, they are very appreciated. I know there are LS that could destroy this deck. So suggestions would be very good to better my deck against these.
Thanks for readin
Drake '