DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
Um a Watto deck

    Deck ID: 18581

    Author: Andrew "Stenso" Stenson

    Title: Um a Watto deck

    Side: Dark

    Date Published: 2001-08-26

    Description:
    My first deck posted here, I think its good, uses the new objective and alot of other stuff.

    Rating:
    4.0

    Cards:

    'Starting (7)


    Objective (1)

    No Money No Parts No Deal/You’re a Slave


    Interrupt (1)

    Prepared Defenses


    Effects (3)

    Crush the Rebellion

    I Will Find Them Quickly Master

    Imperial Arrest Order/Secret Plans


    Locations (2)

    Tatooine Wattos Junkyard

    Tatooine Mos Espa


    Other stuff


    Characters (21)

    Watto x2

    Emperor Palpatine x3

    Darth Maul Sith Apprentice x2

    Darth Maul

    Lord Vader

    DVDLOTS

    Commander Igar

    Chokk

    Mara Jade The Emperors Hand

    Sith Probe Droid x2

    P-60

    P-59

    IG-88 w/ Gun

    Guri

    Grand Admiral Thrawn

    Sim Aloo


    Interrupts (15)

    Nemoidian Advisor

    Force Lightning

    Masterful Move/Endor Occupation

    Masterful Move x2

    Ghhk

    Operational As Planned x2

    Maul Strikes

    Weapon Levitation

    Evader/Monnok

    Sniper/Dark Strike

    Ommni Box/Its Worse

    I Have You Now x2


    Starships/Vehicles (3)

    Zuckuss In Ship

    Chimera

    Tempest 1


    Podracers/Epic Events (2)

    Sebulbas Podracer

    If the Trace Was Correct


    Effects (5)

    YCHF/Mob Points

    No Escape

    There’ll be Hell to Pay

    Do They Have a Code Clearance?

    Presence of the Force


    Weapons (3)

    Mauls Stick

    Maras Stick

    Vaders Stick


    Locations (4)

    TatooineMarketplace

    TatooineDesert Landing Site

    TatooineMos Espa Docking Bay

    Cloud CityIncinerator


    '

    Strategy: '

    Lets see.. Obviously this is a capture the queen deck, although you don’t really need the desert landing site to do much damage. First, throw down palpy to the junkyard, Don’t pull Watto unless you haven’t drawn him up by turn 4, pull I have you know and monnok for some fun, then drop a couple powerful characters at mos espa to flip. Keep IG-88 with palpatine to keep those wonderful jedi from coming close, just force lightning and capture, woopie. Use operational as planned to recycle stuff, masterful move for the 6 and to get Ghhk, I considered putting the phantom menace in here too but I pulled it at the last second. Use no escape to prevent them from honoring when you flip and to get maul strikes again or monnok. Marketplace, Incinerator, and probe droids are amasing retreval, I have like 6 droids in this deck, the incinerator is a drain of 0 and a waste of time for the other side, you just retreve probe droids which you forfet and put them out again, use the marketplace for other retreval. Presence the junkyard cause nobody wants to go there. Sorry if the strategy sucked, I’ve played like 5 games with this deck and only lost aganst a senator deck. '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.