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Speed is the way to make the best deal

    Deck ID: 1861

    Author: Bastian "Death Star" Winkelhaus

    Title: Speed is the way to make the best deal

    Side: Dark

    Date Published: 1999-12-26

    Description:
    Much faster than any ECC-objective-deck Ive seen so far on Decktech.

    Rating:
    4.0

    Cards:

    'Objective (1)
    This deal is getting worse all the time

    Locations (11)
    Bespin
    Bespin cloud city
    CC upper walkway (S)
    CC security tower (SH=starting hand)
    CC west gallery
    CC port town district
    CC carbonite chamber
    CC chasm walkway
    CC casino
    CC dining room
    CC downtown plaza

    Characters (13)
    EPP Boba fett (SH)
    EPP Darth vader
    Corporal drelosyn
    Sergeant irol
    Sergeant barich
    Sergeant major bursk
    Stormtrooper cadet x7

    Starships (5)
    Boba fett in slave 1 (SH)
    Bossk in hounds tooth
    OS-72-2 in obsidian 2
    Obsidian 7
    Obsidian 8

    Interrupts (21)
    Any methods necessary (S)
    Scanning crew x6
    Masterful move x2
    Monnok x3
    Ghhhk
    Tactical support x4
    Trooper assault x3
    Set for stun

    Effects (9)
    Secret plans (S)
    Dark deal x2
    Cloud city occupation
    Ability, ability, ability
    3.720 to 1 x4

    '

    Strategy: '

    Did I say I like manipulation ? I think that the best way to use the new objective is speed. Tactical support is the key card of the deck. If you get one early you should be able to set up the deal on turn 3. Once opponent deployed something you just play that one card to get your beatdown squad barich, irol and drelosyn are power 6 on CC and draw 3 destinies, two themselves and one that you substract from opponent. Add in a trooper assault and opponent is likely to loose some cards over the top. Boba in slave 1 in your starting hand is so awesome, you can set up dark deal and then get up to bespin to satisfy battle plan. Against testdecks, track a masterful move and set for stun the apprentice. You can look through your deck the first three turns at least, so you know when set for stun is in your force pile. If they grabble masterful move, occupation has to do the damage, its saver anyway against surprise assaults. 6 scanning crews might not be sufficient but its not finetuned yet. Any comments are
    welcome. '

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