Deck ID: 18612
Author: Mike "DuneSeaHero" Bruner
Title: Endor Ops Version 3 5
Side: Dark
Date Published: 2001-08-27
Description:
An ultra revised Endor Ops deck that I’ve been working on for a while.
Rating:
4.5
Cards:
'Starting
Endor Ops
Prepared Defenses
Battle Order & First Strike
Biker Scout Gear
Imperial Arrest Order & Secret Plans
Endor Docking Bay Platform
Endor Bunker
Endor
Locations (8)
Endor
Endor Bunker
Endor Docking Bay Platform
Endor Forest Clearing
Endor Back Door
Kiffex
Endor Ancient Forest
Nal Hutta
Characters (19)
Emperor Palpatine X2
Biker Scout X3
Lord Vader
Darth Maul
Mara Jade
Grand Admiral Thrawn
Prince Xizor
Guri
U-3PO
Dr. Evazan and Ponda Baba
Rune Haako
Destroyer Droid X2
P-59
P-60
Combat Vehicles (6)
Speeder Bike X3
Tempest Scout 5
Tempest Scout 3
Blizzard Scout 1
Starships (9)
Accuser
Chimaera
Boba Fett in Slave I
Devastator
Conquest
Zuckuss in Mist Hunter
Bossk in Hounds Tooth
Stinger
Virago
Effects (10)
Perimeter Patrol X2
Ominous Rumors
Establish Secret Base
Do They Have A Code Clearance
Biker Scout Gear
Battle Order & First Strike
Imperial Arrest Order & First Strike
Overseeing it Personally X2
Interrupts (5)
Prepared Defenses
Short Range Fighters & Watch Your Back
Sniper & Dark Strike
You Overestimate Their Chances
Gravity Shadow
Other (4)
Mara’s Saber
Vader’s Saber
Maul’s Saber
Battle Deployment
'
Strategy: '
First of all, you’ll notice the high character and starship count. This is a character drain heavy, interrupt and effect light deck. I modified it this way so that it can work well against SAC, and still hose many other deck types.
The first thing to do with this deck is to pull ominous rumors and establish secret base out of your reserve deck. These cards are essential to this strategy. Deploy Ominous Rumors at the very beginning of the game, unless you’re running against a RST deck, in that case wait until you have more firm control of Endor. In your first couple turns also draw until you get at least 1 more Endor site, preferably two. As soon as possible, put down biker scouts and AT-ST’s on Endor to start Establish Secret Base Working. Deploy starships to Endor, and another system that you hopefully pulled when you drew cards at the beginning of the game, and if you didn’t, holding both Endor in space and ground should be sufficient. Deploy the Emperor as soon as you can to Endor, and deploy Overseeing it Personally on him. Say that you control the bunker with a biker scout, the docking platform with an AT-ST and a character, and the Back Door with a biker scout on a speeder bike. Your drain will double from 3 to 6 on Endor once you have Overseeing it Personally down. Adding the drain you get from the endor system, and you’re be draining for 11 each turn. Flipping the objective with this deck is also key. In a tournament I battled my opponent who had roughly the same power as me, but was going to draw 9 battle destiny using destiny adders. He forgot to look at the Imperial Outpost gametext (this is only part of it) opponent can only draw one battle destiny in battles. Boy did that piss him off
Why I put in
Battle Deployment- This is a great space helper card, as my deck as an about equal number of both starfighters and capital ships. If I’m unable to flip Endor Ops, it also limits my opponent to one battle destiny on Endor if I control the system. Also it allows me to deploy a combat vehicle once per turn from my reserve deck which is very helpful in flipping the objective.
Thrawn- He can pull Battle Deployment, and an overall good pilot.
Battle Order & First Strike- Nearly all of my drains should be free if you control the Endor System and one Endor site (which should be easily done with this deck) and allows me to retrieve a force in battles I initiate, if the LS comes to play.
Rune Hakko- Same as above, I can retrieve force for battles, and also has a great game text for use against trackers.
Nal Hutta- LS drains -1 here, so if I ever lose control of this system the penalty will not be too great.
Thanks in advance for taking a look at this deck '