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Agents of Phil Post Coruscant

    Deck ID: 18651

    Author: David_F "SabacOwnsJ00" airbanks

    Title: Agents of Phil Post Coruscant

    Side: Dark

    Date Published: 2001-08-28

    Description:
    umm, title says it all

    Rating:
    4.5

    Cards:

    'starting(7)

    Agents of the Black Sun

    Coruscant

    Imperial City

    Xizor

    prepared defenses

    mo. points

    IAO


    locations(4)

    docking bay

    endor landing platform

    docking bay 94

    death star docking bay


    Characters(29)

    U3PO

    The Emperor

    Emperor Palpatine

    Bane Malar

    Dengar w/gun

    Snoova

    Djas Puhr

    Zuckuss

    Aurra Sing

    Guri x2

    Xizor x2

    iggy w/gun x2

    4lom w/gun x2

    fett w/gun x2

    jodo kast x2

    Makurth x4

    Vigo x4


    Interrupts(11)

    Dioxis

    Masterful move/endor occupation

    always thinking with your stomach x2

    Abyssin Ornament x2

    TwiLek x2

    Imp. Barrier x3


    Effects(8)

    Bad Feeling have I

    Secret Plans

    Allegations of Corruption

    Presence of the force x2

    Den of theives

    reactor terminal

    search and destroy


    Creatures(1)

    Bubo '

    Strategy: '

    to begin with, for those of you who’ve seen my other black sun deck, the strat article will be similar. that said,

    Starting pretty self explanitory, donb’t do that again owns you, but like one person here runs it. for the third effect, use secret plans if they’re retrieving(obviousely), and allegations for anything else


    Locations I want to add another docking bay, but with qmc becoming a little more popular, I don’t know where I’d go. get the <> docking bay for a first turn flip


    characters I use one of each emperor because I only have one of the good one available, and I don’t want too many of the bad one ), as he has an ok ability, but deployment restrictions suck. everyone’s a black sun agent, cept u3po, and he’s there to f.uck with their drains. jodo kast and guri exist for xizor protection, jodo kast cancelling destinies, and guri not allowing them at all(well, after one). the xizor’s are there for when he dies, because more often than not, he will die. hunters with guns are nice.


    interrupts dioxis is there to cancel luke’s immunity to attrition(as many are using R2 luke, or D*2 luke, this comes in mighty handy), or to eliminate immunity on f.ucks like quigon. twileks get your good effects, the barriers protect xizor(cut down to 3 from the 5 I had before, thanks, it’s helped people), the ornaments get the vigos/makurths, and are recycling 5’s. they can also retrieve up to 4 force, if tracked right. always thinking with your stomach hits all lukes but the R2 one, so use it wisely. also, with the watto’s junkyard objective for LS, qui gon can get lost in the junkyard.


    effects the presences are used to boost drains and to make the imperial city a battleground if the <> docking bay is in your force pile. allegations of corruption snags annoying interrupts, bad feeling hurts mains, I’d hope everything else would be self explanitory. the reactor terminal is to make up for hefty early card drawing.


    bubo is good


    as for why I don’t run ships. if I only ran a few, a dedicated space would crush me. if I ran a lot, I couldn’t hold the ground well, and if they weren’t dedicated space, my ships would be taking up more spots in my deck. plus, one person here plays hidden base, so m’eh '

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