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Ralops Just Won’t Die

    Deck ID: 18668

    Author: chris "Putz" burnett

    Title: Ralops Just Won’t Die

    Side: Dark

    Date Published: 2001-08-29

    Description:
    please review it with all you meanness i need to know what to do to it before a tournie

    Rating:
    4.5

    Cards:

    'Starting (6)

    Ralops

    Ralltir

    Prepared defences

    you Can Not Hide Forever

    There is no try & Oppressive Enforcement

    Imperial Arrest Order


    Locations (7)

    Death Star

    Dagobah Cave

    blockade Flagship Bridge

    Forest

    Jungle

    SpacePort Docking Bay

    Swamp


    Characters (17)

    Darth Maul x2

    DVDLOTS

    EPP Vader

    Emperor Palpatine

    Janus Greejatus

    Aurra Sing

    Mosep

    Guri

    4-Lom w/gun

    Biker Scout Trooper x2

    Sergant Elsek

    Sergant Irol

    Sergant Barich

    Corporal Avarik

    Corporal Drelosyn


    StarShips (6)

    Boba in ship

    Bossk in ship

    Zuckuss in ship

    Dengar in ship

    Maul’s Ship

    Guri’s ship


    Vehicles (5)

    Tenpest scout 6

    Tempest scout 5

    speadder bike x3


    Interrupts (12)

    Twilek Advisor

    Monnok x2

    Projective Telepathy x2

    High-speed Tactics 2

    Masterful Move & Endor Occupation

    Masterful Move

    Ommni Box & It’s Worse

    Ghhhk

    Hutt Smooch


    Effects (7)

    Security Precautions

    There Be to Pay x2

    Establish Control

    Search and Destroy

    Overseeing It Personally

    First Strike '

    Strategy: '

    First off activate your 2 plus deploy a site ralltiir (forest mainly) and the docking bay using imperial arrest order and any twix or trippler sites in your hand and most likey say go to your opponent. second turn activate all you can and drop the jungle next to the docking bay on the other side so your sites go forest, docking bay, jungle. Get thoughs 3 sites under your control. Once you Flip get your twix sites and death star to get better activation and your battle destiny will be plus 3-5.


    Why no tramples and more at-st’s

    i simply don’t have the tramples and don’t feel like trading for them.


    Why Establish control

    adds 2 to the drain at my adjacent non-docking bay sites.


    Why high speed tactics

    i hate raiders in crafts


    Why My twix sites and death star

    more activation for me and and none for my opponent and i can pull them w/my objective


    Against Hidden base

    before activation Ditch YCHF and grab Security Precautions. Set up your characters on ralltiir and . Probe like crazy and try to keep your ships alive. Remember, wherever you have a probe card you take no damage because of Security Precautions. Find their Hidden Base (Probe with High destiny cards in your hand so they can go back when you find the Hidden Base). Eventually you should take control of the game by draining on the ground and the damage by Security Precautions.


    Against RST

    Stick to your game plan and hope they keep to theres cause you will be able to do more damage to them at the start of the game then they can to you and this will most likely give you the game if you can keep it up and keep it as thick.


    Against WYS

    Very easy. Monnok them until they wet themselves because nowadays it is podracing and you can make them lose A BUNCH of interrupts. Cancel Celebration with Endor Occupation. Make them believe you have no ships and put an all out beatdown on them.


    Against EBO

    This should be a fairly easy game. Keep their ships under control and drain at your sites and kill any of the characters that they bring at you. Monnok will kill the X-Wing decks. I have 2 of them too so that will be pretty harsh.


    Against Tatooine Mains/Profit

    set up on Ralltiir before you try to go to them for some battles so you can get your destinies plus 3-5 and so you can get important cards to go invacde there sites '

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