DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
Credits will do fine Yes they will

    Deck ID: 18795

    Author: Will "Bejarid" Wright

    Title: Credits will do fine Yes they will

    Side: Light

    Date Published: 2001-09-05

    Description:
    A cobbled together deck that works out in tests, but has yet to face a real challenge.

    Rating:
    3.0

    Cards:

    'Objective (1)

    The Hyperdrive Generator’s Gone/We’ll need a new one



    Starting (7)

    Credits Will Do Fine

    Tatooine City Outskirts

    Tatooine Watto’s Junkyard

    Heading For The Medical Frigate

    Aim High

    Ounee Ta

    The Camp



    Character-Alien (1)

    Jar Jar Binks



    Character-Galactic Republic (6)

    Captain Panaka

    Obi-Wan Kenobi, Padawan Learner

    Padme Naberrie

    Ric Olie

    Sabe

    Yane



    Character-Jedi Master (4)

    Mace Windu

    Master Qui-Gon

    Plo Koon

    Yoda, Senior Council Member



    Device (1)

    Obi-Wan’s Journal



    Effect (8)

    All My Urchins

    Bacta Tank

    Lightsaber Proficiency

    Meditation

    Projection Of A Skywalker x2

    Thrown Back

    Traffic Control



    Epic Event (1)

    I Did It



    Interrupt (17)

    A Jedi’s Resilience

    Away Put Your Weapon

    Blaster Deflection

    Changing The Odds

    End Of A Reign

    Inconsequential Barriers

    It Could Be Worse

    Losing Track

    Mindful Of The Future

    Nabrun Leids

    Neck And Neck

    Seak With The Jedi Council x2

    The Signal

    Too Close For Comfort

    Transmission Tereminated

    Weapon Levitation



    Location (5)

    Coruscant (Cor. Edition)

    Coruscant Jedi Council Chamber

    Tatooine (Cor. Edition)

    Tatooine Marketplace

    Tatooine Obi-Wan’s Hut



    Podracer (1)

    Anakin’s Podracer



    Starship (2)

    Queen’s Royal Starship

    Republic Cruiser



    Weapon (5)

    Jedi Lightsaber x2

    Naboo Blaster Rifle

    Obi-Wan’s Lightsaber

    Panaka’s Blaster

    Qui-Gon’s Lightsaber '

    Strategy: '

    Yes, obviously, this deck is not an Ep. I C.E. deck, but can easily be modified into such a deck. Also, this is my first posted deck so constructive crticism is welcome


    A few notes Master Qui-Gon is in here because I don’t have the Tat one yet; go ahead and switch out for him if you want. You start Ounee Ta to prevent opponent from abusing None Shall Pass and to grab Med Frigate for a battle destiny plus one early on.


    This deck has worked fairly well in tests against Hunt Down and the Dark Side Senate as well as Court. In each instance it won by twenty or more.


    The overall strategy is simple Drain and retrieve.


    Near the beginning you’ll want to get out your Qui-Gon with the Outskirts and high-tail him to the Junkyard. Give him his blade to enhacne that drain and maybe back him up with Panaka when you can. You’ll want to play Meditation on Qui-Gon for that extra attrition.


    Early on you should also start getting your Councilors out to the Chamber. Get Yoda out first with the Chamber’s text and then Plo Koon. YOu may want to go for Mace second if Padme’s on table for that extra loss of two, but Plo’ll hep once you flip.


    Use Padme’s gametext to Grap Obi-Wan out of your deck. Hopefully by now you’ll have out Ben’s Hut so you can deploy your other ’saber-wielding heavy-hitter out for a measily one Force.


    Play Projections at your discretion where opponent drains alot. Could Be Worse what you can. Also, grab Coruscant and Tatooine ASAP to either chuck to a drain or up your activation after the flip.


    When flipped, battle when possible to retrieve on battle destiny and use Plo Koon to cancel and re-draw for another retrieval. Try and retrieve with the Marketplace and drain every turn. Play interrupts as they come or just chuck ’em with Thrown Back and Traffic Control. Thin out their hand where possible and you should be good to go. '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.