DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
Boo Boo Kitty @#$%

    Deck ID: 18809

    Author: matt "Tasa" wehner

    Title: Boo Boo Kitty @#$%

    Side: Dark

    Date Published: 2001-09-06

    Description:
    This deck activates a lot and lets you do what you need to do. Oh, and it wins.

    Rating:
    4.0

    Cards:

    'Starting

    Watto Obj.

    Watto’s Junkyard

    Mos Espa

    Preparred Defenses

    Imperial Arrest Order/Secret Plans

    There Is No Try/Oppressive Enforcement

    Power Of The Hutt


    Locations(5)

    Tatooine

    Tat. Jabba’s Palace

    Jabba’s PalaceAudience Chamber

    Jabba’s Sail BargePassenger Deck

    Tat. Mos Espa Docking Bay


    Characters(19)

    U3P0

    Lord Vader x2

    Darth Maul(Tat) x2

    Watto x3

    Prince Xizor

    Guri

    Grand Admiral Thrawn

    Mara Jade

    Dengar w/BoomStick

    IGGY w/Riot Gun

    4LOM w/Boomstick

    Dr. E & Ponda Baba

    P-59

    Boelo

    Ephant Mon


    Ships/Vehicles(7)

    Jabba’s Sail Barge

    Blizzard 2

    Tempest 1

    Executor (Dag.)

    Bossk In Hounds Tooth

    Zuckuss In Mist Hunter

    Maul’s Infiltrator


    Interrupts(10)

    You Are Beaten

    Trample

    Jabba’s Through With You

    Twi Lek Advisor x2

    Neimoidian Advisor x2

    Weapon Lev x2

    Sniper/Dark Strike

    Omni Box/It’s Worse


    Effects(9)

    Blast Door Controls

    Bad Feeling Have I

    No Escape

    Come Here You Big Coward

    Search and Destroy

    There’ll Be Hell To Pay x2

    Tat. Occupation


    Weapons(3)

    Vader’s Stick

    Mara’s Stick

    Maul’s Stick


    '

    Strategy: '

    Okay. Everything should be sorta selfexplanatory (sp??).


    Locations-Tat system for the Tat. Occupation (got that idea from the other Watto deck in the top 10). Use Neimoidian Advisor to get out your Jabba’s Palace, then use that to pull the Chamber. Use Power Of The Hutt to get Jabba’s Sail Barge (it’s a TANK) and the passenger deck. The docking bay is there so you can move around a little and not be locked at Tat.


    Characters-Basically just deploy characters and lock locations. Guri beats WYS and you can hold the Audience Chamber against Profit with Boelo and Ephant Mon. I don’t feel Hidden Base cause of my air patrol, but you may want to through in a Hutt Influence to character your drains don’t get beaten/canceled. Thrawn is badass in the Dag. Executor (which your obj can get you to deploy for free.


    Vehicles-Your Sail Barge and AtAt’s become TANKS Especially with Trample. You should own space, but look out for Power Pivot.


    Interrupts-You Are Beaten is gay, but wins games. TwiLeks for the effects, Neimoidians for the system and for the Jabba’s Palace. Sniper/Dark Strike is huge. Weapon Levs to find your sticks. I’ve seen people using It Could Be Worse to kill the damage from the obj., slaughter them with It’s Worse if they do, since you activate SOOO much.


    Effects-Blast Doors is tech against barrier cause I’ve seen people letting you deploy things for free then just barriering it, might as well stop that) Bad Feeling just cause. No Escape cause you need to cancel Honor; another way of making your obj. not work. Two grabbers to fight the dumb stuff being played now, and especially to fight against WYS - keeps the interrupts outta their lost pile.


    You don’t have to play for the Tat. Occupation. Just do it if it comes along. Basically, own your two locations, drain a lot and then put down Occupation if they ignore you or something.

    Enjoy,

    Matt '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.