Deck ID: 18823
Author: Vjeko "mighty_maul" Keskic
Title: Flagship Ops aka Unstoppable Ties´s v2 1
Side: Dark
Date Published: 2001-09-07
Description:
This deck uses high drains in space and 3 force retrive every turn.
Rating:
4.5
Cards:
'locations [15]
Wakeelmui [starting]
Kuat
Endor
Kashyyyk
Sullust
Big One [2x]
Asteroid Field [3x]
Ex Docking Bay
Ex Control Station
Ex Comm Station
Ex Main Corridor
Ex Meditation Chamber
Starships [13]
Saber 1
Onyx 1
Scythe 1
Scythe 3
The Emperor’s Shield [2x]
The Emperor’s Sword [2x]
Avenger
Vengeance
Devastator
Chimaera
Flagship Executer
Characters [13]
Arica
U-3PO
Keder The Black
Baron Soontir Fel
Lieutenant Hebsly
Colonel Jendon
Major Mianda
Admiral Chiraneau
Grand Admiral Thrawn
Commander Brandei
Commander Gherant [3x]
Effects [9]
Sienar Fleet Systems [2x]
Flagship Operations [2x]
Kuat Drive Yards
Combat Response [starting]
Mobilisation Points [starting]
Imperial Arrest Order [starting]
Reactor Terminal
Interrupts [9]
Twi’lek Advisor
Never Yalnal (2x)
Dark Maneuvers & Tallon Roll [4x]
Endor Occupation
Prepared Defenses [starting]
Other [1]
We’re In Attack Position Now '
Strategy: '
Strategy
Start with Wakeelmui, Combat Response, Mob. Points, IAO.
Before you activate force pull kuat from reserve deck.
activate force, deploy kuat (now you get a +2 force generation
from Wakeelmui). Search for a docking bay. If in your starting
hand was Commander Brandei or Gherant, deploy them to the DB.
try to draw as fast as possible one of these guys for
a better force activation and the ability to pull Ex-sites in
your hand. Deploy them and draw. If you draw an asteroid field
or a big one deploy them to wakeelmui. Once both, Sienar Fleet Systems
and Flagship Ops on table you can deploy an emperor’s ship on the big one.
(don’t forget because of Flagship Ops every TIE is deploy -1 so the
Palpi’s Ships are deploy -3) retrieve 3 force. next turn let it die, and deploy
another Palpi-Ship. retrieve 3 force. next turn you can activate as much as
you want, except one card. If opponent’s first action in your control phase
was to kill the ship, then the last card must be the destroyed ship.
If you draw a system deploy it with a (matching pilot) TIE and a
star destroyer. With Admiral Chiraneau your drains on Sullust, Endor and
Kashyyyk are each + 1. With the Scythe and Tallon Roll you can beat some
nasty rebel ships, like the falcon. if you want, you can track the
8-destiny ships (The emperor ones each TIE destiny +2) to have a
high Tallon Roll total.
Use the Undercover Spys to block opponent’s force drains.
Keep a Never Yalnal in hand to protect them from Corran Horn.
If you draw the asteroid fields deploy them to Wakeelmui to raise your
drains on Big One. It’s important to deploy the asteroids to
wakeelmui, so its hard for opponent to come to the wakeelmui system.
I think Sienar Fleet System is a very powerful card, and I searched
for a way to deploy the Emps Ships more cheap. With Flagship Ops,
it’s pretty cool to deploy a 2-cost ship and then retrieve 3 force and
later let it die. Another way to retrive force is to battle the
opponent with an empi-ship where you have a little bit less power.
At the end of the battle let it go to the used pile to track a high destiny
You should not have damage because your TIE has a high forfeit value.
(+6flagship Ops.)
Thx to all who rate my deck, and if you have some awesome new ideas, just tell me
'