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Flagship Ops aka Unstoppable Ties´s v2 1

    Deck ID: 18823

    Author: Vjeko "mighty_maul" Keskic

    Title: Flagship Ops aka Unstoppable Ties´s v2 1

    Side: Dark

    Date Published: 2001-09-07

    Description:
    This deck uses high drains in space and 3 force retrive every turn.

    Rating:
    4.5

    Cards:

    'locations [15]


    Wakeelmui [starting]

    Kuat

    Endor

    Kashyyyk

    Sullust

    Big One [2x]

    Asteroid Field [3x]

    Ex Docking Bay

    Ex Control Station

    Ex Comm Station

    Ex Main Corridor

    Ex Meditation Chamber


    Starships [13]


    Saber 1

    Onyx 1

    Scythe 1

    Scythe 3

    The Emperor’s Shield [2x]

    The Emperor’s Sword [2x]

    Avenger

    Vengeance

    Devastator

    Chimaera

    Flagship Executer


    Characters [13]


    Arica

    U-3PO

    Keder The Black

    Baron Soontir Fel

    Lieutenant Hebsly

    Colonel Jendon

    Major Mianda

    Admiral Chiraneau

    Grand Admiral Thrawn

    Commander Brandei

    Commander Gherant [3x]


    Effects [9]


    Sienar Fleet Systems [2x]

    Flagship Operations [2x]

    Kuat Drive Yards

    Combat Response [starting]

    Mobilisation Points [starting]

    Imperial Arrest Order [starting]

    Reactor Terminal


    Interrupts [9]


    Twi’lek Advisor

    Never Yalnal (2x)

    Dark Maneuvers & Tallon Roll [4x]

    Endor Occupation

    Prepared Defenses [starting]


    Other [1]


    We’re In Attack Position Now '

    Strategy: '


    Strategy


    Start with Wakeelmui, Combat Response, Mob. Points, IAO.

    Before you activate force pull kuat from reserve deck.

    activate force, deploy kuat (now you get a +2 force generation

    from Wakeelmui). Search for a docking bay. If in your starting

    hand was Commander Brandei or Gherant, deploy them to the DB.

    try to draw as fast as possible one of these guys for

    a better force activation and the ability to pull Ex-sites in

    your hand. Deploy them and draw. If you draw an asteroid field

    or a big one deploy them to wakeelmui. Once both, Sienar Fleet Systems

    and Flagship Ops on table you can deploy an emperor’s ship on the big one.

    (don’t forget because of Flagship Ops every TIE is deploy -1 so the

    Palpi’s Ships are deploy -3) retrieve 3 force. next turn let it die, and deploy

    another Palpi-Ship. retrieve 3 force. next turn you can activate as much as

    you want, except one card. If opponent’s first action in your control phase

    was to kill the ship, then the last card must be the destroyed ship.

    If you draw a system deploy it with a (matching pilot) TIE and a

    star destroyer. With Admiral Chiraneau your drains on Sullust, Endor and

    Kashyyyk are each + 1. With the Scythe and Tallon Roll you can beat some

    nasty rebel ships, like the falcon. if you want, you can track the

    8-destiny ships (The emperor ones each TIE destiny +2) to have a

    high Tallon Roll total.

    Use the Undercover Spys to block opponent’s force drains.

    Keep a Never Yalnal in hand to protect them from Corran Horn.

    If you draw the asteroid fields deploy them to Wakeelmui to raise your

    drains on Big One. It’s important to deploy the asteroids to

    wakeelmui, so its hard for opponent to come to the wakeelmui system.

    I think Sienar Fleet System is a very powerful card, and I searched

    for a way to deploy the Emps Ships more cheap. With Flagship Ops,

    it’s pretty cool to deploy a 2-cost ship and then retrieve 3 force and

    later let it die. Another way to retrive force is to battle the

    opponent with an empi-ship where you have a little bit less power.

    At the end of the battle let it go to the used pile to track a high destiny

    You should not have damage because your TIE has a high forfeit value.

    (+6flagship Ops.)



    Thx to all who rate my deck, and if you have some awesome new ideas, just tell me

    '

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