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DSBSU (Death Star Blow Stuff Up) Aka The Great big ball of doom

    Deck ID: 18878

    Author: Mark "Ar2Dee2" Zoran

    Title: DSBSU (Death Star Blow Stuff Up) Aka The Great big ball of doom

    Side: Dark

    Date Published: 2001-09-10

    Description:
    The ultimate way to destroy the piddly light side

    Rating:
    4.5

    Cards:

    '

    Starting 5

    Death Star

    Prep. Defenses

    A Million Voices

    Combat Response

    YCHF/MPoints


    Effects 7


    We’re The Bait

    Security Precautions

    Reactor Terminal

    Visage Of the Emperor

    Sienar Fleet Systems

    Lateral Damage

    Dreaded Imperial Starfleet


    Interrupts 9


    Dark Maneuvers

    Put all Sections on Alert X 2

    Defensive Fire/ Hutt Smooch

    I have You Now

    Short-range Fighters

    We Must Accelerate Our Plans

    All power to Weapons X 2


    Characters 9

    Ephant Mon

    ···Death Star Gunner X 4

    Commander Merrejk X 2

    Darth Maul (Tatooine)

    Emperor Palpatine(DSII)


    Starships 16

    Tie Interceptor X 9

    Maul’s Sith Infiltrator

    Executor

    Dreadnaught-Class Heavy Cruiser

    Trade Federation Battleship X 3


    Admiral’s Orders 1

    Black Sun Fleet


    Sites 6

    Death Star Conference Room

    Coruscant

    Naboo

    Bespin

    Wakeelmui

    Tatooine


    Epic Events 2

    Commence Primary Ignition X 2


    Weapons 4

    Superlaser

    Laser Cannon Battery X 2

    Maul’s Lightsaber

    '

    Strategy: '

    Strategy

    Yes, I do know what your thinking . . . No objective? Dumb. Well the DS obj. can only target certain planets.

    REMEMBER THIS DECK IS DEFINITELY FOR PEOPLE WHO HAVE PLAYED THE GAME A SHORT

    WHILE THESE PEOPLE KNOW HOW AND WHAT TO DO IN CASE OF AN EMERGENCY. Ok now for

    strategy...


    -------------------------

    The effects- YCHF/MP Use this to get Wakeelmui. Lose it to get security precautions. Next deploy whatever planets

    you get and any other usable cards S/A WMAOP to get any of the effects in your deck.


    Do not just frivolously deploy any Starfighters The battleships are in there for the reason of their draws one Battle

    destiny if not otherwise while with another Starfighter. Star fighters are for attack Darth Maul (and I have you

    now)is for defense Combat response is there to get Maul or his ship depending on which you have in your hand.

    Any of those cards(i.e. We’re the bait) that look pretty dumb, really are. Notice most of those cards are 6 or 7

    destinies. When playing this particular deck, you need to activate as much as possible and destiny track the 6 and 7’s

    with Reactor Terminal. Now this IS a blow-up everything in sight deck. To set up properly you must have on the

    table Death Star, Death Star Conference Room, Two sevens or Sixes stacked, 3 Death Star Gunners or less < they

    cumulatively add 2 to Commence Primary Ignition>, Superlaser, Ephant Mon., and as many force as it takes at the

    planet site.



    When you draw your destiny It should be a 6 or 7. The Equation on CPI is (destiny+Y-Z)>8, Planet is blown away.

    X=total sites at the target, Y=Total DS sites opponent has no presence, and Z=opponent’s choice of X or total sites

    at ONE rebel base.



    You draw a 6. Add 6 for the 3 DS Gunners, add 1 because of DS Conf. Room. That’s a total destiny of 13. Then

    minus whatever the number of sites at planet and there you go. With this you can blow away a planet and from 1 to 5

    sites



    1.) Now as you read earlier about the planet choice, most people play with these locations, do they not. The

    planet Coruscant is good to blow up, why? As you may have noticed, the Death Star deploys only at 0 parsec. This is

    also the planet parsec number of Coruscant. This planet is indigenous to the JEDI and SENATORS. Now most Jedi

    council members may only deploy to CORUSCANT JEDI COUNCIL CHAMBER. Blowing away this planet will

    wreck LS SENATORS and JEDI MASTER ACTIVATION.


    2.) Ok now for Naboo. Yes the Naboo set is not out yet. But...why doesn’t a 2 for 2 drain without modifiers

    it may not be modified by cards like MENACE FADES.


    3.) Bespin there’s always good old smugglers and gamblers. Destroy it and verbally make fun of the other deck

    player. QUIET MINING COLONY


    4.) Wakeelmui is for the MONKEY TIE aspect of the game via SIENAR FLEET

    SYSTEMS.


    5.) Tatooine, my word . . . um. Well there’s always WYS / TPCBALR, THGG / WNANO, YCEPBT / OBD,

    AITC / NLFTE. Wow the Death Star ruins all of these decks. Nuf’ said.



    Why are there two Epic events even when I have the Effect to pull them? The EFFECT allows you to deploy it twice

    per game from the reserve deck or lost pile. It is mainly used to get them out of the used pile or in dire need only.


    BLACK SUN FLEET? Darth Maul all the way His Starship is INDEPENDENT During your CONTROL phase

    your independent Starship may make a regular move. Darth Maul is sitting (not alone) around at a planet, you FORCE DRAIN

    then move and FORCE DRAIN again Yes, double force loss


    EMPEROR PALPATINE? Extra force activation. Destiny 6.


    Defensive Fire/ Hutt Smooch? The best defensive cards against an opponent with a few cards in hand, who is grinning

    like an IDIOT. You then know he has something nice in his hand.



    I have You Now? Darth Maul IS an Dark Jedi Master. And how many ‘Watch your step’ decks use Luke?


    Short-range Fighters? Why not the COMBO? Easy enough no force retrieval on the COMBO.


    We Must Accelerate Our Plans? Of course Why not? Use 3 force to take any effect or deploy a BLOCKADE

    FLAGSHIP. (Yes, I do realize that of this moment there aren’t any BF’s yet. So concentrate on the EFFECT

    purpose.) Anything that I failed to add in or explain please ask first before rating the deck.





    '

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