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Black Sun Racing The Saga Continues

    Deck ID: 18997

    Author: Matthew "Captainsolo" Mohl

    Title: Black Sun Racing The Saga Continues

    Side: Dark

    Date Published: 2001-09-18

    Description:
    I have Played many moderations of this deck, finally with mroe cards i have been able to make the best copy yet.

    Rating:
    4.5

    Cards:

    'Starting (9)

    Agents of the Black Sun/ VOTDP

    Coruscant

    Coruscant Imperial City

    Prince Xizor

    Tatooine Podrace Arena

    Boonta Eve Podrace

    Sebulbas Podracer

    Start Your Engines


    Starting Effect Wattos Box


    Locations (4)

    Death Star

    Dagobah Cave

    Blockade Flagship Bridge

    Kessel


    Characters (16)

    Emperor Palpatine x 4

    Guri x 2

    Vigo x 2

    4 Lom with Concussion Rifle x 2

    Prince Xizor

    IG88 with Riot Gun

    Dengar with Blaster Carbine

    Aurra Sing

    P-59

    P-60


    Starships (4)

    Zuckuss in Mist Hunter

    Bossk in Houds Tooth

    Boba Fett in Slave 1

    Dengar in Punishing 1


    Interrupts(20)

    Podracer Collision x 4

    We Must Accelrate our Plans x 3

    Elis Helrot x 2

    Force Lightning

    Oh Switch Off

    Tarkins Orders

    Neimodian Advisor

    Ghhk & Those Rebels wont escape us

    Evader and Monnok

    Masterful Move and Endor Occupation

    Young Fool

    Sniper & Dark Strike

    Control and Set for Stun

    Imperial Barrier


    Effects (7)

    Presence of the Force

    Allegations of Corruption

    Come Here You Big Coward

    There is no Try Oppresive Enforcement

    No Escape

    Lateral Damage

    Secret Plans


    '

    Strategy: '

    Greetings All,

    This is a new version of the Deck. After much careful tweaking and testing it has gone back to the style of force choke aswell as racing. Against the new and old decks it is coming very positive. Wit the new blockde twix that is searchable it makes activation easier.The neimodian advisor to get kessel out.


    So heres how you should play

    Early Game

    You start the game with a total of 5 Force Plus what ever you opponents gives you. Initiate the Race and Use your 2 force to flare your opponent; Anakin and hopefully draw a 4,5,6. As there are 26 4,5,6 in this deck the destiny draws you get are awesome.

    You can Presence of the Force Imperial City for an Early Flip or its best to deploy characters to the city for protection and then use POTF or Elis Helrot to another site. Hopefully, you will either draw a twix or Neimodian Advisor to deploy kessel. Use your Podracer Collisions Early so that your opponent is kept low. If you are winning the race easily and your opponent doesnt look like he is a dedicated racer, dont bother getting race interrupts out and start getting ur effects out.


    Mid Game

    You should hopefully coming in towards the end of the race, and hopefully you either have a We Must Accelerate our plans or Podracer Collision spare just in case of problems. Hopefully with the objective flipped, you will have taken all your twix sites out. After you win the Race, retreieve your cards and if your oppoent decides to It Could Be worse the Damage, play Tarkins Orders to cancel it. AS most players use it could be worse and Its a Hit in order to stop podrace damage, i choose to not use its worse as it can be cancelled.


    Late Game

    Shoud be easy once the race is over, drain and ping him to death, the 22 force swing usually hurts too much.


    Cards worth Noting

    As you can see Kessel and the Podrace Arena are the only battlegrounds. With the rest being twixies you will have the ability to come to where your opponent is and tackle him.

    If there is a shortage of Battlegrounds, stockpile your army at the battlegrounds, and with CHYBC, he wont be draining at your sites or retrieving which will shut down.



    Match Ups

    Quiet Mining Colony Excellent match up, Invade QMC with your Armies, Cancel Celebration with Masterful Move/ Endor Occupation, Dont goto Bespin to fight if a huge fleet is there, just cancel the celebration and goto kessel. Quite an Easy Match up

    EBO

    Dont Go to Hoth

    Set up at your sites early, monnok at the righ time, when battle use your set for stun for a big beatdown, dont put death star down. not easy But who plays this anymore.


    Rebel Strike Team

    Get in Early to Endor and Use your bounty hunters to get Crix Madine Early. Once madine has been killed getting scouts is not easy. use your elis helrot for big beatdowns, if Insurrection on table, send a fleet of droids to battle luke and Oh switch off.


    Profit

    Put Aurra And Dengar Down at the AC, you have to get the emperor and other characters ASAP. IF you dont hopefully you will get your GHHK or Barriers to stop him. Not Easy.


    The Hyperdrive Deck,

    HAHAHHA, well stockpile forces at the Junkyard, kill all the characters that come down and enjoy the match, if insurrection not used elis is deadly.


    WYS IF it Watch Ur Step racing start the Grabber instead, Invade Cantina and Replace his kessel, then set for stun and hopefully no escape it back and beatdown at kessel or anyone. Set for Stun is golden as these smugglers have low abiltiy. Grab Control/TV or ASB


    Well thats the decks that i have come up against lately, if you can think of anymore feel free to email me at matthew_mohl@hotmail.com, any comments or ideas please feel free to contact me.

    thanks

    Matthew Mohl

    '

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