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Xizors Gambling on the Pods

    Deck ID: 19018

    Author: Tim "Timharold" Harold

    Title: Xizors Gambling on the Pods

    Side: Dark

    Date Published: 2001-09-20

    Description:
    xizors racing team

    Rating:
    3.5

    Cards:

    'Starting (9)

    Agents of Black Sun/Vengeance of the Dark Prince

    Coruscant

    Coruscant Imperial City

    Prince Xizor

    Start Your Engines

    Boonta Eve Podrace

    Wattos Box

    Tatooine Podrace Arena

    Sebulbas Podracer


    Location (3)

    Gall

    Death Star Docking Bay

    Coruscant Docking Bay


    Characters(19)

    Emperor Palpatine x 6

    Guri x 2

    4-Lom with Concussion Rifle x 2

    Vigo x 2

    Price Xizor

    Aurra Sing

    Djas Puhr

    IG-88 With Gun

    Jodo Kast

    Dengar with Blaster Carbine

    Boba Fett with Blaster Rifle


    Starships (4)


    Bossk in Hounds Tooth

    Zuckuss in Mist Hunter x 2

    Boba Fett in Slave 1


    Weapons (1)

    Stun Blaster (SO GOOD WITH JODO)


    Interrupts (15)


    Twilek Advisor x 4

    Force Lightning x 2

    Evader and Monnok x 2

    Sniper and Dark Strike

    Control and Set for Stun

    Podracer Collision x 4

    Pit Crews


    Effects (9)

    Presence of the Force x 2

    No Escape

    Mobilization Points

    Secret Plans

    Battle Order

    First Strike

    Crush the Rebellion

    Imperial Arrest Order

    '

    Strategy: '

    The Deck list is quite similar to many of the current AOBS out there but you have to realize that there are only a certain of number of cards that can be played and i have chosen some cards for my local area which you need to do if a certain deck type is in you area.


    Some Cards to Remember

    No Escape Epic Events are immune to Honor of the Jedi


    Jodo Kast with Stun Gun Destiny + 3 to return back to hand


    Crush the Rebellion Cancels Clash of Sabers


    Heres How We Start

    First Turn We Deploy starting effect, sites and characters. Hopefully you can get a twilek and in the first turn to get out IAO or any other useful effect. Dont Forget To Draw Destiny for the Podrace. In one game i have draw 2 Twileks, and the Emperor and finished the race in 3 turns

    The Destinies are extremely high and winning races arent not to hard. Having the twileks should help you get out the Presence of the Force not only to increase your force drains but also your force genreation. With the ability to see your destinies and force pile getting out cards you need and damaging another players pod racer with pit crews is easy. Using podracer collision if the race is very close can also cause much stress for your opponent. Usually you have finished the race by the 4th turn, have effects out, have the emperor and xizor at battlegrounds draining and causing the objective to do its damage. With the Evader Monnoks you should be able to stop annoying doubles your opponent has.


    '

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