Deck ID: 19018
Author: Tim "Timharold" Harold
Title: Xizors Gambling on the Pods
Side: Dark
Date Published: 2001-09-20
Description:
xizors racing team
Rating:
3.5
Cards:
'Starting (9)
Agents of Black Sun/Vengeance of the Dark Prince
Coruscant
Coruscant Imperial City
Prince Xizor
Start Your Engines
Boonta Eve Podrace
Wattos Box
Tatooine Podrace Arena
Sebulbas Podracer
Location (3)
Gall
Death Star Docking Bay
Coruscant Docking Bay
Characters(19)
Emperor Palpatine x 6
Guri x 2
4-Lom with Concussion Rifle x 2
Vigo x 2
Price Xizor
Aurra Sing
Djas Puhr
IG-88 With Gun
Jodo Kast
Dengar with Blaster Carbine
Boba Fett with Blaster Rifle
Starships (4)
Bossk in Hounds Tooth
Zuckuss in Mist Hunter x 2
Boba Fett in Slave 1
Weapons (1)
Stun Blaster (SO GOOD WITH JODO)
Interrupts (15)
Twilek Advisor x 4
Force Lightning x 2
Evader and Monnok x 2
Sniper and Dark Strike
Control and Set for Stun
Podracer Collision x 4
Pit Crews
Effects (9)
Presence of the Force x 2
No Escape
Mobilization Points
Secret Plans
Battle Order
First Strike
Crush the Rebellion
Imperial Arrest Order
'
Strategy: '
The Deck list is quite similar to many of the current AOBS out there but you have to realize that there are only a certain of number of cards that can be played and i have chosen some cards for my local area which you need to do if a certain deck type is in you area.
Some Cards to Remember
No Escape Epic Events are immune to Honor of the Jedi
Jodo Kast with Stun Gun Destiny + 3 to return back to hand
Crush the Rebellion Cancels Clash of Sabers
Heres How We Start
First Turn We Deploy starting effect, sites and characters. Hopefully you can get a twilek and in the first turn to get out IAO or any other useful effect. Dont Forget To Draw Destiny for the Podrace. In one game i have draw 2 Twileks, and the Emperor and finished the race in 3 turns
The Destinies are extremely high and winning races arent not to hard. Having the twileks should help you get out the Presence of the Force not only to increase your force drains but also your force genreation. With the ability to see your destinies and force pile getting out cards you need and damaging another players pod racer with pit crews is easy. Using podracer collision if the race is very close can also cause much stress for your opponent. Usually you have finished the race by the 4th turn, have effects out, have the emperor and xizor at battlegrounds draining and causing the objective to do its damage. With the Evader Monnoks you should be able to stop annoying doubles your opponent has.
'