DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
ultimate power in the universe

    Deck ID: 19030

    Author: alex "scam4ever" klimo

    Title: ultimate power in the universe

    Side: Dark

    Date Published: 2001-09-21

    Description:
    high drains until death.

    Rating:
    4.5

    Cards:

    'starting (8)


    Set Your Course For Alderaan

    Death Star

    Alderaan

    Docking Bay 327

    Prepared Defenses

    There Is No Try & Oppresive Enforcement

    A Million Voices Crying Out

    Mobilisation Points



    Locations (3)


    Kuat

    Kiffex

    Death Star War Room



    Characters (16)


    Keder The Black

    U-3PO

    Arica

    Death Star Gunner (3x)

    Grand Admiral Thrawn (2x)

    Admiral Chiraneau

    Captain Gilad Pellaeon

    Admiral Motti

    Moff Jerjerrod

    Captain Needa

    Baron Soontir Fel

    Dr. Evazan & Ponda Baba

    Dengar With Blaster Carbine



    Ships (9)


    Executer

    Vengeance

    Accuser

    Thunderflare

    Visage

    Devastator

    Chimaera

    Avenger

    Saber 1



    Weapons (4)


    Superlaser (2x)

    Mara Jade’s Lightsaber

    SFS L-s9.3 Laser Cannons



    Effects (7)


    Kuat Drive Yards

    Presence Of The Force (2x)

    Reactor Terminal

    Come Here You Big Coward

    I’ve Lost Artoo

    Lateral Damage



    Interrupts (11)


    Twi’lek Advisor (3x)

    Put All Sections On Allert (2x)

    Weapon Levitation (2x)

    Masterful Move

    Short Range Fighters & Watch Your Back

    Monnok

    Control & Set For Stun



    Admiral’s Order (1)


    We’re In Attack Position Now



    Epic Event (1)


    Commence Primary Ignation '

    Strategy: '

    Okay, okay I play this objective flipped, sue me.

    First turn pull Kuat and Commence Primary Ignation.

    Activate Force. Search for the warroom. If you saw

    only one d* cannon in reserve deck then draw until you get

    the cannon. you need this cannon as fast as possible

    you can use Weapon Levitation as well to get the cannon.

    Pull every Turn a Death Star Gunner. If deathstar parsec=2

    then deploy the gunners and next turn bomb this @#$%ing

    alderaan planet.

    deploy a ship and a pilot to death star. Next turn one to

    Kuat (with pilot). If you’re strong enough than deploy a

    Presence Of The Force. Now you drain for three at the D*,

    and on Kuat. Deploy Chiraneau, to drain him for four.

    Chimaera and Thrawn on Kiffex and he will die after few turns.


    Try to hold the Accuser in hand. If opponent

    want to battle you then react by deploying the accuser

    (for 3 force only to Death star). bang he’s dead.

    You will lose only the accuser. that’s okay.

    In your phase play I’ve Lost Artoo and Lateral Damage.

    May be a ship to same location. The Battle Damage will be too

    high and you can win the game in only one battle.


    Menace Fades would kill this deck.

    It’s pretty hard if opponent prevents a high drain

    and gonna have to lose only four cards instead of 13.

    Your only Chance is ’I’ve Lost Artoo’ and ’Lateral Damage’.

    But It’s a good chance to win the game.



    '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.