Deck ID: 19062
Author: Phillip "SithWarrior" Thomas
Title: Sebulba’s Revenge
Side: Dark
Date Published: 2001-09-23
Description:
This deck uses vengeance of the drak prince with podracing.
Rating:
1.5
Cards:
'Cards Starting(9)
Agenst Of The Black Sun/Vengeance Of The Dark Prince
Prince Xizor
Coruscant Imperial City
Coruscant
Watto’s Box
Tatooine Podrace Arena
Boonta Eve Podrace
Sebulba’s Podracer
Start Your Engines
Characters (32)
Prince Xizor
Destroyer Droid x6
Vigo x3
Emperor Palpatine x6
4-Lom With Concussion Rifle
Makurth x3
Aurra Sing
Djas Phur
Dengar With Blaster Carbinw
Guri
Bossk With Mortar Gun
Bane Malar
P-59
Lathe
P-60
Jodo Kast
Boba Fett With Blaster Rifle
Ig-88 With Riot Gun
Starships (3)
Boba Fett In Slave 1
Virago
Zuckuss In Mist Hunter
Ig-88 In IG-2000
Effects (8)
Image Of The Dark Lord
Mind Tricks Don’t Work On Me
IAO
Presence Of The Force x2
YCHF& Mobilization Points
Alledatoins Of Corruption
Drop
Interrupts (2)
Alter
Elis Helrot
Locations (6)
Coruscant Imperial Square
Tatooine Docking Bay 94
Coruscant Docking Bay (EP1)
Dagobah Cave
Tatooine Lars Moisture Farm
Tatooine Jundland Wastes
'
Strategy: '
This deck obviously starts with podracing, and it usually wins. that 22 force swing (6+5 from watto’s box. 11 force each way) Start with watto’s box. I was thinking about adding in a Prepared defenses so if they start with racing, i can start with watto’s box and some other stuff, and if they don’t i can still start racing.
Now for the matchups
TISGIH w/scouts If you can drop some destroyer droids early enough, you can usually take out maideine and disrupt their entire game unless they play with a secong one (a very rare occasion since they can pull him with strike planning)
Against racing with odds as it stands now, this deck would probably get it’s butt handed to it, but i can’t figure out what to take out to add that preped defenses so start with some other effects (such as YCHF to stop odds and IAO to pull docking bays)
Against Hidden Base w/out racing this deck usually just uses b-wings with intruder missiles in conjunction with rebel artillery to inflict major damadges( that’s a lot of 7’s) just use the starships to the best of your ability and just kinda stick to the ground.
I am open to any suggestions, positive or negatice or whatever, but don’t just rate it lower just because you think the strategu section is shorter than all thos 12 page strategy articles out there. and don’t give it a 1/2 star just cause you think the destinies are too low to win the race, because against all decks except racing with odds with a $hit Load of 7’s and 6’s.
Thanks '