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Sebulba’s Revenge

    Deck ID: 19062

    Author: Phillip "SithWarrior" Thomas

    Title: Sebulba’s Revenge

    Side: Dark

    Date Published: 2001-09-23

    Description:
    This deck uses vengeance of the drak prince with podracing.

    Rating:
    1.5

    Cards:

    'Cards Starting(9)

    Agenst Of The Black Sun/Vengeance Of The Dark Prince

    Prince Xizor

    Coruscant Imperial City

    Coruscant

    Watto’s Box

    Tatooine Podrace Arena

    Boonta Eve Podrace

    Sebulba’s Podracer

    Start Your Engines


    Characters (32)

    Prince Xizor

    Destroyer Droid x6

    Vigo x3

    Emperor Palpatine x6

    4-Lom With Concussion Rifle

    Makurth x3

    Aurra Sing

    Djas Phur

    Dengar With Blaster Carbinw

    Guri

    Bossk With Mortar Gun

    Bane Malar

    P-59

    Lathe

    P-60

    Jodo Kast

    Boba Fett With Blaster Rifle

    Ig-88 With Riot Gun


    Starships (3)

    Boba Fett In Slave 1

    Virago

    Zuckuss In Mist Hunter

    Ig-88 In IG-2000


    Effects (8)

    Image Of The Dark Lord

    Mind Tricks Don’t Work On Me

    IAO

    Presence Of The Force x2

    YCHF& Mobilization Points

    Alledatoins Of Corruption

    Drop


    Interrupts (2)

    Alter

    Elis Helrot


    Locations (6)

    Coruscant Imperial Square

    Tatooine Docking Bay 94

    Coruscant Docking Bay (EP1)

    Dagobah Cave

    Tatooine Lars Moisture Farm

    Tatooine Jundland Wastes

    '

    Strategy: '

    This deck obviously starts with podracing, and it usually wins. that 22 force swing (6+5 from watto’s box. 11 force each way) Start with watto’s box. I was thinking about adding in a Prepared defenses so if they start with racing, i can start with watto’s box and some other stuff, and if they don’t i can still start racing.


    Now for the matchups

    TISGIH w/scouts If you can drop some destroyer droids early enough, you can usually take out maideine and disrupt their entire game unless they play with a secong one (a very rare occasion since they can pull him with strike planning)


    Against racing with odds as it stands now, this deck would probably get it’s butt handed to it, but i can’t figure out what to take out to add that preped defenses so start with some other effects (such as YCHF to stop odds and IAO to pull docking bays)


    Against Hidden Base w/out racing this deck usually just uses b-wings with intruder missiles in conjunction with rebel artillery to inflict major damadges( that’s a lot of 7’s) just use the starships to the best of your ability and just kinda stick to the ground.


    I am open to any suggestions, positive or negatice or whatever, but don’t just rate it lower just because you think the strategu section is shorter than all thos 12 page strategy articles out there. and don’t give it a 1/2 star just cause you think the destinies are too low to win the race, because against all decks except racing with odds with a $hit Load of 7’s and 6’s.

    Thanks '

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