Deck ID: 19062
Author: Phillip "SithWarrior" Thomas
Title: Sebulba’s Revenge
Side: Dark
Date Published: 2001-09-23
Description:
This deck uses vengeance of the drak prince with podracing.
Rating:
1.5
Cards: 
'Cards Starting(9) 
Agenst Of The Black Sun/Vengeance Of The Dark Prince 
Prince Xizor 
Coruscant Imperial City 
Coruscant 
Watto’s Box 
Tatooine Podrace Arena 
Boonta Eve Podrace 
Sebulba’s Podracer 
Start Your Engines 
Characters (32) 
Prince Xizor 
Destroyer Droid x6 
Vigo x3 
Emperor Palpatine x6 
4-Lom With Concussion Rifle 
Makurth x3 
Aurra Sing 
Djas Phur 
Dengar With Blaster Carbinw 
Guri 
Bossk With Mortar Gun 
Bane Malar 
P-59 
Lathe 
P-60 
Jodo Kast 
Boba Fett With Blaster Rifle 
Ig-88 With Riot Gun 
Starships (3) 
Boba Fett In Slave 1 
Virago 
Zuckuss In Mist Hunter 
Ig-88 In IG-2000 
Effects (8) 
Image Of The Dark Lord 
Mind Tricks Don’t Work On Me 
IAO 
Presence Of The Force x2 
YCHF& Mobilization Points 
Alledatoins Of Corruption 
Drop 
Interrupts (2) 
Alter 
Elis Helrot 
Locations (6) 
Coruscant Imperial Square 
Tatooine Docking Bay 94 
Coruscant Docking Bay (EP1) 
Dagobah Cave 
Tatooine Lars Moisture Farm 
Tatooine Jundland Wastes  
'
Strategy: '
This deck obviously starts with podracing, and it usually wins. that 22 force swing (6+5 from watto’s box. 11 force each way) Start with watto’s box. I was thinking about adding in a Prepared defenses so if they start with racing, i can start with watto’s box and some other stuff, and if they don’t i can still start racing. 
Now for the matchups 
TISGIH w/scouts If you can drop some destroyer droids early enough, you can usually take out maideine and disrupt their entire game unless they play with a secong one (a very rare occasion since they can pull him with strike planning) 
Against racing with odds as it stands now, this deck would probably get it’s butt handed to it, but i can’t figure out what to take out to add that preped defenses so start with some other effects (such as YCHF to stop odds and IAO to pull docking bays) 
Against Hidden Base w/out racing this deck usually just uses b-wings with intruder missiles in conjunction with rebel artillery to inflict major damadges( that’s a lot of 7’s) just use the starships to the best of your ability and just kinda stick to the ground. 
I am open to any suggestions, positive or negatice or whatever, but don’t just rate it lower just because you think the strategu section is shorter than all thos 12 page strategy articles out there. and don’t give it a 1/2 star just cause you think the destinies are too low to win the race, because against all decks except racing with odds with a $hit Load of 7’s and 6’s. 
Thanks  '