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Vote Now Vote Often Vote Sith

    Deck ID: 19066

    Author: Douglas "Douglas" Harvilla

    Title: Vote Now Vote Often Vote Sith

    Side: Dark

    Date Published: 2001-09-24

    Description:
    The Sith are the most powerful special interest group in the galaxy. They own the Senate, they own the Trade Federation, they even own the Jedi Council, who secretly kept sending Qui-Gon out hoping to be rid of him.

    Rating:
    4.5

    Cards:

    'Objective

    My Lord, Is That Legal?


    Epic Event

    If The Trace Was Correct


    Locations(5)

    Galactic Senate

    Desert Landing Site

    DB 94

    Executor DB

    DSII DB


    Political Action Committee(13)

    Lott Dod

    Orn Free Ta x3

    Tikkes x2

    Edcel Bar Gane x2

    Passel Argente x2

    Aks Moe

    Toonbuck Toora

    Baskol Yeesrim


    Thugs(11)

    Darth Maul x3

    Darth Maul, Young Apprentice

    Darth Vader With Lightsaber x3

    Sith Probe Droid

    IG-88 With Riot Gun

    Dr Evazan & Ponda Baba

    Grand Admiral Thrawn


    Weapons(2)

    Maul’s Lightsaber x2


    Starships(5)

    Executor

    Chimaera

    Zuckuss In Mist Hunter

    Bossk In Hound’s Tooth

    Dengar In Punishing One


    Effects(11)

    I Will Find Them Quickly, Master

    Crush The Rebellion

    IAO & Secret Plans

    YCHF & Mobilization Points

    Begin Landing Your Troops

    This Is Outrageous

    Accepting Federation Control

    Blast Door Controls

    The Phantom Menace x3


    Interrupts(11)

    Prepared Defenses

    Evader & Monnok

    Defensive Fire & Hutt Smooch

    Squabbling Delegates

    Maul Strikes x2

    The Point Is Conceded x2

    I Have You Now

    Sniper & Dark Strike

    Force Field '

    Strategy: '

    Tailor your trio of starting effects to the objective you’re facing, and try to flip early. The Phantom Menace helps a great deal, getting Lott Dod from the deck if Maul is on table.


    Much has already been written about the Senators. By now, you are probably aware that the destiny average of such a deck becomes insane once it flips, when it comes to weapon and battle destiny draws, anyways. So the hit squad is designed to take advantage of it.


    During your Control Phase, make sure you use Lott’s game text, do all your force drains, hoping the opponent will lose cards from hand or play interrupts, letting you wreck whatever is left over by using 3 force to make the opponent put back 2 cards. Mix in Defensive Fire recycling and perhaps being pulled with Lott Dod, and you can really mess with your opponent.


    Pull the political effects out as soon as possible. These are wonder weapons, and can be used indefinitely as the Senators can be reycled. Along with Orn Free Ta and The Point Is Conceded, that’s a lot of recycling high-destiny cards.


    The Sith Probe Droid should be deployed when it will recycle a card you want to use or track later, like Evader & Monnok or The Phantom Menace. The same goes for the retrieval from Squabbling Delegates. Timing is more important than quantity of retrieval here.


    Activation? Ample, especially when you get Maul for free and can flip at the Senate using 3 force. All the LS themes that force you to use up gobs of force also give you icons.


    Sense/Alter? If I really saw much Light Side S/A being played, I could be bothered to put in Oppressive & DODN. As it stands, I’m not worried about it. Try and knock it out with the objective text or let it pile up and swat it with Evader/Monnok, immune to Sense thanks to Crush The Rebellion. '

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