Deck ID: 19150
Author: Lewis "Duke Devil" Blake
Title: Use the Schwartz Geezum
Side: Light
Date Published: 2001-09-29
Description:
Well it s your typical LS tat deck with madine/geezum going to pull all sites from the deck. For those of you who aren t good at math, that equals a lot of activation.
Rating:
4.0
Cards:
'START(5) (nope, no objective)
Slave Quarters
HFTMF
Strike Planning
The Camp
Insurrection and Aim High
CHARACTERS(20)
Qui Gon Jinn
Master Qui Gon
Obi-Wan, Padawan x2
Master Luke
Luke with Saber
General Solo
Chewbacca of Kashyyyk
Chewie w/ blaster
Lando w/ axe
Corran Horn
Leia w/ gun
Boushh
Naked Threepio
Artoo
Jar Jar
Madine
Shimi
Tawass Khaa
Geezum (is the man)
LOCAIONS(7)
Tat Cantina
Tat Mos Espa DB
Tat Hutt Trade Route
Tat City Outskirts
Tat Jabba s Palace
JP AC
JP Antechamber
EFFECTS(7)
Honor of the Jedi
Thrown Back
Brisky Morning Munchen
Underworld Contacts
A Gift
Bacta Tank
Draw Their Fire
INTERRUPTS(19)
The Signal x2
Too Close For comfort x2
Rebel Barrier
Clash of sabers
Gift Of the Mentor
Skywalkers
Protector
Smoke Screen
You Overestimate our chances
Inconsequential Barriers
Changing the Odds
Weapon Levitaion
Losing track
Sense & Recoil in Fear x2
Alter & Friendly Fire x2
WEAPONS(2)
Obi s saber
Anikan s Saber '
Strategy: '
Well it’s not that complicated, but here goes
use strike planning to pull han and madine before you activate, before they do
anything on THEIR turn. as soon as you have 6 force(max 2 turns), deploy
geezum, madine, and shimi (via slave quarters). If you have enough force, you
can dump threepio at some other location to start tracking magic.
use geezum every turn until all locations are out, Insurrection pulls DB first turn.
plus, there is a pretty decent chance that you will get a site in your starting hand.
BATTLEBATTLEBATTLEdrainBATTLEBATTLEBATTLE (phew) until the opponent
has no, I repeat, NO characters anywhere within 376,492 parsecs of tatooine.
Han and Chewie are pretty much a given to have out, han pulled by Strike
Planning and chewie by madine by strike Planning. The camp protects against
mara (a little) and slows down things like ISB mobpoints,etc...
Sense and alter since I have so many high ability characters destiny is decently
high, but not so high that sense and alter will fail
barrier is useful, even in a beatdown deck
with a gift, artoo + threepio, and shimi, there is a possibility to subtract up to 4
from EACH of their battle destinies on tatooine, which is pretty much where they
stay anyways. Well, that certainly helps against the battle section of Ralops,
doesn’t it?
Speaking of ralops, (and ISB, all the like) Underworld contacts helps to preserve
my drains.
contacts also keeps my tat sites on top of theirs
Losing Track + jar Jar + BM munchen = much pain and suffering and laughter
the padawan man is always a nice card to bounce around
Inconsequential barriers is nice to cancel several annoying cards like NSP
there are many ways to mess with battle destinies
skywalkers
gift of the mentor
protector
smoke screen
chewie w/ balster
leia w/ blaster
gen han
shimi
artoo + threepio
A gift
changing the odds
losing track
lando w/ axe
wow that is almost 1/4 of my deck heh
anyways, You pretty mush wanna battle the heck out of the opponent and drain if
if comes down to that (heaven forbid)
but even draining isn’t that bad, esp with underworld contacts out
main weaknesses (so far as I can see) are
-somewhat slow start, depending on given avtivation)
-podracing
-heavy drain decks w/ beatdown protection (not a WHOLE lotta these, though...)
well I guess that’s all, this is the second deck like this I’ve made, first on
tatooine.
thx for your reviews
--Lewis
'