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Ouch Time In The Court Of Binks

    Deck ID: 19151

    Author: Will "Bejarid" Wright

    Title: Ouch Time In The Court Of Binks

    Side: Light

    Date Published: 2001-09-29

    Description:
    Surprising deck. It’s taken on at least three Senate decks and creamed them all.

    Rating:
    3.5

    Cards:

    'Starting (8)


    Agents In The Court/No Love For The Empire

    Tatooine Hutt Trade Route

    Tatooine Jabba’s Palace

    Podrace Prep

    Brisky Morning Munchen

    Boonta Eve Podrace

    Tatooine Podrace Arena

    Anakin’s Podracer


    Characters (14)


    Arleil Schous

    Ben Kenobi

    Captain Panaka

    Chewbacca, Protector

    Corporal Beezer

    Corporal Janse

    Daughter Of Skywalker

    Gungan Warrior x2

    Jar Jar Binks

    Lando With Vibro-Ax

    Mirax Terrik

    Padme Naberrie

    Yarua


    Devices (3)


    Mercenary Armor

    Obi-Wan’s Journal

    Portable Scanner


    Effects (10)


    A Tragedy Has Occurred

    Bacta Tank

    Lightsaber Proficiency

    Meditation

    Projection Of A Skywalker x2

    The Camp

    Thrown Back

    Yoda’s Gimer Stick

    Your Insight Serves You Well & Staging Areas


    Epic Event (1)


    I Did It


    Interrupts (15)


    A Step Backward x2

    Alter

    Away Put Your Weapon

    Blaster Deflection

    Changing The Odds

    Control & Tunnel Vision x2

    Inconsequential Barriers

    Losing Track

    Neck And Neck

    Sorry About The Mess & Blaster Proficiency

    Too Close For Comfort x2

    Transmission Terminated


    Locations (2)


    Tatooine

    Tatooine Marketplace


    Starship (1)


    Home One


    Vehicle (1)


    Eopie


    Weapons (5)


    A280 Sharpshooter Rifle

    Chewbacca’s Bowcaster

    Leia’s Blaster Rifle

    Obi-Wan’s Lightsaber

    Panaka’s Blaster '

    Strategy: '

    Yes, I did say this beat the Senate. How, I don’t know; it wasn’t my intention. Credit goes to Martin Warlicki for giving me the idea.


    The deck runs on what I call the "Klutz’s Dance Of Death" principle. In other words, it’s all about Binks. First turn, get Jar Jar out and whoever else you can, probably as backup. I suggest deploying Jar Jar where opponent’s got a character wit hlow ability. Deploying starts the dance. Second step, battle that weak character and get rid of him. This works real well against Droidekas and has the bonus of annoyance. Let Jar Jar eat a bit whie you battle elsewhere if you feel like it, then use three to grab him into hand. Drop him onto the flipped Objective during opponent’s turn to cancel a drain or battle destiny then redeploy him next turn.


    Suggested backup for our Gungan friend

    Ben-your own, mobile bacta tank, forfeit and return for free, and get a swing in the process;

    Daughter-one of the best Leia’s out there, give her her rifle and Merc Armor, she’s power seven and forces an instant loss of any character she hits;

    Panaka-able to arm himself, add to total power and direct damage.


    Other suggestions

    Janse, A280, sniping-the only things in here specifically for Senate killing, get Janse to the docking bay and snipe away;

    Eopie-extra battle destiyn and high race destiny;

    Transmission Terminated-cancel those annoying holograms;

    Projection Of A Skywalker-don’t even worry about the Senate drain, modify it;

    Meditation-on Leia, killer(her rifle is now a +4 weapon and she adds an extra battle destiny). '

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