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Dooger’s RTP deck

    Deck ID: 19161

    Author: Ryan "Dooger511" Fugett

    Title: Dooger’s RTP deck

    Side: Light

    Date Published: 2001-09-29

    Description:
    A hell of a deck. Fun to play and wins.

    Rating:
    4.5

    Cards:

    'Starting (11)

    Rescue The Princess/Sometimes I amaze Even Myself

    Podrace Prep

    Tatooine Podrace Arena

    Anakins Podrace

    Boonta Eve Podrace

    Echo Base Garrison

    Death Star Detention Block Corridor

    Prisoner 2187

    Death Star Docking Bay 327

    Yavin 4 Docking Bay

    Yavin 4 Massassi War Room


    Characters (15)

    Qui-Gon Jinn

    Ben Kenobi

    Obi-Wan With Lightsaber

    Luke With Lightsaber x2

    Leia With Blaster Rifle

    Han With Heavy Blaster Pistol

    Chewbacca, Protector

    Lando With Blaster Pistol

    Orrimaarko

    Tawss Khaa

    Padmé Naberrie

    Figrin Dan

    Artoo

    8D8


    Starships/Vehicles (5)

    Home One

    Lando In Millenium Falcon

    Red Leader In Red One

    Lift Tube x2


    Locations (3)

    Hoth Echo Command Center (War Room)

    Tatooine City Outskirts

    Tatooine Docking Bay 94


    Effects (7)

    Death Star Plans x3

    Bacta Tank

    Staging Areas

    Hopping Mad

    Do, Or Do Not & Wise Advice


    Interupts (17)

    A Step Backward x3

    Were Doomed x2

    A Jedis Resilience

    Narrow Escape x3

    Rebel Barrier

    Weapon Levitation

    Sorry About The Mess

    Suprise Assault

    On The Edge

    Smoke Screen

    Houjix & Out Of Nowhere


    Weapons (1)

    Obi-Wans Lightsaber


    Epic Events (1)

    I Did It


    '

    Strategy: '

    I*ve got some new cards and decided to give RTP another chance, after it did so well the first time. It has improved in some areas and weekend in others. Tell me how you feel and how I can make this better. Thanks.


    I hate podracing But it seems to work pretty well with this deck, and it*s not so bad when you win. I retrieve a lot with this deck and racing just increases my retrival. I Did It is kinda hard to use sometimes since I only have 3 ships in my deck, but its a good defense against an Imperial Barrier or You Are Beaten, and it gives me 4 force from Boonta Eve Podrace being placed out of play.


    This deck isn*t hard to play and is a lot of fun. It has beaten a solid MKOS and a great Rops. I have only done a little testing so I did the best I could building this deck and I am not sure of all of its weaknesses.


    Early Game

    I pretty much just try to free Leia with 8D8/Echo Base Garrison tech. I usually wait till I get a Narrow Escape before I go out and get her to the War Room. I use some of my Jedi to kill any threats that might.... threaten me. If I am not racing against another podrace, I just wait until I need to retrieve until I win, otherwise I just retrieve whenever it is over. Death Star Plans may be played once I flip.


    Mid Game

    I keep retrieving and recycling my power characters and just destroying my opponent. Padamé and City Outskirts are good to get some of the Jedi out. Bacta Tank and A Jedi*s Resilience are great to save my characters. If my opponent is dwindling down on characters, I set up some drains and finish the rest of them off. I only have little space incase Leia is captured some how and brought to space. Not very many people on my are play space so I am not worried about big space drains. More space could be added though, I am just not sure what to take out.


    Late Game

    Still retrieving. The game should get down to a drain race, this is where I shine. We*re doomed cuts loses in half with Artoo. It*s nearly impossible to finish me off. Characters will do some significant damage to any forces my opponent has left on the table, like Orrimaarko, Luke/Han, Ben, Qui-Gon. If Prisoner 2187 is still on table, she is just awesome for draining. I will stick someone at the Detention Block Corridor for a drain of 2. I just keep on draining and retrieving until I win. Retrieving has allowed me to come from behind and beat one of the decks I played.


    The flipside of RTP is incredible and can be extremely powerful if played right. Track right and suicide Luke gets rid of Vader for the game. Suprise Assault is great when an opponent drains and then you hit them for some force, they never see it coming. I like Weapon Lev so my characters won*t get hit in battle. Hoping Mad? WTF is that? If I lose track of a We*re Doomed I just use this to go and get one, or if I need one and I won*t be albe to draw it in time,, it*s just a great card.


    Tell me what you think and how I can make this deck better. Thanks for reading.


    Ryan Fugett '

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