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Junkyard Party

    Deck ID: 19164

    Author: Nick "JediBrain" Stefanko

    Title: Junkyard Party

    Side: Light

    Date Published: 2001-09-30

    Description:
    Hyperdrive deck with armed mains and excellent, fun gameplay.Currently 8-0 in tournament play, including a win v. Paul Feldman’s SYCFA deck.

    Rating:
    4.5

    Cards:

    'Locations - 4

    Tatooine City Outskirts

    Tatooine Mos Espa Docking Bay

    Tatooine Obi-Wan’s Hut

    Tatooine Watto’s Junkyard


    Characters - 19

    Caldera Righim

    Captain Panaka

    Chewbacca x2

    Jar Jar Binks x2

    Lando With Vibro-Ax x3

    Obi-Wan Kenobi, Padawan Learner x2

    Padme Naberrie x2

    Qui-Gon Jinn x2

    Senator Palpatine

    Talon Karrde

    Threepio With His Parts Showing

    Yarua


    Starships - 1

    Republic Cruiser


    Weapons - 5

    Chewbacca’s Bowcaster

    Obi-Wan’s Lightsaber

    Panaka’s Blaster

    Qui-Gon Jinn’s Lightsaber x2


    Podracer - 1

    Anakin’s Podracer


    Effects - 7

    Another Pathetic Lifeform

    Beggar

    Credits Will Do Fine

    Disarmed

    Do, Or Do Not & Wise Advice

    Insurrection & Aim High

    What’re You Tryin’ To Push On Us?


    Interrupts - 22

    A Jedi’s Resilience

    Free Ride & Endor Celebration

    Heading For The Medical Frigate

    Lost In The Wilderness x2

    Might Of The Republic

    Out Of Commission & Transmission Terminated x2

    Slight Weapons Malfunction x2

    Sorry About The Mess & Blaster Proficiency x2

    Too Close For Comfort x2

    We Wish To Board At Once x2

    Weapon Levitation x3

    Were You Looking For Me? x2

    Wookiee Strangle


    Objective - 1

    The Hyperdrive Generator’s Gone/We’ll Need A New One '

    Strategy: '

    Start

    The Hyperdrive Generator’s Gone/WNAN1, Credits Will Do Fine, Tatooine City Outskirts, Tatooine Watto’s Junkyard, Heading For The Medical Frigate for Another Pathetic Lifeform, Insurrection & Aim High, and Do, Or Do Not & Wise Advice


    Strategy

    Get set up in the Junkyard as quickly as possible (a risk against some decks, but generally a good move). This will start you on the APL cycle, giving you a huge activation boost. Fortify the Junkyard on your next few turns, but be careful not to overdeploy there; you can use it as a good trap to lull your opponent in for a battle and another stack on Credits. When you’ve flipped, begin to make surgical strikes against your opponent, maximizing your retrieval from We’ll Need A New One. Your character base, though currently limited, is enough to take on anything that comes out. Continue to hold the Junkyard, as the direct damage of Credits will be a constant hindrance to your opponent.

    Use of the Republic Cruiser should be confined to a lategame surprise, and only as long as you’re flipped.

    The biggest problem this deck has is obviously Undercover spies. Save your Sorry About The Mess combos to deal with them while still on the 0 side of your objective. I’ve considered adding Wioslea (to ’purchase’ U-3PO and other annoying non-battle droids) and/or a Double Agent (since Lando is a prime candidate for getting to the Junkyard early).


    If you have any questions about certain card choices, and after having read the card’s gametext and thought about the deck a bit, and still have questions, D-mail me or E-mail me at JediBrain@hotmail.com

    '

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