Deck ID: 19170
Author: Jason "Mr. Black" Herrin
Title: Into the void
Side: Dark
Date Published: 2001-10-01
Description:
Hunt Down like every other and none other like it.
Rating:
4.5
Cards:
'Starting (10)
Hunt Down And Destroy The Jedi
Epic Duel
Boonta Eve Podrace
Visage Of The Emperor
Watto’s Box
Sebulba’s Podracer
Start Your Engines (replaced)
Meditation Chamber
Holotheater
Podrace Arena
Locations (3)
Death Star II Docking Bay
Spaceport Docking Bay
Executor Docking Bay
Characters (16)
Lord Vader X2
Darth Vader Dark Lord Of The Sith
Darth Vader With Lightsaber
Mara Jade The Emperor’s Hand X2
Darth Maul X3 (tatooine)
Grand Moff Tarkin
Janus Greejatus
P-59
P-60
4-LOM With Concussion Rifle
The Emperor (Yep, the RII one)
Dr. Evazan & Ponda Boba
Weapons (3)
Darth Vader’s Lightsaber
Maul’s Lightsaber
Mara Jade’s Lightsaber
Starships (1)
Maul’s Sith Infiltrator
Effects (8)
Visage Of The Emperor
The Phantom Menace X2
They Will Be No Match For You
No Escape
I.A.O. & Secret Plans
Security Precautions
Drop
Interrupts (19)
We Must Accelerate Our Plans X3
Maul Strikes X2
Podracer Collision X3
Vader’s Obsession
The Circle Is Now Complete
Young Fool
Force LIghtning
This Is Some Rescue X2
Dioxis X2
Force Field X3 '
Strategy: '
***UPDATE***
Wow, I can’t believe some of the folks that have reviewed the deck. From thier comments they haven’t even read the strategy or explanation sections of the post. That concerns me a little. If you don’t want to take the time to read the expanded sections then please don’t review the deck It may be another Hunt Down but that also is no reason to rate low either. Again I will address the activation, it is fine This deck works well even when the opponent gives up NOTHING That’s right, it still works. So lets once and for all put that little notion to rest people. Next, I’ll not be getting rid of some of the more high destiny situational interrupts for some of the crap mentioned. Sorry about the mess doesn’t get to work when I play Force Field. Another issue, the QMC that has been described as my ”toughest match” is a joke The whole objective is a joke Good grief, read before you review. Also I suggest that some of you may want review what some of the cards in my deck do since a few of you don’t seem to have a clue as to thier game text.
***END UPDATE***
Card Selection-
The Emperor- I dont have Palpatine, otherwise itd be here. Im working on getting one though. Hopefully Ill get 2 and remove the DSII Docking Bay too. Anyway...
This Is Some Rescue- Takes care of the commonly used lightside combo OOC/TT. Plus its destiny 6.
I dont think some of the other card choices need explanation, so lets move pn.
Destinies, by the numbers (heh)...
0-3
1-14
2-1
3-8
4-4
5-12
6-6
7-3
That I believe places odds at about 70% to draw a three or higher each blind draw. That gets drasticly higher when you start stacking, you know, 100% then.
To address the issue before it arises, the activation is fine. The deck has been tested against numerous choke decks lately and still had all the force that it needed. Usually playing Vader on the first turn.
Okay, on to the strategy stuff.
Turn 1- Start the race as soon as you can. Early pressure and damage equate a great deal to winning. Trust me, in the last two months the deck hasnt lost yet. Its the only deck I can trust right now to perform consistantly. The race will go your way. The 3 Pod Collisions and ”Accelerates” usually take care of that. The first effect to get pulled depends greatly on how and what your opponent is trying to do. If he wants to choke pull the combo and a docking bay. If he wants to play jedi pull the Maul effects first giving you a more dangerous position to the opponent, thus forcing him to play your deck and not you his.
Turn 2- Lock down the Holotheater unless your hand is loaded and you want to bait them into a huge beatdown. This trick works well often. Dont forget to drain at Vaders site and back him up with as much as you can. The Only deck to interfere with this defensive stance is a training/mining droid deck. (yuck) The race should now be 2/3rds of the way over unless youve run into a vein of 1s.
Turn 3- Control the opponents sites. Lets face facts, if the site had no meaning to the opponent it wouldnt be in the deck would it? Thier locations are essential to thier strategy. take them from them and continue to apply pressure. The race should be yours by this turn. The 11 point swing will add some sting to the lose provided already by Visage. Do not let up on a ”safe” offensive posture. Do not over extend yourself. Hunt down is strong in the hands of those that also know how fragile it can become when executed too quickly.
Turn 4- Bring out your Emperor to increase the power of Mara. Maul should see the table by this turn at the latest if possible. Maul Strikes for the lightsaber if you dont already have it in your hand. The Emperor is great to sit at a site with a couple of support characters like Janus or any of the driods. Just make sure your packing your Force Lightning and Young Fool. Since the deck is so easy to track with you should have noproblem removing even the most hardy of the opponents characters from your path.
I know that not all of you will agree with the way Ive constructed this deck, or you just plain hate Hunt Down. If you feel that you dont understand certain card choices or you want me to explain why I dont play this a certain way plaese d-mail me with your questions. Otherwise feel free to post a review. What I would encourage you to do though is to try the deck, it works.
Another interesting way to use the pod interrupts is to play Collision to pull cards off your racer that you realy could use. This is only recommended when your opponent isnt racing you. Also you can use Start Your Engines to set up your next destiny for something like a duel. It works well in a pinch.
Matchups-
Hidden Base- There are 2 great anti-base cards in this deck. One is security precautions. The other is Mauls Infiltrator. Both will cripple the Hidden Base players deck. First they lose at least 10 to S.P. and then another 11 to the race. Lets see them try to play Honor Of The Jedi while Im packing No Escape. Visage will continue to hamper them. This match is a win.
TIGIH- Maul will destroy Luke. Your mains will take control of Endor and keep it. The race and drains coupled to Visage will shut this deck down before it gets going. Plus itll give you a fair amount of activation, something that no one wants to give a strong Hunt Down.
QMC- This deck is easily beaten before they flip. Once flipped it becomes a little more difficult, but not hard by any means. Dont waste your time in space, control there ground forces.
WYS- The decks most difficult match. Although it is hard you do win this one. You have multiple copies of characters and cards like DVDLOTS remove smugglers BEFORE they can seriously hurt you. 4-LOM is another weapon in your arsenal versus WYS. If they play a lot of EPPs then Force Field will save you most of the grief they want to cause you. The race will hurt them badly, because they wont win it. '