DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
Some Serious Abuse

    Deck ID: 1918

    Author: Walter "Walter" Cowart

    Title: Some Serious Abuse

    Side: Light

    Date Published: 1999-12-27

    Description:
    This deck utilizes gas miners for mass setup and immense force retrieval.Could this be the rumored almost-infinate broken loop?

    Rating:
    4.5

    Cards:

    'Objective
    Quiet Mining Colony/
    Independant Operation

    Locations9
    Bespin
    BespinCC
    Clouds x3
    CCWest Gallery (start)
    CCLower Corridor
    CCCarbonite Chamber
    CCUpper Plaza Corridor

    Device1
    Landing Claw

    Weapons2
    X-Wing Laser Cannon

    Ships8
    RL in R1 x2
    Red Squadron X-Wing x3
    Z-95 Bespin Defense Fighter x3

    Characters23
    Gas Miner x9
    Obi w/Saber
    Luke w/Saber x2
    Han w/Gun x2
    Leia w/Gun
    Chewie w/Gun
    Wedge Antillies
    Romas'lock'Navander
    Lando w/Gun
    Pucimer Thryss
    Melas
    Harc Seff

    Effects8
    Battle Plan
    Descent into Dark
    Traffic Control
    Hiding in the Garbage
    Goo Nee Tay
    Wise Advice
    Flash of Insight
    Beldons Eye

    Interrupts8
    The Signal x4
    On the Edge x2
    Out of Comission
    A Few Maneuvers '

    Strategy: '

    First I'll start with the deck as a whole.
    The idea is to achieve maximum activation through the use of gas miners. The mission in the early game therefore is to control BespinCC and to pull out all those clouds. You can't use the activation skill of the gas miner until you control the CC sector. With the release of ECC
    there is now a predominant use of starfighters in the DS. With that I came to the conclusion that
    the X-Wing cannon would be most effective. Whatch ot for the bus though. Just about every effect is key. That is why we almost always start
    Wise Advice. It's also why there are 4 Signals.
    The only Effect that needs to be out ASAP is Beldons Eye. That is,if you want to double your activation.

    The combos that make this deck(or,What do I do w/ all that force?)

    On the Edge x2+Flash of insight+Descent into Dark
    +A Few Maneuvers or OOComission+(obviously a Rebel of ability>2)This combo essentially lets you retrieve your whole deck. WarningThis is to be done as late game as possible(like your last 5-10 force). (Scenario)You play the used 6 (or 5),
    recycle it,play on the edge,(call 5,recycle the 1 force),draw 6, retrieve 5 cards,activate till the 6 is on top(if there are more cards under the 6 draw itand activate what left of the reserve deck,play the 6 again,recycle it,
    play On the Edge(again),call 5 ,draw 6,retrieve 5,
    recycle,activate till the used 6 or On the Edge is on top then draw it w/Flash of Insight(you need them both),activate the rest of deck and repeat. So whats wrong w/ this? Too card intensive,not really because once you activate your deck you can search for the appropriate cards w/ hiding in the garbage. Besides,this is meant for late game therefore you have time to accumulate the right cards. Secret Plans only means that you need that much more miners.

    Out of Comission+Descent into Dark+ Hiding
    in the garbage Activate your whole deck,play OOC,
    recycle it,activate OOC ,call interrupt,draw it,
    Play it, repeat until lost pile empty. One way to use this effectively is to watch for a Vader to Go to the lost pile,OOC the lost pile to death
    =no more playing Vader, no more flipped Hunt Down.


    '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.